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Hexplate Wallbreaker
   ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip  
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Hezrou
   ( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hibernation
  ( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
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Hickory Woodlot
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
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Hidden Ancients
  ( 2)
Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
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Hidden Blade
 ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip 
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Footblade
 ( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Hidden Grotto
( 0)
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add .
, : Add one mana of any color.
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Hidden Guerrillas
 ( 1)
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
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Hidden Herbalists
  ( 2)
Creature — Human Druid
(2/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add  .
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Hidden Herd
 ( 1)
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
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Hidden Horror
   ( 3)
Creature — Horror
(4/4)
When this creature enters, sacrifice it unless you discard a creature card.
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Hidden Predators
 ( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
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Hidden Retreat
  ( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hidden Spider
 ( 1)
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
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Hidden Stag
  ( 2)
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature. Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
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Hidden Stockpile
  ( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Hidden Strings
  ( 2)
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Hide // Seek (Hide)
  ( 2)
Instant
Put target artifact or enchantment on the bottom of its owner's library.
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Hide in Plain Sight
  ( 4)
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Hideous End
   ( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Hideous Laughter
   ( 4)
Instant — Arcane
All creatures get -2/-2 until end of turn. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hideous Taskmaster
  ( 7)
Creature — Eldrazi
(7/2)
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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Hideous Visage
  ( 3)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hidetsugu and Kairi
    ( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Hidetsugu Consumes All
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Hidetsugu's Second Rite
  ( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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Hieromancer's Cage
  ( 4)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Hierophant Bio-Titan
   ( 12)
Creature — Tyranid
(12/12)
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way. Vigilance, reach, ward  Titanic — This creature can't be blocked by creatures with power 2 or less.
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Hierophant's Chalice
 ( 3)
Artifact
When this artifact enters, target opponent loses 1 life and you gain 1 life. : Add .
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High Alert
   ( 3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender.   : Untap target creature.
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High Fae Negotiator
   ( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
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High Fae Trickster
  ( 4)
Creature — Faerie Wizard
(4/2)
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
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High Ground
 ( 1)
Enchantment
Each creature you control can block an additional creature each combat.
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High Market
( 0)
Land
: Add .
, Sacrifice a creature: You gain 1 life.
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High Noon
  ( 2)
Enchantment
Each player can't cast more than one spell each turn.  , Sacrifice this enchantment: It deals 5 damage to any target.
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High Priest of Penance
  ( 2)
Creature — Human Cleric
(1/1)
Whenever this creature is dealt damage, you may destroy target nonland permanent.
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High Seas
  ( 3)
Enchantment
Red creature spells and green creature spells cost more to cast.
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High Sentinels of Arashin
  ( 4)
Creature — Bird Soldier
(3/4)
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.  : Put a +1/+1 counter on target creature.
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High Stride
 ( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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High Tide
 ( 1)
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
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High Troller (playtest)
  ( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
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Highborn Ghoul
  ( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Highcliff Felidar
   ( 7)
Creature — Cat Beast
(5/5)
Vigilance When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
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Highland Berserker
  ( 2)
Creature — Human Berserker Ally
(2/1)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
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Highland Forest
( 0)
Snow Land — Mountain Forest
( : Add or .) This land enters tapped.
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Highland Game
  ( 2)
Creature — Elk
(2/1)
When this creature dies, you gain 2 life.
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High-Rise Sawjack
  ( 3)
Creature — Elf Citizen
(2/3)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
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High-Society Hunter
   ( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
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High-Speed Hoverbike
 ( 2)
Artifact — Vehicle
(2/2)
Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Highspire Artisan
  ( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Highspire Bell-Ringer
  ( 3)
Creature — Djinn Monk
(1/4)
Flying The second spell you cast each turn costs less to cast.
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Highspire Infusion
  ( 2)
Instant
Target creature gets +3/+3 until end of turn. You get  (two energy counters).
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Highway Robber
   ( 4)
Creature — Human Mercenary
(2/2)
When this creature enters, target opponent loses 2 life and you gain 2 life.
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Hijack
   ( 3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Hikari, Twilight Guardian
   ( 5)
Legendary Creature — Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
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Hillcomber Giant
   ( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Hinata, Dawn-Crowned
    ( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
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Hinder
   ( 3)
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
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Hindering Light
  ( 2)
Instant
Counter target spell that targets you or a permanent you control. Draw a card.
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Hindering Touch
  ( 4)
Instant
Counter target spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Hindervines
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
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Hint of Insanity
  ( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Hinterland Chef
  ( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains " , , Sacrifice this creature: You gain 3 life."
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Hinterland Drake
  ( 3)
Creature — Drake
(2/3)
Flying This creature can't block artifact creatures.
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Hinterland Harbor
( 0)
Land
This land enters tapped unless you control a Forest or an Island. : Add or .
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Hinterland Hermit
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hinterland Logger
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hinterland Sanctifier
 ( 1)
Creature — Rabbit Cleric
(1/2)
Whenever another creature you control enters, you gain 1 life.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Hipparion
  ( 2)
Creature — Horse
(1/3)
This creature can't block creatures with power 3 or greater unless you pay .
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Hired Blade
  ( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Claw
 ( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.  : Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
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Hired Giant
  ( 4)
Creature — Giant
(4/4)
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hired Hexblade
  ( 2)
Creature — Elf Warlock
(2/2)
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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