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Igneous Inspiration
  ( 3)
Sorcery
Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Igneous Pouncer
   ( 6)
Creature — Elemental
(5/1)
Haste Swampcycling , mountaincycling ( , Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
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Ignite Disorder
  ( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Ignite Memories
  ( 5)
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Ignite the Beacon
  ( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
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Ignite the Future
  ( 4)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ignition Team
   ( 7)
Creature — Goblin Warrior
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.  , Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Ignoble Soldier
  ( 3)
Creature — Human Soldier
(3/1)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Ignorant Bliss
  ( 2)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
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Iizuka the Ruthless
   ( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)  , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikiral Outrider
  ( 2)
Creature — Human Soldier
(1/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Ill-Gotten Gains
   ( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Ill-Gotten Inheritance
  ( 4)
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.  , Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
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Illicit Auction
   ( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>
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Illicit Masquerade
  ( 4)
Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Illicit Shipment
   ( 5)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.
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Illithid Harvester
  ( 5)
Creature — Horror
(4/4)
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Ill-Tempered Cyclops
  ( 4)
Creature — Cyclops
(3/3)
Trample  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ill-Tempered Loner
   ( 4)
Creature — Human Werewolf
(3/3)
Whenever this creature is dealt damage, it deals that much damage to any target.  : This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ill-Timed Explosion
   ( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
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Illuminate History
   ( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuminated Folio
 ( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice this Aura: Draw a card.
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Illumination
  ( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
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Illuminator Virtuoso
  ( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illuminor Szeras
  ( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Illusionary Armor
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
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Illusionary Forces
  ( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary Informant
  ( 2)
Creature — Bird Illusion
(1/3)
Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Mask
 ( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Illusionary Presence
   ( 3)
Creature — Illusion
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. this creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
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Illusionary Servant
   ( 3)
Creature — Illusion
(3/4)
Flying When this creature becomes the target of a spell or ability, sacrifice it.
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Illusionary Terrain
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
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Illusionary Wall
  ( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionist's Bracers
 ( 2)
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 
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Illusionist's Gambit
   ( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Illusionist's Stratagem
  ( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Illusions of Grandeur
  ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
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Illusory Ambusher
  ( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
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Illusory Angel
  ( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Illusory Demon
   ( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice this creature.
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Illusory Gains
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
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Illusory Wrappings
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Illustrious Historian
  ( 2)
Creature — Human Shaman
(2/1)
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Illustrious Wanderglyph
  ( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Ilysian Caryatid
  ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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I'm Rubber, You're Glue
  ( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Imagecrafter
 ( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imaginary Pet
  ( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
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Imaginary Threats
   ( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling ( , Discard this card: Draw a card.)
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Imaryll, Elfhame Elite
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Imi Statue
 ( 3)
Artifact
Players can't untap more than one artifact during their untap steps.
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Immaculate Magistrate
  ( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immersturm Predator
   ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
  ( 2)
Creature — Demon Berserker
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Immerwolf
   ( 3)
Creature — Wolf
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Imminent Doom
  ( 3)
Enchantment
This enchantment enters with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
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Immobilizer Eldrazi
  ( 2)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.)  : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.)
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Immobilizing Ink
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Discard a card: Untap this creature."
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Immolating Gyre
   ( 6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Immolation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immolation Shaman
  ( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.   : This creature gets +3/+3 and gains menace until end of turn.
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Immortal Coil
   ( 4)
Artifact
, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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Immortal Obligation
  ( 2)
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
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Immortal Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, return it to its owner's hand.
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Immortal Servitude
    ( 3)
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
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Immovable Rod
 ( 1)
Artifact
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon.  , : For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
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Imodane, the Pyrohammer
   ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
  ( 3)
Creature — Human Knight
(2/2)
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imoen, Mystic Trickster
  ( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Imotekh the Stormlord
   ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imoti, Celebrant of Bounty
   ( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Impact Resonance
  ( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impact Tremors
  ( 2)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Impaler Shrike
   ( 4)
Creature — Phyrexian Bird
(3/1)
Flying Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Impatience
  ( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
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Impatient Iguana (playtest)
  ( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Impeccable Timing
  ( 2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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Impede Momentum
  ( 2)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Impelled Giant
   ( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Impending Disaster
  ( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
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Impending Doom
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
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