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Incubation Sac
 ( 1)
Artifact
This artifact enters with three oil counters on it. , , Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
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Incubator Drone
  ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Incursion Specialist
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
  ( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
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Indebted Spirit
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
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Indentured Djinn
   ( 3)
Creature — Djinn
(4/4)
Flying When this creature enters, each other player may draw up to three cards.
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Indentured Oaf
  ( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that this creature would deal to red creatures.
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Indestructibility
  ( 4)
Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Indestructible Aura
 ( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Index
 ( 1)
Sorcery
Look at the top five cards of your library, then put them back in any order.
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Indigo Faerie
  ( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Indoctrination Attendant
  ( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
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Indominus Rex, Alpha
     ( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
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Indomitable Archangel
   ( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Indomitable Creativity
    ( 3)
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
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Indomitable Might
  ( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
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Indomitable Will
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
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Indoraptor, the Perfect Hybrid
   ( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
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Indrik Stomphowler
  ( 5)
Creature — Beast
(4/4)
When this creature enters, destroy target artifact or enchantment.
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Indrik Umbra
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Induce Despair
  ( 3)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
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Induce Paranoia
   ( 4)
Instant
Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Induced Amnesia
  ( 3)
Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Indulge // Excess (Indulge)
  ( 3)
Sorcery
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
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Indulgent Aristocrat
 ( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
   ( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Indulging Patrician
   ( 3)
Creature — Vampire Noble
(1/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
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Industrial Advancement
  ( 4)
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Ineffable Blessing (Ineffable Blessing (a))
  ( 2)
Enchantment
As this enchantment enters, choose Flavorful or Bland. • Flavorful — Whenever a creature you control with flavor text enters, draw a card. • Bland — Whenever a creature you control without flavor text enters, draw a card.
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Ineffable Blessing (Ineffable Blessing (f))
  ( 2)
Enchantment
As this enchantment enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
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Inertia Bubble
  ( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact doesn't untap during its controller's untap step.
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Inescapable Blaze
   ( 6)
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
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Inescapable Brute
  ( 6)
Creature — Giant Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) This creature must be blocked if able.
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Inevitable Defeat
    ( 4)
Instant
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
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Inevitable End
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
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Inexorable Blob
  ( 3)
Creature — Ooze
(3/3)
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Inexorable Tide
   ( 5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Infantry Shield
  ( 3)
Artifact — Equipment
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip 
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Infantry Veteran
 ( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infected Defector
  ( 5)
Creature — Phyrexian Knight
(4/3)
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Infectious Bite
  ( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
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Infectious Bloodlust
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
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Infectious Curse
( 0)
Enchantment — Aura Curse
Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
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Infectious Horror
  ( 4)
Creature — Zombie Horror
(2/2)
Whenever this creature attacks, each opponent loses 2 life.
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Infectious Host
  ( 3)
Creature — Zombie
(1/1)
When this creature dies, target player loses 2 life.
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Infectious Inquiry
  ( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Infectious Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
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Infernal Captor
  ( 4)
Creature — Devil Rogue
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
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Infernal Caretaker
  ( 4)
Creature — Human Cleric
(2/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, return all Zombie cards from all graveyards to their owners' hands.
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Infernal Darkness
   ( 4)
Enchantment
Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces instead of any other type.
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Infernal Denizen
  ( 8)
Creature — Demon
(5/7)
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield. : Gain control of target creature for as long as this creature remains on the battlefield.
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Infernal Genesis
   ( 6)
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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Infernal Harvest
  ( 2)
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
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Infernal Kirin
   ( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
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Infernal Medusa
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks a creature, destroy that creature at end of combat. Whenever this creature becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Infernal Offering
  ( 5)
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
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Infernal Pet
  ( 3)
Creature — Imp
(2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
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Infernal Phantom
  ( 4)
Creature — Spirit
(2/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
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Infernal Plunge
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add   .
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Infernal Reckoning
 ( 1)
Instant
Exile target colorless creature. You gain life equal to its power.
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Infernal Scarring
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
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Infernal Sovereign
   ( 6)
Creature — Demon
(6/6)
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
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Infernal Spawn of Evil
    ( 9)
Creature — Beast
(7/7)
Flying, first strike  , Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
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Infernal Spawn of Infernal Spawn of Evil
   ( 10)
Creature — Demon Child
(8/8)
Flying, first strike, trample Once each turn, while you're searching your library, you may pay  , reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.
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Infernal Tutor
  ( 2)
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
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Infernal Vessel
  ( 3)
Creature — Human Cleric
(2/1)
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
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Infernius Spawnington III, Esq.
  ( 11)
Creature — Demon Beast Grandchild
(9/9)
Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.
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Inferno
   ( 7)
Instant
Inferno deals 6 damage to each creature and each player.
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Inferno Elemental
   ( 6)
Creature — Elemental
(4/4)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
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Inferno Fist
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +2/+0. , Sacrifice this Aura: This Aura deals 2 damage to any target.
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Inferno Hellion
  ( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
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Inferno Jet
  ( 6)
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling ( , Discard this card: Draw a card.)
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Inferno of the Star Mounts
   ( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Inferno Project
  ( 7)
Creature — Elemental
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
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Inferno Titan
   ( 6)
Creature — Giant
(6/6)
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Inferno Trap
  ( 4)
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
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Infest
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn.
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Infestation Expert
  ( 5)
Creature — Human Werewolf
(3/4)
Whenever this creature enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Infestation Sage
 ( 1)
Creature — Elf Warlock
(1/1)
When this creature dies, create a 1/1 black and green Insect creature token with flying.
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Infested Fleshcutter
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.) Equip  
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Infested Roothold
  ( 5)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
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Infested Thrinax
   ( 5)
Creature — Lizard
(4/4)
Flash When this creature enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.
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Infested Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Infesting Radroach
  ( 3)
Creature — Insect Mutant
(2/2)
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
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