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Karn's Sylex
 ( 3)
Legendary Artifact
Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. , , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
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Karn's Temporal Sundering
   ( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Karn's Touch
  ( 2)
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>
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Karok Wrangler
  ( 5)
Creature — Elf Druid
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
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Karona, False God
      ( 6)
Legendary Creature — Avatar
(5/5)
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
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Karoo
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add  .
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Karplusan Giant
  ( 7)
Creature — Giant
(3/3)
Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
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Karplusan Hound
  ( 4)
Creature — Dog
(3/3)
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Karplusan Minotaur
   ( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
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Karplusan Strider
  ( 4)
Creature — Yeti
(3/4)
This creature can't be the target of blue or black spells.
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Karplusan Wolverine
 ( 1)
Snow Creature — Wolverine Beast
(1/1)
Whenever this creature becomes blocked, you may have it deal 1 damage to any target.
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Karplusan Yeti
   ( 5)
Creature — Yeti
(3/3)
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
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Karrthus, Tyrant of Jund
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Karstoderm
   ( 4)
Creature — Beast
(0/0)
This creature enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from this creature.
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Karsus Depthguard
  ( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as this creature's power is 5 or greater, it can attack as though it didn't have defender.
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Karumonix, the Rat King
   ( 3)
Legendary Creature — Phyrexian Rat
(3/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Karvanista, Loyal Lupari
  ( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
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Kashi-Tribe Elite
   ( 3)
Creature — Snake Warrior
(2/3)
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kashi-Tribe Reaver
  ( 4)
Creature — Snake Warrior
(3/2)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.  : Regenerate this creature.
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Kashi-Tribe Warriors
   ( 5)
Creature — Snake Warrior
(2/4)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kasla, the Broken Halo
    ( 6)
Legendary Creature — Angel Ally
(5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
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Kasmina, Enigma Sage
   ( 3)
Legendary Planeswalker — Kasmina
(2)
Each other planeswalker you control has the loyalty abilities of Kasmina. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Kasmina, Enigmatic Mentor
  ( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Kasmina's Transmutation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
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Kassandra, Eagle Bearer
   ( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
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Kastral, the Windcrested
   ( 5)
Legendary Creature — Bird Scout
(4/5)
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
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Katabatic Winds
  ( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Kataki, War's Wage
  ( 2)
Legendary Creature — Spirit
(2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Kate Stewart
    ( 4)
Legendary Creature — Human Scientist
(3/3)
Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
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Kathari Remnant
   ( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
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Katilda and Lier
   ( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Katilda, Dawnhart Martyr
   ( 3)
Legendary Creature — Spirit Warlock
(*/*)
Flying, lifelink, protection from Vampires Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Katilda's Rising Dawn
( 0)
Legendary Enchantment — Aura
Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
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Katsumasa, the Animator
   ( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying  : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
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Kaust, Eyes of the Glade
  ( 2)
Legendary Creature — Dryad Detective
(2/2)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. : Turn target face-down attacking creature you control face up.
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Kavu Aggressor
  ( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> This creature can't block. If this creature was kicked, it enters with a +1/+1 counter on it.
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Kavu Chameleon
   ( 5)
Creature — Kavu
(4/4)
This spell can't be countered. : This creature becomes the color of your choice until end of turn.
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Kavu Climber
   ( 5)
Creature — Kavu
(3/3)
When this creature enters, draw a card.
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Kavu Glider
  ( 3)
Creature — Kavu
(2/1)
: This creature gets +0/+1 until end of turn.
: This creature gains flying until end of turn.
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Kavu Howler
   ( 6)
Creature — Kavu
(4/5)
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Kavu Lair
  ( 3)
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
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Kavu Mauler
   ( 6)
Creature — Kavu
(4/4)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
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Kavu Monarch
   ( 4)
Creature — Kavu
(3/3)
Kavu creatures have trample. Whenever another Kavu enters, put a +1/+1 counter on this creature.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
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Kavu Primarch
  ( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If this creature was kicked, it enters with four +1/+1 counters on it.
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Kavu Recluse
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Forest until end of turn.
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Kavu Runner
  ( 4)
Creature — Kavu
(3/3)
This creature has haste as long as no opponent controls a white or blue creature.
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Kavu Scout
  ( 3)
Creature — Kavu Scout
(0/2)
Domain — This creature gets +1/+0 for each basic land type among lands you control.
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Kaya the Inexorable
   ( 5)
Legendary Planeswalker — Kaya
(5)
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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Kaya, Bane of the Dead
    ( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
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Kaya, Geist Hunter
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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Kaya, Ghost Assassin
   ( 4)
Legendary Planeswalker — Kaya
(5)
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.
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Kaya, Ghost Haunter (playtest)
   ( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Kaya, Intangible Slayer
     ( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Kaya, Orzhov Usurper
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Kaya, Spirits' Justice
   ( 4)
Legendary Planeswalker — Kaya
(3)
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. −2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
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Kaya's Ghostform
 ( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
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Kaya's Guile
   ( 3)
Instant
Choose two — • Each opponent sacrifices a creature of their choice. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine (Choose all if you pay the entwine cost.)
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Kaya's Onslaught
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Kaya's Wrath
    ( 4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Kayla's Command
   ( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
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Kayla's Music Box
 ( 2)
Legendary Artifact
, : Look at the top card of your library, then exile it face down. (You may look at it any time.)
: Until end of turn, you may play cards you own exiled with Kayla's Music Box.
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Kayla's Reconstruction
    ( 3)
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kaysa
   ( 5)
Legendary Creature — Elf Druid
(2/3)
Green creatures you control get +1/+1.
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Kaza, Roil Chaser
  ( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Kazandu Mammoth
   ( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Kazandu Nectarpot
  ( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
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Kazandu Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kazandu Stomper
  ( 6)
Creature — Beast
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
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Kazandu Tuskcaller
  ( 2)
Creature — Human Shaman
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token.
LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
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Kazarov, Sengir Pureblood
   ( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.  : Kazarov deals 2 damage to target creature.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Kazuul, Tyrant of the Cliffs
   ( 5)
Legendary Creature — Ogre Warrior
(5/4)
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
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Kazuul's Fury
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
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Kazuul's Toll Collector
  ( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to this creature. Activate only as a sorcery.
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Kederekt Creeper
   ( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kederekt Parasite
 ( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
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Kediss, Emberclaw Familiar
  ( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keen Buccaneer
  ( 3)
Creature — Octopus Pirate
(2/3)
Vigilance Exhaust —  : Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
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Keen Duelist
  ( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keen Glidemaster
  ( 2)
Creature — Human Soldier
(2/1)
 : Target creature gains flying until end of turn.
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Keen Sense
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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