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Keen-Eared Sentry
  ( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
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Keeneye Aven
  ( 4)
Creature — Bird Soldier
(2/3)
Flying Cycling ( , Discard this card: Draw a card.)
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Keen-Eyed Archers
  ( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
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Keen-Eyed Curator
  ( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keen-Eyed Raven
  ( 3)
Creature — Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, put a +1/+1 counter on another target creature you control.
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Keening Apparition
  ( 2)
Creature — Spirit
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Keening Banshee
   ( 4)
Creature — Spirit
(2/2)
Flying When this creature enters, target creature gets -2/-2 until end of turn.
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Keening Stone
 ( 6)
Artifact
, : Target player mills X cards, where X is the number of cards in that player's graveyard.
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Keensight Mentor
  ( 3)
Creature — Human Cleric
(1/4)
When this creature enters, put a vigilance counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with vigilance.
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Keep Safe
  ( 2)
Instant
Counter target spell that targets a permanent you control. Draw a card.
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Keep Watch
  ( 3)
Instant
Draw a card for each attacking creature.
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Keeper of Fables
   ( 5)
Creature — Cat
(4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
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Keeper of Keys
   ( 5)
Creature — Human Rogue Mutant
(4/4)
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Keeper of Kookus
 ( 1)
Creature — Goblin
(1/1)
: This creature gains protection from red until end of turn.
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Keeper of Progenitus
  ( 4)
Creature — Elf Druid
(1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
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Keeper of Secrets
  ( 6)
Creature — Demon
(6/4)
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.
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Keeper of the Accord
  ( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Keeper of the Beasts
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keeper of the Cadence
  ( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Keeper of the Crown (adventurer)(playtest)
  ( 2)
Creature — — Human Noble
(3/4)
(<b>L</b> can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. -- Coronation of the Wilds   Sorcery — Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " : Add one mana of any color." Draw a card.
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Keeper of the Dead
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
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Keeper of the Lens
 ( 1)
Artifact Creature — Golem
(1/2)
You may look at face-down creatures you don't control any time.
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Keeper of the Light
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
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Keeper of the Mind
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Keeper of the Nine Gales
  ( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
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Keeper of the Sacred Word
  ( 3)
Creature — Human Druid
(2/3)
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
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Keeper of Tresserhorn
  ( 6)
Creature — Avatar
(6/6)
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
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Keepsake Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch   : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
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Kefnet the Mindful
  ( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand.  : Draw a card, then you may return a land you control to its owner's hand.
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Kefnet's Last Word
   ( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Kefnet's Monument
 ( 3)
Legendary Artifact
Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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Kei Takahashi
   ( 4)
Legendary Creature — Human Cleric
(2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
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Keiga, the Tide Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Keiga dies, gain control of target creature.
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Keldon Arsonist
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Keldon Battlewagon
 ( 5)
Artifact Creature — Juggernaut
(0/3)
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Keldon Berserker
  ( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Keldon Champion
   ( 4)
Creature — Human Barbarian
(3/2)
Haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
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Keldon Firebombers
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, each player sacrifices all lands they control except for three.
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Keldon Flamesage
  ( 3)
Creature — Human Shaman
(2/3)
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Keldon Halberdier
  ( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Keldon Mantle
  ( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.
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Keldon Marauders
  ( 2)
Creature — Human Warrior
(3/3)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
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Keldon Overseer
  ( 3)
Creature — Human Warrior
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Keldon Raider
   ( 4)
Creature — Human Warrior
(4/3)
When this creature enters, you may discard a card. If you do, draw a card.
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Keldon Strike Team
  ( 3)
Creature — Human Warrior
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
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Keldon Twilight
   ( 3)
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
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Keldon Vandals
  ( 3)
Creature — Human Rogue
(4/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.
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Keldon Warcaller
  ( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, put a lore counter on target Saga you control.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Keleth, Sunmane Familiar
  ( 2)
Legendary Creature — Horse
(1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Kellan Joins Up
   ( 3)
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
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Kellan, Daring Traveler
  ( 2)
Legendary Creature — Human Faerie Scout
(2/3)
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
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Kellan, Inquisitive Prodigy
   ( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Kellan, the Fae-Blooded
  ( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
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Kellan, the Kid
   ( 3)
Legendary Creature — Human Faerie Rogue
(3/3)
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
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Kellan's Lightblades
  ( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
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Kellogg, Dangerous Mind
   ( 3)
Legendary Creature — Human Mercenary
(3/2)
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
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Kelpie Guide
  ( 3)
Creature — Beast
(2/2)
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
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Kelsien, the Plague
   ( 3)
Legendary Creature — Human Assassin
(2/2)
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. : Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
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Kelsinko Ranger
 ( 1)
Creature — Human Ranger
(1/1)
 : Target green creature gains first strike until end of turn.
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Kemba, Kha Enduring
  ( 2)
Legendary Creature — Cat Cleric
(2/2)
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1.   : Create a 2/2 white Cat creature token.
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Kemba, Kha Regent
   ( 3)
Legendary Creature — Cat Cleric
(2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
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Kemba's Banner
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip  
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Kemba's Legion
   ( 7)
Creature — Cat Soldier
(4/6)
Vigilance This creature can block an additional creature each combat for each Equipment attached to this creature.
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Kemba's Skyguard
   ( 3)
Creature — Cat Knight
(2/2)
Flying When this creature enters, you gain 2 life.
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Kemuri-Onna
  ( 5)
Creature — Spirit
(3/3)
When this creature enters, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
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Kenessos, Priest of Thassa
  ( 2)
Legendary Creature — Merfolk Cleric
(1/3)
If you would scry a number of cards, scry that many cards plus one instead.  : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Kenku Artificer
  ( 3)
Creature — Bird Artificer
(1/1)
Homunculus Servant — When this creature enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Kentaro, the Smiling Cat
  ( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
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Keral Keep Disciples
   ( 4)
Creature — Human Monk
(4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, this creature deals 1 damage to each opponent.
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Keruga, the Macrosage
   ( 5)
Legendary Creature — Dinosaur Hippo
(5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
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Keskit, the Flesh Sculptor
  ( 3)
Legendary Creature — Phyrexian Human Artificer
(1/3)
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
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Kess, Dissident Mage
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kessig Cagebreakers
  ( 5)
Creature — Human Rogue
(3/4)
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
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Kessig Dire Swine
   ( 6)
Creature — Boar Horror
(6/6)
Delirium — This creature has trample as long as there are four or more card types among cards in your graveyard.
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Kessig Flamebreather
  ( 2)
Creature — Human Shaman
(1/3)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Kessig Malcontents
  ( 3)
Creature — Human Warrior
(3/1)
When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
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Kessig Naturalist
  ( 2)
Creature — Human Werewolf
(2/2)
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Kessig Prowler
 ( 1)
Creature — Werewolf Horror
(2/1)
 : Transform this creature.
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Kessig Recluse
   ( 4)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kessig Wolf
  ( 3)
Creature — Wolf
(3/1)
 : This creature gains first strike until end of turn.
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Kessig Wolfrider
 ( 1)
Creature — Human Knight
(1/2)
Menace  , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
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Kethek, Crucible Goliath
   ( 4)
Legendary Creature — Phyrexian Beast
(4/4)
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
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Kethis, the Hidden Hand
   ( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
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Ketramose, the New Dawn
   ( 3)
Legendary Creature — God
(4/4)
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
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