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Key to the Archive
 ( 4)
Artifact
Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. : Add two mana in any combination of colors.
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Key to the City
 ( 2)
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
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Keymaster Rogue
  ( 4)
Creature — Human Rogue
(3/2)
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
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Kezzerdrix
   ( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
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Khabál Ghoul
  ( 3)
Creature — Zombie
(1/1)
At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
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Khalni Ambush
  ( 3)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Khalni Garden
( 0)
Land
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. : Add .
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Khalni Gem
 ( 4)
Artifact
When this artifact enters, return two lands you control to their owner's hand. : Add two mana of any one color.
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Khalni Heart Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Khârn the Betrayer
  ( 4)
Legendary Creature — Astartes Berserker
(5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
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Khenra Charioteer
   ( 3)
Creature — Jackal Warrior
(3/3)
Trample Other creatures you control have trample.
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Khenra Eternal
  ( 2)
Creature — Zombie Jackal Warrior
(2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
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Khenra Scrapper
  ( 3)
Creature — Jackal Warrior
(2/3)
Menace You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
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Khenra Spellspear
  ( 2)
Creature — Jackal Warrior
(2/2)
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)  : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Kheru Bloodsucker
  ( 3)
Creature — Vampire
(2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.  , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Kheru Dreadmaw
  ( 5)
Creature — Zombie Crocodile
(4/4)
Defender  , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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Kheru Mind-Eater
  ( 3)
Creature — Vampire
(1/3)
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
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Khod, Etlan Shiis Envoy (playtest)
  ( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Khorvath Brightflame
  ( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Khorvath's Fury
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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Kianne, Corrupted Memory
   ( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
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Kianne, Dean of Substance
  ( 3)
Legendary Creature — Elf Druid
(2/2)
: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
 : Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
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Kibo, Uktabi Prince
  ( 3)
Legendary Creature — Monkey Noble
(2/2)
: Each player creates a colorless artifact token named Banana with " , Sacrifice this token: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
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Kick in the Door
 ( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Kickoff Celebrations
  ( 2)
Enchantment
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, you may discard a card. If you do, draw two cards. Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
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Kiki-Jiki, Mirror Breaker
    ( 5)
Legendary Creature — Goblin Shaman
(2/2)
Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
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Kiku's Shadow
  ( 2)
Sorcery
Target creature deals damage to itself equal to its power.
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Kill Shot
  ( 3)
Instant
Destroy target attacking creature.
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Kill Switch
 ( 3)
Artifact
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.
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Kill! Destroy!
   ( 3)
Instant
Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha" When you do, return Kill Destroy from your graveyard to your hand.
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Kill! Maim! Burn!
   ( 5)
Instant
Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill Maim Burn deals 3 damage to target player.
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Coward // Killer (Killer)
   ( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Killer Bees
   ( 3)
Creature — Insect
(0/1)
Flying : This creature gets +1/+1 until end of turn.
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Killer Cosplay
 ( 1)
Artifact — Equipment
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip 
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Killer Instinct
   ( 6)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Killer Service
  ( 3)
Enchantment
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
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Killer Whale
   ( 5)
Creature — Whale
(3/5)
: This creature gains flying until end of turn.
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Killer's Mask
  ( 3)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip 
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Killian, Ink Duelist
  ( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
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Killing Glare
  ( 1)
Instant
Destroy target creature with power X or less.
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Killing Wave
  ( 1)
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
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Kill-Suit Cultist
 ( 1)
Creature — Goblin Berserker
(1/1)
This creature attacks each combat if able. , Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.
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Kill-Zone Acrobat
  ( 3)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.
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Kiln Fiend
  ( 2)
Creature — Elemental Beast
(1/2)
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
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Kiln Walker
 ( 3)
Artifact Creature — Phyrexian Construct
(0/3)
Whenever this creature attacks, it gets +3/+0 until end of turn.
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Kilnmouth Dragon
   ( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : This creature deals damage equal to the number of +1/+1 counters on it to any target.
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Kindle
  ( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Kindle the Carnage
   ( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
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Kindled Fury
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kindled Heroism
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Kindlespark Duo
  ( 3)
Creature — Lizard Otter
(1/3)
: This creature deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap this creature.
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Kindly Ancestor
  ( 3)
Creature — Spirit
(2/3)
Lifelink Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Kindly Cognician
  ( 2)
Artifact Creature — Cyborg Artificer
(1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
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Kindly Stranger
  ( 3)
Creature — Human
(2/3)
Delirium —  : Transform this creature. Activate only if there are four or more card types among cards in your graveyard.
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Kindred Boon
   ( 4)
Enchantment
As this enchantment enters, choose a creature type.  : Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
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Kindred Charge
   ( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Kindred Denial
   ( 4)
Instant
Counter target spell. Seek a card with the same mana value as that spell.
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Kindred Discovery
   ( 5)
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kindred Dominance
   ( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Kindred Summons
   ( 7)
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Kindslaver
 ( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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Kinetic Augur
  ( 4)
Creature — Human Shaman
(*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
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King Darien XLVIII
   ( 3)
Legendary Creature — Human Soldier
(2/3)
Other creatures you control get +1/+1.   : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
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King Harald's Revenge
  ( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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King Narfi's Betrayal
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
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King of the Oathbreakers
   ( 4)
Legendary Creature — Spirit Noble
(3/3)
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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King Suleiman
  ( 2)
Creature — Human Noble
(1/1)
: Destroy target Djinn or Efreet.
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Kingfisher
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Kingpin's Pet
   ( 3)
Creature — Thrull
(2/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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King's Assassin
   ( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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Kinjalli's Caller
 ( 1)
Creature — Human Cleric
(0/3)
Dinosaur spells you cast cost less to cast.
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Kinjalli's Dawnrunner
  ( 3)
Creature — Human Scout
(1/1)
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinjalli's Sunwing
  ( 3)
Creature — Dinosaur
(2/3)
Flying Creatures your opponents control enter tapped.
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Kinnan, Bonder Prodigy
  ( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.   : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kinsbaile Balloonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature gain flying until end of turn.
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Kinsbaile Borderguard
   ( 3)
Creature — Kithkin Soldier
(1/1)
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kinsbaile Cavalier
  ( 4)
Creature — Kithkin Knight
(2/2)
Knight creatures you control have double strike.
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
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Kinscaer Harpoonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature lose flying until end of turn.
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