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Kookus
   ( 5)
Creature — Djinn
(3/5)
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able. : This creature gets +1/+0 until end of turn.
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kor Aeronaut
  ( 2)
Creature — Kor Soldier
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
This creature can't be blocked by Eldrazi Scions.
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Kor Celebrant
  ( 3)
Creature — Kor Cleric
(1/4)
Whenever this creature or another creature you control enters, you gain 1 life.
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Kor Chant
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Dirge
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Entanglers
  ( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
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Kor Firewalker
  ( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kor Hookmaster
  ( 3)
Creature — Kor Soldier
(2/2)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Line-Slinger
  ( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Kor Outfitter
  ( 2)
Creature — Kor Soldier
(2/2)
When this creature enters, you may attach target Equipment you control to target creature you control.
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Kor Sanctifiers
  ( 3)
Creature — Kor Cleric
(2/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
This creature has first strike as long as it's attacking.
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : This creature gains flying until end of turn.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korlessa, Scale Singer
  ( 2)
Legendary Creature — Dragon Bard
(1/4)
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Korozda Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
    ( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Kosei, Penitent Warlord
   ( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Koskun Falls
   ( 4)
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Koth of the Hammer
   ( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘ : This land deals 1 damage to any target.'"
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Koth, Fire of Resistance
   ( 4)
Legendary Planeswalker — Koth
(4)
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Koth's Courier
   ( 3)
Creature — Human Rogue
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Kotis, Sibsig Champion
   ( 3)
Legendary Creature — Zombie Warrior
(3/3)
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
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Kotis, the Fangkeeper
    ( 4)
Legendary Creature — Zombie Warrior
(2/1)
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Kotori, Pilot Prodigy
   ( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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Kotose, the Silent Spider
   ( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek, Butcher of Truth
 ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Kozilek, Compleated (playtest)
   ( 10)
Legendary Creature — — Phyrexian Eldrazi
(12/12)
( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
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Kozilek, the Broken Reality
 ( 9)
Legendary Creature — Eldrazi
(9/9)
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Other colorless creatures you control get +3/+2.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kozilek's Command
   ( 2)
Kindred Instant — Eldrazi
Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.
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Kozilek's Pathfinder
 ( 6)
Creature — Eldrazi
(5/5)
: Target creature can't block this creature this turn. ( represents colorless mana.)
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Kozilek's Return
  ( 3)
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
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Kozilek's Sentinel
  ( 2)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
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Kozilek's Shrieker
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.)
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Kozilek's Translator
  ( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate only once each turn. ( represents colorless mana.)
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Kozilek's Unsealing
  ( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
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Kragma Warcaller
   ( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Kraken of the Straits
   ( 7)
Creature — Kraken
(6/6)
Creatures with power less than the number of Islands you control can't block this creature.
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Kraken's Eye
 ( 2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
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Krakilin
   ( 2)
Creature — Beast
(0/0)
This creature enters with X +1/+1 counters on it.  : Regenerate this creature.
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Krallenhorde Howler
( 0)
Creature — Werewolf
(3/3)
Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Killer
( 0)
Creature — Werewolf
(2/2)
 : This creature gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Kranioceros
  ( 5)
Creature — Beast
(5/2)
 : This creature gets +0/+3 until end of turn.
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Krark, the Thumbless
  ( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krark-Clan Engineers
  ( 4)
Creature — Goblin Artificer
(2/2)
, Sacrifice two artifacts: Destroy target artifact.
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Krark-Clan Grunt
  ( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
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Krark-Clan Ogre
   ( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Krark-Clan Shaman
 ( 1)
Creature — Goblin Shaman
(1/1)
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Krark's Thumb
 ( 2)
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
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Krasis Incubation
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.   , Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Kraul Foragers
  ( 5)
Creature — Insect Scout
(4/4)
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
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Kraul Harpooner
  ( 2)
Creature — Insect Warrior
(3/2)
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
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Kraul Raider
  ( 3)
Creature — Insect Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Kraul Swarm
  ( 5)
Creature — Insect Warrior
(4/1)
Flying  , Discard a creature card: Return this card from your graveyard to your hand.
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Kraul Warrior
  ( 2)
Creature — Insect Warrior
(2/2)
 : This creature gets +3/+3 until end of turn.
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Kraul Whipcracker
  ( 2)
Creature — Insect Assassin
(3/2)
Reach When this creature enters, destroy target token an opponent controls.
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Kraum, Ludevic's Opus
   ( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Kraum, Violent Cacophony
   ( 4)
Legendary Creature — Zombie Horror
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
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Krazy Kow
  ( 4)
Creature — Cow
(3/3)
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.
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Krenko, Baron of Tin Street
  ( 3)
Legendary Creature — Goblin
(3/3)
Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko, Tin Street Kingpin
  ( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Krenko's Buzzcrusher
   ( 4)
Artifact Creature — Insect Thopter
(4/4)
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Krenko's Enforcer
   ( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
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Kris Mage
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: This creature deals 1 damage to any target.
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Kronch Wrangler
  ( 2)
Creature — Human Warrior
(2/1)
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
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Kros, Defense Contractor
    ( 4)
Legendary Creature — Cat Advisor
(2/4)
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Krosan Adaptation (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.) Enchanted creature gets +1/+0 and has vigilance.
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Krosan Archer
  ( 4)
Creature — Centaur Archer
(2/3)
Reach (This creature can block creatures with flying.) , Discard a card: This creature gets +0/+2 until end of turn.
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