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Leaf-Crowned Elder
   ( 4)
Creature — Treefolk Shaman
(3/5)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
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Leaf-Crowned Visionary
  ( 2)
Creature — Elf Druid
(1/1)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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Leafdrake Roost
   ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , : Create a 2/2 green and blue Drake creature token with flying."
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Leap
 ( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Leap of Faith
  ( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Leap of Flame
  ( 2)
Instant
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
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Leapfrog
  ( 3)
Creature — Frog
(3/1)
This creature has flying as long as you've cast an instant or sorcery spell this turn.
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Leaping Ambush
 ( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Leaping Master
  ( 2)
Creature — Human Monk
(2/1)
 : This creature gains flying until end of turn.
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Learn from the Past
  ( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Learned Learner (playtest)
 ( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has " : Draw a card."
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Leashling
 ( 6)
Artifact Creature — Dog
(3/3)
Put a card from your hand on top of your library: Return this creature to its owner's hand.
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Leather Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
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Leave in the Dust
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Leave No Trace
  ( 2)
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
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Restricted Office // Lecture Hall (Lecture Hall)
   ( 7)
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ledev Champion
   ( 3)
Creature — Elf Knight
(2/2)
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.   : Create a 1/1 white Soldier creature token with lifelink.
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Ledev Guardian
  ( 4)
Creature — Human Knight
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Ledger Shredder
  ( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Leech Bonder
  ( 3)
Creature — Merfolk Soldier
(3/3)
This creature enters with two -1/-1 counters on it. , : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
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Leech Fanatic
  ( 2)
Creature — Human Warlock
(2/2)
During your turn, this creature has lifelink.
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Leech Gauntlet
  ( 2)
Artifact Creature — Equipment Leech
(2/2)
Lifelink Equipped creature has lifelink. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Leeches
   ( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Leeching Bite
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
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Leeching Licid
  ( 2)
Creature — Licid
(1/1)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.
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Leeching Lurker
( 0)
Creature — Leech Horror
(4/4)
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Leeching Sliver
  ( 2)
Creature — Sliver
(1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
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Leechridden Swamp
( 0)
Land — Swamp
( : Add .) This land enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Leela, Sevateem Warrior
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Leering Emblem
 ( 2)
Artifact — Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip 
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Leering Gargoyle
   ( 3)
Creature — Gargoyle
(2/2)
Flying : This creature gets -2/+2 and loses flying until end of turn.
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Leering Onlooker
  ( 2)
Creature — Vampire
(1/3)
Flying   , Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
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Leery Fogbeast
  ( 3)
Creature — Beast
(4/2)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt this turn.
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Legacy's Allure
  ( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment. Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
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Legate Lanius, Caesar's Ace
   ( 4)
Legendary Creature — Human Soldier
(2/2)
Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
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Legerdemain
   ( 4)
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <I>(This effect lasts indefinitely.)</I>
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Legion Angel
   ( 4)
Creature — Angel Warrior
(4/3)
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
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Legion Conquistador
  ( 3)
Creature — Vampire Soldier
(2/2)
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
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Legion Extruder
  ( 2)
Artifact
When this artifact enters, it deals 2 damage to any target. , , Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
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Legion Leadership
  ( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Legion Lieutenant
  ( 2)
Creature — Vampire Knight
(2/2)
Other Vampires you control get +1/+1.
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Legion Loyalist
 ( 1)
Creature — Goblin Soldier
(1/1)
Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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Legion Loyalty
   ( 8)
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Legion Vanguard
  ( 2)
Creature — Vampire Soldier
(2/2)
, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Legion Warboss
  ( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Legion's End
  ( 2)
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Legion's Initiative
  ( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1.  , Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Landing
 ( 1)
Legendary Enchantment
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
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Legions of Lim-Dûl
   ( 3)
Creature — Zombie
(2/3)
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
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Legions to Ashes
   ( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Legolas Greenleaf
  ( 3)
Legendary Creature — Elf Archer
(2/2)
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
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Legolas, Counter of Kills
   ( 4)
Legendary Creature — Elf Archer
(2/3)
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
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Legolas, Master Archer
   ( 3)
Legendary Creature — Elf Archer
(1/4)
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
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Legolas's Quick Reflexes
 ( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
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Leinore, Autumn Sovereign
   ( 4)
Legendary Creature — Human Noble
(0/4)
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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Lembas
 ( 2)
Artifact — Food
When this artifact enters, scry 1, then draw a card. , , Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
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Lena, Selfless Champion
   ( 6)
Legendary Creature — Human Knight
(3/3)
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Lens Flare
  ( 5)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
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Lens of Clarity
 ( 1)
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
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Leonin Abunas
  ( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leonin Arbiter
  ( 2)
Creature — Cat Cleric
(2/2)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
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Leonin Armorguard
   ( 4)
Creature — Cat Soldier
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Leonin Battlemage
  ( 4)
Creature — Cat Wizard
(2/3)
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap this creature.
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Leonin Bladetrap
 ( 3)
Artifact
Flash (You may cast this spell any time you could cast an instant.) , Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
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Leonin Bola
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Leonin Bola: Tap target creature." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Leonin Den-Guard
  ( 2)
Creature — Cat Soldier
(1/3)
As long as this creature is equipped, it gets +1/+1 and has vigilance.
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Leonin Elder
 ( 1)
Creature — Cat Cleric
(1/1)
Whenever an artifact enters, you may gain 1 life.
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Leonin Iconoclast
  ( 4)
Creature — Cat Monk
(3/2)
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
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Leonin Lightbringer
  ( 3)
Creature — Cat Rebel
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) As long as this creature is equipped, it gets +1/+1.
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Leonin Lightscribe
  ( 2)
Creature — Cat Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Leonin of the Lost Pride
  ( 2)
Creature — Cat Warrior
(3/1)
When this creature dies, exile target card from an opponent's graveyard.
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Leonin Relic-Warder
  ( 2)
Creature — Cat Cleric
(2/2)
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Leonin Sanctifier
  ( 2)
Creature — — Cat Cleric
(2/1)
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
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Leonin Scimitar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Leonin Shikari
  ( 2)
Creature — Cat Soldier
(2/2)
You may activate equip abilities any time you could cast an instant.
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Leonin Snarecaster
  ( 2)
Creature — Cat Soldier
(2/1)
When this creature enters, you may tap target creature.
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Leonin Squire
  ( 2)
Creature — Cat Soldier
(2/2)
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
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Leonin Surveyor
  ( 2)
Creature — Cat Scout
(2/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — , Exile this card from your graveyard: Draw a card.
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Leonin Vanguard
 ( 1)
Creature — Cat Soldier
(1/1)
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Leori, Sparktouched Hunter
   ( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leovold, Emissary of Trest
   ( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Leshrac's Rite
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Lesser Gargadon
   ( 4)
Creature — Beast
(6/4)
Whenever this creature attacks or blocks, sacrifice a land.
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