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Lesser Masticore
 ( 2)
Artifact Creature — Masticore
(2/2)
As an additional cost to cast this spell, discard a card. : This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lesser Werewolf
  ( 4)
Creature — Werewolf
(2/4)
: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
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Let the Galaxy Burn
   ( 6)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
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Lethal Exploit
  ( 2)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
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Lethal Scheme
   ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Lethal Sting
  ( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Lethal Throwdown
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
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Lethal Vapors
   ( 4)
Enchantment
Whenever a creature enters, destroy it. : Destroy this enchantment. You skip your next turn. Any player may activate this ability.
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Lethargy Trap
  ( 4)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
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Let's Play a Game
  ( 4)
Sorcery
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
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Letter Bomb
 ( 6)
Artifact
When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.
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Letter of Acceptance
 ( 3)
Artifact
: Add one mana of any color.
, , Sacrifice this artifact: Draw a card.
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Leveler
 ( 5)
Artifact Creature — Juggernaut
(10/10)
When this creature enters, exile all cards from your library.
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Leviathan
     ( 9)
Creature — Leviathan
(10/10)
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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Levitating Statue
 ( 2)
Artifact
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on this artifact. : This artifact becomes a 1/1 Construct artifact creature until end of turn.
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Levitation
   ( 4)
Enchantment
Creatures you control have flying.
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Lexivore
  ( 4)
Creature — Beast
(2/3)
Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Ley Weaver
  ( 4)
Creature — Human Druid
(2/2)
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) : Untap two target lands.
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Leyline Axe
 ( 4)
Artifact — Equipment
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Leyline Binding
  ( 6)
Enchantment
Flash Domain — This spell costs less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Leyline Dowser
 ( 2)
Artifact
, : Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap this artifact.
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Leyline Immersion
  ( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and " : Add five mana in any combination of colors. Spend this mana only to cast spells."
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Leyline Invocation
  ( 6)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
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Leyline of Abundance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
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Leyline of Hope
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Leyline of Lifeforce
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.
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Leyline of Punishment
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Resonance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
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Leyline of Sanctity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Guildpact
    ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Leyline of the Meek
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Transformation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Leyline of Vitality
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Leyline Tyrant
   ( 4)
Creature — Dragon
(4/4)
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
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Lhurgoyf
   ( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Liability
   ( 3)
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
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Liara of the Flaming Fist
  ( 2)
Legendary Creature — — Human Soldier
(2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.   : Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
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Liar's Pendulum
 ( 1)
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Liberate
  ( 2)
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Liberated Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
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Liberated Livestock
  ( 6)
Creature — Cat Bird Ox
(4/6)
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
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Liberating Combustion
  ( 5)
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Liberator, Urza's Battlethopter
 ( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
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Library Larcenist
  ( 3)
Creature — Merfolk Rogue
(1/2)
Whenever this creature attacks, draw a card.
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Library of Alexandria
( 0)
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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Library of Lat-Nam
  ( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
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Library of Leng
 ( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
    ( 4)
Enchantment
As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.
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Lichenthrope
   ( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to this creature, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from this creature.
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Lich-Knights' Conquest
  ( 5)
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Lich's Caress
   ( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Lich's Duel Mastery (playtest)
    ( 6)
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
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Lich's Mastery
    ( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Lich's Mirror
 ( 5)
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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Lich's Tomb
 ( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Licia, Sanguine Tribune
    ( 8)
Legendary Creature — Vampire Soldier
(4/4)
This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
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Lictor
  ( 4)
Creature — Tyranid
(3/3)
Flash Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
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Lidless Gaze
   ( 4)
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lie in Wait
   ( 3)
Sorcery
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
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Liege of the Axe
  ( 4)
Creature — Human Soldier
(2/3)
Vigilance Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, untap it.
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Liege of the Hollows
   ( 4)
Creature — Spirit
(3/4)
When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Liege of the Tangle
   ( 8)
Creature — Elemental
(8/8)
Trample Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Lier, Disciple of the Drowned
   ( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Forgotten Archangel
    ( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Liesa, Shroud of Dusk
    ( 5)
Legendary Creature — Angel
(5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
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Lieutenant Kirtar
   ( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying  , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Lieutenants of the Guard
  ( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life // Death (Life)
 ( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life and Limb
  ( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
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Life Burst
  ( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Life Chisel
 ( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Life Finds a Way
  ( 3)
Enchantment
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)
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Life from the Loam
  ( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Life Goes On
 ( 1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Insurance
   ( 5)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Life Matrix
 ( 4)
Artifact
, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
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Life of the Party
  ( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Life of Toshiro Umezawa
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Lifebane Zombie
   ( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
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Lifeblood
   ( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Lifeblood Hydra
    ( 3)
Creature — Hydra
(0/0)
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
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Lifecraft Awakening
  ( 1)
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
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Lifecraft Cavalry
  ( 5)
Creature — Elf Warrior
(4/4)
Trample Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
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Lifecraft Engine
 ( 3)
Artifact — Vehicle
(4/4)
As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3
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Lifecrafter's Bestiary
 ( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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