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Llanowar Behemoth
   ( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
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Llanowar Cavalry
  ( 3)
Creature — Human Soldier
(1/4)
: This creature gains vigilance until end of turn.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice this creature: Untap all Forests.
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Llanowar Elite
 ( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
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Llanowar Empath
  ( 4)
Creature — Elf Shaman
(2/2)
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Llanowar Envoy
  ( 3)
Creature — Elf Scout
(3/2)
 : Add one mana of any color.
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Llanowar Greenwidow
  ( 3)
Creature — Spider
(4/3)
Reach, trample Domain —  : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Loamspeaker
  ( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llanowar Reborn
( 0)
Land
This land enters tapped. : Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
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Llanowar Scout
  ( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Llanowar Sentinel
  ( 3)
Creature — Elf
(2/3)
When this creature enters, you may pay  . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Llanowar Stalker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Llanowar Vanguard
  ( 3)
Creature — Dryad
(1/1)
: This creature gets +0/+4 until end of turn.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When this creature enters, draw a card. : Add .
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Llawan, Cephalid Empress
  ( 4)
Legendary Creature — Octopus Noble
(2/3)
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Loafing Giant
  ( 5)
Creature — Giant
(4/6)
Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.
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Loam Dryad
 ( 1)
Creature — Dryad Horror
(1/2)
, Tap an untapped creature you control: Add one mana of any color.
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Loam Dweller
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Loam Larva
  ( 2)
Creature — Insect
(1/3)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Loam Lion
 ( 1)
Creature — Cat
(1/1)
This creature gets +1/+2 as long as you control a Forest.
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Loamcrafter Faun
  ( 3)
Creature — Satyr Druid
(3/3)
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
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Loaming Shaman
  ( 3)
Creature — Centaur Shaman
(3/2)
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
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Loathsome Catoblepas
  ( 6)
Creature — Beast
(3/3)
 : This creature must be blocked this turn if able.
When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
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Loathsome Chimera
  ( 3)
Creature — Chimera
(4/1)
Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
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Loathsome Curator
  ( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Loathsome Troll
   ( 5)
Creature — Troll
(6/2)
 : Roll a d20. Activate only if this card is in your graveyard.
1–9 | Put this card on top of your library. 10–19 | Return this card to your hand. 20 | Return this card to the battlefield tapped.
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Lobber Crew
  ( 3)
Creature — Goblin Warrior
(0/4)
Defender : This creature deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap this creature.
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Lobe Lobber
 ( 2)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip 
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Lobelia Sackville-Baggins
  ( 3)
Legendary Creature — Halfling Citizen
(2/3)
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
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Lobelia, Defender of Bag End
  ( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Lobotomy
   ( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Localized Destruction
   ( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Loch Dragon
    ( 4)
Creature — Dragon
(3/2)
Flying Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
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Loch Korrigan
  ( 4)
Creature — Spirit
(1/1)
: This creature gets +1/+1 until end of turn.
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Lochmere Serpent
   ( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: This creature can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
 : Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
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Locked in the Cemetery
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Bottomless Pool // Locker Room (Locker Room)
  ( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Locket of Yesterdays
 ( 1)
Artifact
Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.
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Lockjaw Snapper
 ( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Locthwain Gargoyle
 ( 1)
Artifact Creature — Gargoyle
(0/3)
: This creature gets +2/+0 and gains flying until end of turn.
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Locthwain Lancer
  ( 5)
Creature — Human Knight
(5/5)
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
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Locthwain Paladin
  ( 4)
Creature — Human Knight
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Locus of Enlightenment
( 0)
Legendary Artifact
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
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Locust Miser
   ( 4)
Creature — Rat Shaman
(2/2)
Each opponent's maximum hand size is reduced by two.
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Locust Spray
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Locust Swarm
  ( 4)
Creature — Insect
(1/1)
Flying : Regenerate this creature.
: Untap this creature. Activate only once each turn.
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Lodestone Bauble
 ( 0)
Artifact
, , Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Lodestone Golem
 ( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lodestone Myr
 ( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
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Lodestone Needle
  ( 2)
Artifact
Flash When this artifact enters, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Lofty Denial
  ( 2)
Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
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Log Flume (Log Flume (a))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 3, 6
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Log Flume (Log Flume (b))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 5, 6
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Logic Knot
   ( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Lolth, Spider Queen
   ( 5)
Legendary Planeswalker — Lolth
(4)
Whenever a creature you control dies, put a loyalty counter on Lolth. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
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Lone Missionary
  ( 2)
Creature — Kor Monk
(2/1)
When this creature enters, you gain 4 life.
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Lone Revenant
   ( 5)
Creature — Spirit
(4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Lone Rider
  ( 2)
Creature — Human Knight
(1/1)
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform this creature.
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Lone Wolf
  ( 3)
Creature — Wolf
(2/2)
You may have this creature assign its combat damage as though it weren't blocked.
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Lonely Arroyo
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Lonely Sandbar
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Long Goodbye
  ( 2)
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
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Long List of the Ents
 ( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
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Long Rest
    ( 3)
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
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Long River Lurker
  ( 3)
Creature — Frog Scout
(2/3)
Ward  Other Frogs you control have ward . When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Long River's Pull
  ( 2)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
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Long Road Home
  ( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Longbow Archer
  ( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Long-Finned Skywhale
   ( 4)
Creature — Whale
(4/3)
Flying This creature can block only creatures with flying.
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Long-Forgotten Gohei
 ( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Longhorn Firebeast
  ( 3)
Creature — Elemental Ox Beast
(3/2)
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
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Longhorn Sharpshooter
  ( 3)
Creature — Minotaur Rogue
(3/3)
Reach When this card becomes plotted, it deals 2 damage to any target. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Longstalk Brawl
 ( 1)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
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Long-Term Plans
  ( 3)
Instant
Search your library for a card, then shuffle and put that card third from the top.
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Longtusk Stalker
 ( 1)
Creature — — Cat
(1/1)
Whenever Longtusk Stalker enters the battlefield or attacks, you get . Pay  : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
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Lonis, Cryptozoologist
  ( 2)
Legendary Creature — Snake Elf Scout
(1/2)
Whenever another nontoken creature you control enters, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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Lonis, Genetics Expert
   ( 3)
Legendary Creature — Snake Elf Detective
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
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Look at Me, I'm R&D
  ( 3)
Enchantment
As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
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Look at Me, I'm the DCI
   ( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Lookout's Dispersal
  ( 3)
Instant
This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .
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Looming Hoverguard
   ( 6)
Creature — Drone
(3/3)
Flying When this creature enters, put target artifact on top of its owner's library.
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Looming Shade
  ( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
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Looming Spires
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. : Add .
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Loopy Lobster (playtest)
  ( 3)
Creature — — Lobster
(?/?)
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) : CARDNAME gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. : Draw 2 cards.
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