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Press the Enemy
   ( 4)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
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Preston Garvey, Minuteman
    ( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘ : Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
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Preston, the Vanisher
  ( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.  , Sacrifice five Illusions: Exile target nonland permanent.
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Presumed Dead
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
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Pretender's Claim
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Pre-War Formalwear
  ( 3)
Artifact — Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip 
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Prey Upon
 ( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Prey's Vengeance
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Preyseizer Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
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Conceited Witch (Price of Beauty)
 ( 1)
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Price of Betrayal
 ( 1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
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Price of Fame
  ( 4)
Instant
This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Price of Glory
  ( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Price of Knowledge
  ( 7)
Enchantment
Players have no maximum hand size. At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.
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Price of Loyalty
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
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Price of Progress
  ( 2)
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
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Prickle Faeries
( 0)
Creature — Faerie
(2/2)
Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to them.
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Prickleboar
  ( 5)
Creature — Boar
(3/3)
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Prickly Boggart
 ( 1)
Creature — Goblin Rogue
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Prickly Marmoset
  ( 3)
Creature — Monkey
(2/3)
First strike Whenever you cycle a card, this creature gets +2/+0 until end of turn.
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Prickly Pair
  ( 3)
Creature — Plant Mercenary
(2/2)
When this creature enters, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Pride Guardian
 ( 1)
Creature — Cat Monk
(0/3)
Defender Whenever this creature blocks, you gain 3 life.
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Pride of Conquerors
  ( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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Pride of Lions
   ( 5)
Creature — Cat
(4/4)
You may have this creature assign its combat damage as though it weren't blocked.
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Pride of the Clouds
  ( 2)
Creature — Elemental Cat
(1/1)
Flying This creature gets +1/+1 for each other creature on the battlefield with flying. Forecast —   , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Pride of the Road
  ( 4)
Creature — Zombie Cat Warrior
(2/5)
Vigilance Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
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Pride Sovereign
  ( 3)
Creature — Cat
(2/2)
This creature gets +1/+1 for each other Cat you control. , , Exert this creature: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
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Prideful Parent
  ( 3)
Creature — Cat
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.
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Pridemalkin
  ( 3)
Creature — Cat
(2/1)
When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Priest of Ancient Lore
  ( 3)
Creature — Dwarf Cleric
(2/1)
When this creature enters, you gain 1 life and draw a card.
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Priest of Iroas
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice this creature: Destroy target enchantment.
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Priest of the Blessed Graf
  ( 3)
Creature — Human Cleric
(1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
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Priest of the Blood Rite
   ( 5)
Creature — Human Cleric
(2/2)
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Priest of the Crossing
  ( 4)
Creature — Zombie Bird Cleric
(3/3)
Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
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Priest of the Haunted Edge
  ( 2)
Snow Creature — Zombie Cleric
(0/4)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
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Priest of the Wakening Sun
 ( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.   , Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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Priest of Titania
  ( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Priest of Yawgmoth
  ( 2)
Creature — Phyrexian Human Cleric
(1/2)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value.
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Priests of Norn
  ( 3)
Creature — Phyrexian Cleric
(1/4)
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Primal Adversary
  ( 3)
Creature — Wolf
(4/3)
Trample When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
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Primal Amulet
 ( 4)
Artifact
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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Primal Bellow
 ( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Beyond
( 0)
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Boost
  ( 3)
Instant
Target creature gets +4/+4 until end of turn. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may have target creature get +1/+1 until end of turn.
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Primal Clay
 ( 4)
Artifact Creature — Shapeshifter
(*/*)
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Primal Cocoon
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice this Aura.
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Primal Command
   ( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Primal Druid
  ( 2)
Creature — Human Druid
(0/3)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Primal Elder Kitty
( 0)
Stickers
2 — : This creature gets +1/-1 until end of turn. 3 — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. 2 — 5/1 4 — 4/7
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Primal Empathy
   ( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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Primal Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
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Primal Frenzy
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample.
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Primal Growth
  ( 3)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Primal Huntbeast
  ( 4)
Creature — Beast
(3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Primal Might
  ( 1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Primal Order
   ( 4)
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
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Primal Plasma
  ( 4)
Creature — Elemental Shapeshifter
(*/*)
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Primal Prayers
   ( 4)
Enchantment
When this enchantment enters, you get  (two energy counters). You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
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Primal Rage
  ( 2)
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Primal Surge
   ( 10)
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
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Primal Vigor
  ( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Primal Visitation
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Primal Whisperer
  ( 5)
Creature — Elf Soldier
(2/2)
This creature gets +2/+2 for each face-down creature on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Primalcrux
      ( 6)
Creature — Elemental
(*/*)
Trample Chroma — This creature's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Primaris Chaplain
   ( 4)
Creature — Astartes Cleric
(3/3)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.
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Primaris Eliminator
  ( 5)
Creature — Astartes Warrior
(3/2)
When this creature enters, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
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Prime Speaker Vannifar
   ( 4)
Legendary Creature — Elf Ooze Wizard
(2/4)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Prime Speaker Zegana
     ( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
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Primeval Bounty
  ( 6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When this creature enters, sacrifice it unless you sacrifice three Forests.
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Primeval Herald
  ( 4)
Creature — Elf Scout
(3/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Primeval Light
  ( 4)
Sorcery
Destroy all enchantments target player controls.
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Primeval Protector
  ( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
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Primeval Shambler
  ( 5)
Creature — Horror Mercenary
(3/3)
: This creature gets +1/+1 until end of turn.
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Primeval Spawn
      ( 10)
Creature — Avatar
(10/10)
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
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Primeval Titan
   ( 6)
Creature — Giant
(6/6)
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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Primevals' Glorious Rebirth
   ( 7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
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Primitive Etchings
   ( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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Primoc Escapee
  ( 7)
Creature — Bird Beast
(4/4)
Flying Cycling ( , Discard this card: Draw a card.)
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Primordial Gnawer
  ( 5)
Creature — Insect Horror
(5/2)
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Primordial Hydra
   ( 2)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Primordial Ooze
 ( 1)
Creature — Ooze
(1/1)
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
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Primordial Plasm
( 0)
Creature — Ooze
(4/4)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Primordial Sage
   ( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
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Prince Imrahil the Fair
  ( 2)
Legendary Creature — Human Noble
(2/2)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Printlifter Ooze
  ( 2)
Creature — Ooze
(2/2)
Deathtouch Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise  
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Priority Avenger (playtest)
  ( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Priority Boarding
  ( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
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