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Ravenous Baboons
  ( 4)
Creature — Monkey
(2/2)
When this creature enters, destroy target nonbasic land.
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Ravenous Baloth
   ( 4)
Creature — Beast
(4/4)
Sacrifice a Beast: You gain 4 life.
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Ravenous Bloodseeker
  ( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: This creature gets +2/-2 until end of turn.
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Ravenous Chupacabra
   ( 4)
Creature — Beast Horror
(2/2)
When this creature enters, destroy target creature an opponent controls.
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Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, you gain 2 life.
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Ravenous Demon
   ( 5)
Creature — Demon
(4/4)
Sacrifice a Human: Transform this creature. Activate only as a sorcery.
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Ravenous Giant
   ( 4)
Creature — Giant
(5/5)
At the beginning of your upkeep, this creature deals 1 damage to you.
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Ravenous Gigamole
  ( 4)
Creature — Mole Horror
(2/3)
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
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Ravenous Gigantotherium
   ( 7)
Creature — Beast
(3/3)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
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Ravenous Harpy
  ( 3)
Creature — Harpy
(1/2)
Flying , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Ravenous Intruder
  ( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
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Ravenous Leucrocota
  ( 4)
Creature — Beast
(2/4)
Vigilance  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ravenous Lindwurm
   ( 6)
Creature — Wurm
(6/6)
When this creature enters, you gain 4 life.
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Ravenous Necrotitan
   ( 4)
Creature — Phyrexian Horror
(6/6)
Corrupted — When this creature enters, sacrifice a creature unless an opponent has three or more poison counters.
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Ravenous Pursuit
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
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Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Ravenous Rotbelly
  ( 5)
Creature — Zombie Horror
(4/5)
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
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Ravenous Sailback
  ( 5)
Creature — Dinosaur
(3/4)
When this creature enters, choose one — • This creature gains haste until end of turn. • Destroy target artifact or enchantment.
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Ravenous Skirge
  ( 3)
Creature — Phyrexian Imp
(1/1)
Flying Whenever this creature attacks, it gets +2/+0 until end of turn.
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Ravenous Slime
  ( 3)
Creature — Ooze
(1/1)
This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.
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Ravenous Squirrel
 ( 1)
Creature — Squirrel
(1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature.   , Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Ravenous Trap
   ( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.
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Ravenous Tyrannosaurus
   ( 6)
Creature — Dinosaur
(6/6)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
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Ravenous Vampire
   ( 5)
Creature — Vampire
(3/3)
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
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Raven's Crime
 ( 1)
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Raven's Run Dragoon
   ( 4)
Creature — Elf Knight
(3/3)
This creature can't be blocked by black creatures.
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Ravine Raider
 ( 1)
Creature — Lizard Rogue
(1/1)
Menace (This creature can't be blocked except by two or more creatures.)  : This creature gets +1/+1 until end of turn.
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Raving Dead
  ( 5)
Creature — Zombie
(2/6)
Deathtouch At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
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Raving Oni-Slave
  ( 2)
Creature — Ogre Warrior
(3/3)
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Ravos, Soultender
   ( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
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Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Enfeeblement
 ( 1)
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
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Ray of Erasure
 ( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
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Ray of Frost
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
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Ray of Revelation
  ( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Ruin
  ( 5)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rayami, First of the Fallen
    ( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Rayne, Academy Chancellor
  ( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
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Razaketh, the Foulblooded
    ( 8)
Legendary Creature — Demon
(8/8)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Razaketh's Rite
   ( 5)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling ( , Discard this card: Draw a card.)
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Raze
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
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Raze the Effigy
 ( 1)
Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
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Raze to the Ground
  ( 3)
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
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Razia, Boros Archangel
     ( 8)
Legendary Creature — Angel
(6/3)
Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
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Razia's Purification
   ( 6)
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
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Razing Snidd
   ( 6)
Creature — Beast
(3/3)
When this creature enters, return a black or red creature you control to its owner's hand. When this creature enters, each player sacrifices a land of their choice.
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Razor Barrier
  ( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Razor Boomerang
 ( 3)
Artifact — Equipment
Equipped creature has " , Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip 
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Razor Golem
 ( 6)
Artifact Creature — Golem
(3/4)
Affinity for Plains (This spell costs less to cast for each Plains you control.) Vigilance
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Razor Hippogriff
   ( 5)
Creature — Hippogriff
(3/3)
Flying When this creature enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
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Razor Pendulum
 ( 4)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.
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Razor Swine
  ( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorclaw Bear
   ( 4)
Creature — Bear
(3/3)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Razorfield Rhino
 ( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
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Razorfin Hunter
  ( 2)
Creature — Merfolk Goblin
(1/1)
: This creature deals 1 damage to any target.
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Razorfoot Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razorgrass Ambush
  ( 2)
Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
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Razorgrass Field
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Razorgrass Invoker
  ( 4)
Creature — Elf Scout
(4/3)
Vigilance (Attacking doesn't cause this creature to tap.) : This creature and up to one other target creature each get +3/+3 until end of turn.
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Razorgrass Screen
 ( 1)
Artifact Creature — Wall
(2/1)
Defender (This creature can't attack.) This creature blocks each combat if able.
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Razorjaw Oni
  ( 4)
Creature — Demon Spirit
(4/5)
Black creatures can't block.
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Razorkin Hordecaller
  ( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Razorkin Needlehead
  ( 2)
Creature — Human Assassin
(2/2)
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
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Razormane Masticore
 ( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
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Razortide Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Razortip Whip
 ( 2)
Artifact
, : This artifact deals 1 damage to target opponent or planeswalker.
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Razortooth Rats
  ( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Razortrap Gorge
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Razorverge Thicket
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Razzle-Dazzler
  ( 2)
Creature — Human Wizard
(1/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.
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Reach for the Sky
  ( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.
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Reach of Branches
  ( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
  ( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Ready // Willing (Ready)
   ( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Ready to Rumble
  ( 5)
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
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Reality Acid
  ( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
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Reality Anchor
  ( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reality Heist
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Hemorrhage
  ( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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Reality Ripple
  ( 2)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Reality Scramble
   ( 4)
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Reality Shift
  ( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Smasher
  ( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reality Spasm
   ( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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