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Really Epic Punch
  ( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Realm Razer
    ( 6)
Creature — Beast
(4/2)
When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
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Realm Seekers
   ( 6)
Creature — Elf Scout
(0/0)
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.  , Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Realmbreaker's Grasp
  ( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Realms Uncharted
  ( 3)
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Realm-Scorcher Hellkite
   ( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors.  : This creature deals 1 damage to any target.
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Realmwalker
  ( 3)
Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
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Realmwright
 ( 1)
Creature — Vedalken Wizard
(1/1)
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Reanimate
 ( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Reap
  ( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Reap and Sow
  ( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine  (Choose both if you pay the entwine cost.)
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Reap Intellect
    ( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Reap the Past
   ( 2)
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
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Reap the Seagraf
  ( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reap What Is Sown
   ( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reaper from the Abyss
    ( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Reaper King
     ( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
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Reaper of Flight Moonsilver
   ( 5)
Creature — Angel
(3/3)
Flying Delirium — Sacrifice another creature: This creature gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Reaper of Night
   ( 7)
Creature — Specter
(4/5)
Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
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Reaper of Sheoldred
  ( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
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Reaper of the Wilds
   ( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : This creature gains deathtouch until end of turn.
 : This creature gains hexproof until end of turn.
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Reaper's Talisman
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Reaping the Graves
  ( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reasonable Doubt
  ( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Reassembling Skeleton
  ( 2)
Creature — Skeleton Warrior
(1/1)
 : Return this card from your graveyard to the battlefield tapped.
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Reave Soul
  ( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reaver Ambush
  ( 3)
Instant
Exile target creature with power 3 or less.
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Reaver Drone
 ( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Reaver Titan
 ( 7)
Artifact — Vehicle
(10/10)
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rebbec, Architect of Ascension
  ( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebel Informer
  ( 3)
Creature — Human Mercenary Rebel
(1/2)
This creature can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebel Salvo
  ( 3)
Instant
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Rebellion of the Flamekin
  ( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebellious Strike
  ( 2)
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
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Rebirth
    ( 6)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Reborn Hero
  ( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay  . If you do, return this card to the battlefield under your control."
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Reborn Hope
  ( 2)
Sorcery
Return target multicolored card from your graveyard to your hand.
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Rebound
  ( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
  ( 3)
Instant
Return all artifacts to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Rebuild the City
    ( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Rebuke
  ( 3)
Instant
Destroy target attacking creature.
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Rebuking Ceremony
   ( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Recalibrate
  ( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Recall
   ( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recantation
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
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Reciprocate
 ( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Abandon
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Air Strike
 ( 1)
Sorcery
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
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Reckless Amplimancer
  ( 2)
Creature — Elf Druid
(2/2)
 : Double this creature's power and toughness until end of turn.
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Reckless Assault
   ( 4)
Enchantment
, Pay 2 life: This enchantment deals 1 damage to any target.
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Reckless Brute
  ( 3)
Creature — Ogre Warrior
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) This creature attacks each combat if able.
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Reckless Bushwhacker
  ( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Charge
 ( 1)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Cohort
  ( 2)
Creature — Human Warrior Ally
(2/2)
This creature attacks each combat if able unless you control another Ally.
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Reckless Crew
  ( 4)
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
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Reckless Detective
  ( 2)
Creature — Devil Detective
(0/3)
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn.
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Reckless Embermage
  ( 4)
Creature — Human Wizard
(2/2)
 : This creature deals 1 damage to any target and 1 damage to itself.
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Reckless Endeavor
   ( 7)
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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Reckless Fireweaver
  ( 2)
Creature — Human Artificer
(1/3)
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
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Reckless Handling
  ( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Imp
  ( 3)
Creature — Imp
(2/2)
Flying This creature can't block. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Reckless Impulse
  ( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Reckless Lackey
 ( 1)
Creature — Goblin Pirate
(1/2)
First strike, haste  , Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Reckless Ogre
  ( 4)
Creature — Ogre
(3/2)
Whenever this creature attacks alone, it gets +3/+0 until end of turn.
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Reckless One
  ( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckless Pangolin
  ( 3)
Creature — Pangolin
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn.
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Reckless Pyrosurfer
  ( 2)
Creature — Human Scout
(2/2)
Haste Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
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Reckless Racer
  ( 3)
Creature — Human Pilot
(2/3)
First strike Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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Reckless Rage
 ( 1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Reveler
  ( 2)
Creature — Satyr
(2/1)
, Sacrifice this creature: Destroy target artifact.
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Reckless Ringleader
 ( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Reckless Scholar
  ( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
   ( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Reckless Stormseeker
  ( 3)
Creature — Human Werewolf
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Reckless Velocitaur
  ( 4)
Creature — Minotaur Pilot
(3/3)
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
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Reckless Waif
 ( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Reckless Wurm
   ( 5)
Creature — Wurm
(4/4)
Trample Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reckoner Bankbuster
 ( 2)
Artifact — Vehicle
(4/4)
This Vehicle enters with three charge counters on it. , , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
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Reckoner Shakedown
  ( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Reckoner's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Reclaim
 ( 1)
Instant
Put target card from your graveyard on top of your library.
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Reclaim the Wastes
 ( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
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Reclamation
   ( 4)
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
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Reclamation Sage
  ( 3)
Creature — Elf Shaman
(2/1)
When this creature enters, you may destroy target artifact or enchantment.
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Reclusive Artificer
   ( 4)
Creature — Human Artificer
(2/3)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.
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Reclusive Taxidermist
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Reclusive Wight
  ( 4)
Creature — Zombie Minion
(4/4)
At the beginning of your upkeep, if you control another nonland permanent, sacrifice this creature.
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Recoil
   ( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recollect
  ( 3)
Sorcery
Return target card from your graveyard to your hand.
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Recommission
  ( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
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Recon Craft Theta
 ( 4)
Artifact — Vehicle
(4/4)
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2
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Reconnaissance
 ( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Reconnaissance Mission
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling ( , Discard this card: Draw a card.)
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