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Regrowth
  ( 2)
Sorcery
Return target card from your graveyard to your hand.
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Reidane, God of the Worthy
  ( 3)
Legendary Creature — God
(2/3)
Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
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Reign of Chaos
   ( 4)
Sorcery
Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.
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Reign of Terror
   ( 5)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
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Reign of the Pit
   ( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reigning Victor
   ( 6)
Creature — Orc Warrior
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Reincarnation
   ( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Reinforced Bulwark
 ( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforced Ronin
 ( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return this creature to its owner's hand. Channel —  , Discard this card: Draw a card.
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Reinforcements
 ( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reins of Power
   ( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Reins of the Vinesteed
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Reinterpret
   ( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
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Reiterate
   ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reiterating Bolt
  ( 2)
Sorcery
Replicate—Pay   . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Reito Lantern
 ( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Reito Sentinel
 ( 3)
Artifact Creature — Construct
(3/3)
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
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Reiver Demon
     ( 8)
Creature — Demon
(6/6)
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Reject
  ( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Reject Imperfection
   ( 3)
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Rejuvenate
  ( 4)
Sorcery
You gain 6 life. Cycling ( , Discard this card: Draw a card.)
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Rejuvenating Springs
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Rejuvenation Chamber
 ( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
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Rekindled Flame
   ( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return this card from your graveyard to your hand.
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Rekindling Phoenix
   ( 4)
Creature — Phoenix
(4/3)
Flying When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
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Reknit
  ( 2)
Instant
Regenerate target permanent.
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Relearn
   ( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Catch // Release (Release)
   ( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Release the Ants
  ( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Release the Gremlins
   ( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release to Memory
  ( 4)
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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Release to the Wind
  ( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relentless Advance
  ( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Relentless Assault
   ( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Dead
  ( 2)
Creature — Zombie
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay . If you do, return it to its owner's hand. When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Relentless Pursuit
  ( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relentless Raptor
  ( 2)
Creature — Dinosaur
(3/3)
Vigilance This creature attacks or blocks each combat if able.
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Relentless Rats
   ( 3)
Creature — Rat
(2/2)
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Relentless Rohirrim
  ( 4)
Creature — Human Knight
(4/3)
When this creature enters, the Ring tempts you.
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Relentless Skaabs
   ( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Relic Amulet
 ( 2)
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. , , Remove all charge counters from this artifact: It deals that much damage to target creature.
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Relic Axe
 ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Relic Bane
   ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
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Relic Bind
  ( 3)
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
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Relic Crush
  ( 5)
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
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Relic Golem
 ( 3)
Artifact Creature — Golem
(6/6)
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. , : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Relic of Legends
 ( 3)
Artifact
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
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Relic of Progenitus
 ( 1)
Artifact
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
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Relic Putrescence
  ( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
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Relic Robber
  ( 3)
Creature — Goblin Rogue
(2/2)
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
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Relic Runner
  ( 2)
Creature — Human Rogue
(2/1)
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
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Relic Seeker
  ( 2)
Creature — Human Soldier
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
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Relic Sloth
   ( 5)
Creature — Sloth Beast
(4/4)
Vigilance Menace (This creature can't be blocked except by two or more creatures.)
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Relic Vial
 ( 3)
Artifact
, , Sacrifice a creature: Draw a card.
As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
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Relic Ward
  ( 2)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
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Relic's Roar
 ( 1)
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
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Relief Captain
   ( 4)
Creature — Kor Knight Ally
(3/2)
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
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Reliquary Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When this creature dies, destroy target artifact or enchantment.
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Relive the Past
   ( 7)
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
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Reluctant Role Model
  ( 2)
Creature — Human Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
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Rem Karolus, Stalwart Slayer
   ( 3)
Legendary Creature — Human Knight
(2/3)
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Remedy
  ( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Remember the Fallen
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Remembrance
  ( 4)
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
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Reminisce
  ( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Remodel
  ( 3)
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
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Remorseful Cleric
  ( 2)
Creature — Spirit Cleric
(2/1)
Flying Sacrifice this creature: Exile target player's graveyard.
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Remorseless Punishment
   ( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
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Remote Farm
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
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Remote Isle
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Remove
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Remove Enchantments
 ( 1)
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
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Renari, Merchant of Marvels
  ( 4)
Legendary Creature — Dragon Artificer
(2/4)
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
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Renata, Called to the Hunt
   ( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
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Rend Flesh
  ( 3)
Instant — Arcane
Destroy target non-Spirit creature.
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Rendclaw Trow
  ( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Render Inert
  ( 3)
Sorcery
Remove up to five counters from target permanent. Draw a card.
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Render Silent
   ( 3)
Instant
Counter target spell. Its controller can't cast spells this turn.
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Rending Flame
  ( 3)
Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
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Rending Vines
   ( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Rendmaw, Creaking Nest
   ( 5)
Legendary Artifact Creature — Scarecrow
(5/5)
Menace, reach When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Renegade Doppelganger
  ( 2)
Creature — Shapeshifter
(0/1)
Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Renegade Firebrand
  ( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, this creature gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Renegade Freighter
 ( 3)
Artifact — Vehicle
(4/3)
Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Renegade Krasis
   ( 3)
Creature — Beast Mutant
(3/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Renegade Map
 ( 1)
Artifact
This artifact enters tapped. , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Renegade Rallier
   ( 3)
Creature — Human Warrior
(3/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
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