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Renegade Reaper
  ( 3)
Creature — Angel Berserker
(2/3)
Flying When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life.(To mill a card, put the top card of your library into your graveyard.)
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Renegade Silent
  ( 4)
Creature — Alien Horror
(3/3)
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Renegade Warlord
  ( 5)
Creature — Human Soldier
(3/3)
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
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Renegade Wheelsmith
   ( 3)
Creature — Dwarf Pilot
(3/2)
Whenever this creature becomes tapped, target creature can't block this turn.
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Renegade's Getaway
  ( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Renewal
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renewed Faith
  ( 3)
Instant
You gain 6 life. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
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Renewed Solidarity
  ( 3)
Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
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Renewing Dawn
  ( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
 ( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Renounce
  ( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Renounce the Guilds
  ( 2)
Instant
Each player sacrifices a multicolored permanent of their choice.
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Renowned Weaver
 ( 1)
Creature — Human Shaman
(1/1)
 , Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Reparations
   ( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repay in Kind
   ( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeal
  ( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repeat Offender
  ( 2)
Creature — Human Assassin
(2/1)
 : If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Repeated Reverberation
   ( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
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Repeating Barrage
   ( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid —   : Return this card from your graveyard to your hand. Activate only if you attacked this turn.
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Repel
  ( 4)
Instant
Put target creature on top of its owner's library.
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Repel Calamity
  ( 2)
Instant
Destroy target creature with power or toughness 4 or greater.
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Repel the Abominable
  ( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Repel the Vile
  ( 4)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
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Repentance
  ( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repentant Vampire
   ( 5)
Creature — Vampire
(3/3)
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Threshold — As long as seven or more cards are in your graveyard, this creature is white and has " : Destroy target black creature."
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Repercussion
   ( 3)
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
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Replenish
  ( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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Replicating Ring
 ( 3)
Snow Artifact
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with " : Add one mana of any color."
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Replication Specialist
  ( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact you control enters, you may pay  . If you do, create a token that's a copy of that artifact.
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Replication Technique
  ( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
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Repopulate
  ( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling ( , Discard this card: Draw a card.)
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Repository Skaab
  ( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Reprieve
  ( 2)
Instant
Return target spell to its owner's hand. Draw a card.
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Reprisal
  ( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprobation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Reprocess
   ( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Reptilian Recruiter
   ( 5)
Creature — Lizard Warrior
(4/2)
Trample When this creature enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
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Reptilian Reflection
  ( 3)
Enchantment
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
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Repulse
  ( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Repulsive Mutation
   ( 2)
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
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Repurposing Bay
  ( 3)
Artifact
, , Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Reputable Merchant
   ( 6)
Creature — Human Citizen
(2/2)
When this creature enters or dies, put a +1/+1 counter on target creature you control.
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Requiem Angel
  ( 6)
Creature — Angel
(5/5)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
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Requisition Raid
 ( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.
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Reroute
  ( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescind
   ( 3)
Instant
Return target permanent to its owner's hand. Cycling ( , Discard this card: Draw a card.)
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Rescue
 ( 1)
Instant
Return target permanent you control to its owner's hand.
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Rescue from the Underworld
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Rescue Leopard
  ( 3)
Creature — Cat
(4/2)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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Rescue Retriever
   ( 5)
Creature — Dog Soldier
(3/3)
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
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Pegasus Guardian (Rescue the Foal)
  ( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Rescuer Chwinga
  ( 2)
Creature — Elemental Spirit
(2/2)
Flash Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
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Rescuer Sphinx
   ( 4)
Creature — Sphinx
(3/2)
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
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Resculpt
  ( 2)
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Research the Deep
  ( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Research Thief
  ( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Reservoir Kraken
   ( 4)
Creature — Kraken
(6/6)
Trample, ward  At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
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Reset
  ( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape
   ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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Reshape the Earth
    ( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Resilient Roadrunner
  ( 2)
Creature — Bird
(2/2)
Haste, protection from Coyotes : This creature can't be blocked this turn except by creatures with haste.
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Resilient Wanderer
   ( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: This creature gains protection from the color of your choice until end of turn.
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Resistance Fighter
 ( 1)
Creature — Human Soldier
(1/1)
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
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Resistance Reunited
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Resistance Skywarden
   ( 5)
Creature — Ogre Rebel
(5/5)
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
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Resistance Squad
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, if you control another Human, draw a card.
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Resolute Archangel
   ( 7)
Creature — Angel
(4/4)
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Blademaster
   ( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
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Resolute Reinforcements
  ( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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Resolute Strike
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Resolute Survivors
   ( 3)
Creature — Human Warrior
(3/3)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
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Resolute Veggiesaur
  ( 3)
Creature — Dinosaur Employee
(3/3)
Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
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Resolute Watchdog
 ( 1)
Creature — Dog
(1/3)
Defender , Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Resonance Technician
   ( 5)
Creature — Weird Detective
(4/4)
Flying When this creature enters, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
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Resourceful Defense
  ( 3)
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.  : Move any number of counters from target permanent you control to another target permanent you control.
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Resourceful Return
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Respite
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Resplendent Angel
   ( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.    : Until end of turn, this creature gets +2/+2 and gains lifelink.
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Resplendent Griffin
   ( 3)
Creature — Griffin
(2/2)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Resplendent Marshal
   ( 3)
Creature — Angel Warrior
(3/3)
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
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