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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Rest for the Weary
  ( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest in Peace
  ( 2)
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Restart Sequence
  ( 4)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.
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Restless Anchorage
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
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Restless Apparition
   ( 3)
Creature — Spirit
(2/2)
  : This creature gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Bivouac
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
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Restless Bloodseeker
  ( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
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Restless Cottage
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Dead
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature.
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Restless Dreams
 ( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restless Fortress
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
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Restless Reef
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
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Restless Ridgeline
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restless Spire
( 0)
Land
This land enters tapped. : Add or .
 : Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
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Restless Vents
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
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Restless Vinestalk
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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Restock
   ( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
   ( 4)
Creature — Human Artificer
(3/3)
When this creature enters, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restorative Burst
   ( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Restore
  ( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
   ( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Restrain
  ( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Restricted Office // Lecture Hall (Restricted Office)
   ( 4)
Enchantment — Room
When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Resupply
  ( 6)
Instant
You gain 6 life. Draw a card.
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Response // Resurgence (Resurgence)
   ( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Resurrection
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resurrection Orb
 ( 2)
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Resuscitate
  ( 2)
Instant
Until end of turn, creatures you control gain " : Regenerate this creature."
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Retaliate
   ( 4)
Instant
Destroy all creatures that dealt damage to you this turn.
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Retaliation
  ( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
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Retether
  ( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Rethink
  ( 3)
Instant
Counter target spell unless its controller pays , where X is its mana value.
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Retraced Image
 ( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retract
 ( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Retreat to Emeria
  ( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Retribution
   ( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retribution of the Ancients
 ( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Retributive Wand
 ( 3)
Artifact
, : This artifact deals 1 damage to any target.
When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Retrieval Agent
  ( 4)
Creature — Human Soldier
(2/5)
: This creature gets +1/-1 until end of turn.
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Retrieve
  ( 3)
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
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Tlincalli Hunter (Retrieve Prey)
  ( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Retriever Phoenix
  ( 4)
Creature — Phoenix
(2/2)
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
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Retrofitted Transmogrant
 ( 1)
Artifact Creature — Zombie
(1/1)
 : Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
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Retrofitter Foundry
 ( 1)
Artifact
: Untap this artifact.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Retromancer
   ( 4)
Creature — Lizard Shaman
(3/3)
Whenever this creature becomes the target of a spell or ability, this creature deals 3 damage to that spell or ability's controller.
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Never // Return (Return)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return from Extinction
  ( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Return from the Wilds
  ( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Return of the Nightstalkers
   ( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return of the Wildspeaker
  ( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Return the Favor
  ( 2)
Instant
Spree (Choose one or more additional costs.) + — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + — Change the target of target spell or ability with a single target.
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Return the Past
   ( 6)
Enchantment
During your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
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Return to Action
  ( 2)
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
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Return to Battle
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
   ( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Nature
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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Return to the Ranks
   ( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Return Triumphant
  ( 2)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Return Upon the Tide
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Returned Centaur
  ( 4)
Creature — Zombie Centaur
(2/4)
When this creature enters, target player mills four cards.
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Returned Pastcaller
    ( 6)
Creature — Spirit Cleric
(4/2)
Flying When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
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Returned Phalanx
  ( 2)
Creature — Zombie Soldier
(3/3)
Defender  : This creature can attack this turn as though it didn't have defender.
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Returned Reveler
  ( 2)
Creature — Zombie Satyr
(1/3)
When this creature dies, each player mills three cards.
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Reunion of the House
   ( 7)
Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
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Rev, Tithe Extractor
  ( 4)
Legendary Creature — Human Rogue
(3/3)
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Revealing Eye
( 0)
Creature — Eye Horror
(3/4)
Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
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Revealing Wind
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
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Reveillark
  ( 5)
Creature — Elemental
(4/3)
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Reveille Squad
   ( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
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Reveka, Wizard Savant
   ( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
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Revel in Riches
  ( 5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Revel in Silence
  ( 2)
Instant
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.
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Revel Ruiner
  ( 4)
Creature — Octopus Rogue
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Revelation
 ( 1)
World Enchantment
Players play with their hands revealed.
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Revelation of Power
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
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Revelsong Horn
 ( 2)
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
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Revenant
  ( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Revenant Patriarch
  ( 5)
Creature — Spirit
(4/3)
When this creature enters, if was spent to cast it, target player skips their next combat phase. This creature can't block.
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Revenge of Ravens
  ( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
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Revenge of the Drowned
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Revenge of the Hunted
   ( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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