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River Serpent
  ( 6)
Creature — Serpent
(5/5)
This creature can't attack unless there are five or more cards in your graveyard. Cycling ( , Discard this card: Draw a card.)
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River Sneak
  ( 2)
Creature — Merfolk Warrior
(1/1)
This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
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River Song
   ( 3)
Legendary Creature — Human Time Lord Rogue
(2/2)
Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
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River Song's Diary
 ( 3)
Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
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Riverfall Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, this creature has base power and toughness 3/3 until end of turn and can't be blocked this turn.
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River's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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River's Rebuke
   ( 6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
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Riverwalk Technique
  ( 4)
Instant
Choose one — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Counter target noncreature spell.
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Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Riverwheel Sweep
   ( 6)
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Riverwise Augur
  ( 4)
Creature — Merfolk Wizard
(2/2)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
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Riveteers Ascendancy
   ( 3)
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Riveteers Charm
   ( 3)
Instant
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
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Riveteers Confluence
    ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped.
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Riveteers Decoy
  ( 2)
Creature — Human Warrior
(3/1)
This creature must be blocked if able. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveteers Initiate
  ( 2)
Creature — Lizard Citizen
(2/2)
 : This creature gains deathtouch until end of turn.
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Riveteers Overlook
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Riveteers Provocateur
  ( 2)
Creature — — Viashino Warrior
(3/1)
Menace When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveteers Requisitioner
  ( 2)
Creature — Lizard Rogue
(3/1)
When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveting Rigger
  ( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Rix Maadi Reveler
  ( 2)
Creature — Human Shaman
(2/2)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
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RMS Titanic
  ( 4)
Legendary Artifact — Vehicle
(7/1)
Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Road // Ruin (Road)
  ( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Road of Return
  ( 2)
Sorcery
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine (Choose both if you pay the entwine cost.)
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Road Rage
 ( 1)
Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
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Roadside Assistance
  ( 3)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
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Roadside Blowout
  ( 3)
Sorcery
This spell costs less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
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Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Roamer's Routine
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Roaming Ghostlight
   ( 5)
Creature — Spirit
(3/2)
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
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Roaming Throne
 ( 4)
Artifact Creature — Golem
(4/4)
Ward  As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Roar of Challenge
  ( 3)
Sorcery
All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
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Roar of Endless Song
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 5/5 green Elephant creature token. III — Double the power and toughness of each creature you control until end of turn.
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Roar of Jukai
  ( 3)
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Roar of Reclamation
   ( 7)
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
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Roar of Resistance
  ( 2)
Enchantment
Creature tokens you control have haste. Whenever one or more creatures attack, you may pay  . If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
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Roar of the Crowd
  ( 4)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
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Roar of the Fifth People
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — This Saga gains "Creatures you control have ‘ : Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
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Roar of the Kha
  ( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine  (Choose both if you pay the entwine cost.)
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Roar of the Wurm
  ( 7)
Sorcery
Create a 6/6 green Wurm creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Roaring Earth
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel —   , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
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Roaring Furnace // Steaming Sauna (Roaring Furnace)
  ( 2)
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Roaring Primadox
  ( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Roaring Slagwurm
   ( 7)
Creature — Wurm
(6/4)
Whenever this creature attacks, tap all artifacts.
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Roast
  ( 2)
Sorcery
Roast deals 5 damage to target creature without flying.
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Rob the Archives
  ( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
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Crystal Dragon (Rob the Hoard)
  ( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Robaran Mercenaries
  ( 4)
Creature — Human Mercenary
(3/4)
Vigilance This creature has all activated abilities of all legendary creatures you control.
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Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robber of the Rich
  ( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Robe of Mirrors
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Robe of Stars
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection —  : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip 
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Robe of the Archmagi
  ( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip  Equip Shaman, Warlock, or Wizard 
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Robo-
( 0)
Artifact Creature — Construct
(+1/+1)
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Robobrain War Mind
  ( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay   . If you do, draw a card.
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Robo-Piñata
  ( 3)
Artifact Creature — Clown Robot
(2/1)
When this creature dies, choose one — • You get  . • You may put a sticker on a nonland permanent you own.
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Roc Charger
  ( 3)
Creature — Bird
(1/3)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
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Roc Egg
  ( 3)
Creature — Bird Egg
(0/3)
Defender (This creature can't attack.) When this creature dies, create a 3/3 white Bird creature token with flying.
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Roc Hatchling
 ( 1)
Creature — Bird
(0/1)
This creature enters with four shell counters on it. At the beginning of your upkeep, remove a shell counter from this creature. As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
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Rocco, Cabaretti Caterer
    ( 3)
Legendary Creature — Elf Druid
(3/1)
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Rocco, Street Chef
   ( 3)
Legendary Creature — Elf Druid
(2/4)
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Rock Badger
  ( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rock Basilisk
   ( 6)
Creature — Basilisk
(4/5)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Rock Hydra
   ( 2)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to this creature this turn.
  : Put a +1/+1 counter on this creature. Activate only during your upkeep.
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Rock Jockey
  ( 3)
Creature — Goblin
(3/3)
You can't cast Rock Jockey if you've played a land this turn. You can't play lands if this creature was cast this turn.
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Rock Lobster
 ( 4)
Artifact Creature — Lobster
(4/3)
Creatures named Scissors Lizard can't attack or block.
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Rock Slide
  ( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
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Rock Star
  ( 5)
Creature — Elemental Performer
(4/5)
Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
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Rocket Launcher
 ( 4)
Artifact
: This artifact deals 1 damage to any target. Destroy this artifact at the beginning of the next end step. Activate only if you've controlled this artifact continuously since the beginning of your most recent turn.
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Rocketeer Boostbuggy
  ( 2)
Artifact — Vehicle
(3/2)
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Exhaust — : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
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Rocket-Powered Turbo Slug
  ( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
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Rockfall Vale
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Rockslide Ambush
  ( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Rockslide Elemental
  ( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on this creature.
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Rockslide Sorcerer
  ( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
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Rocky Tar Pit
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Rod of Absorption
  ( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
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Rod of Ruin
 ( 4)
Artifact
, : This artifact deals 1 damage to any target.
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Rod of Spanking
 ( 1)
Artifact
, : This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"
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Rodeo Pyromancers
  ( 4)
Creature — Human Mercenary
(3/4)
Whenever you cast your first spell each turn, add  .
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Rodolf Duskbringer
  ( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay  . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Rofellos's Gift
 ( 1)
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
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Rograkh, Son of Rohgahh
 ( 0)
Legendary Creature — Kobold Warrior
(0/1)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
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Rogue Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.   : Level 2
//Level_2// Creatures you control have menace.   : Level 3
//Level_3// You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
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Rogue Elephant
 ( 1)
Creature — Elephant
(3/3)
When this creature enters, sacrifice it unless you sacrifice a Forest.
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