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Rogue Kavu
  ( 2)
Creature — Kavu
(1/1)
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
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Rogue Skycaptain
  ( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
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Rogues' Gallery
  ( 3)
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
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Rogue's Gloves
 ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rohgahh, Kher Keep Overlord
   ( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rohirrim Chargers
   ( 4)
Creature — Human Knight
(4/4)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
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Rohirrim Lancer
 ( 1)
Creature — Human Knight
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.
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Roil Cartographer
  ( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Roil Elemental
    ( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
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Roil Eruption
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
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Roiling Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
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Roiling Regrowth
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Roiling Terrain
   ( 4)
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Roiling Vortex
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. : Your opponents can't gain life this turn.
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Roiling Waters
   ( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Roilmage's Trick
  ( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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Roil's Retribution
   ( 5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Role Reversal
   ( 3)
Sorcery
Exchange control of two target permanents that share a permanent type.
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Rolling Earthquake
  ( 1)
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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Rolling Hamsphere
 ( 7)
Artifact — Vehicle
(4/4)
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
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Rolling Spoil
   ( 4)
Sorcery
Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.
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Rolling Stones
  ( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rolling Temblor
  ( 3)
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rolling Thunder
   ( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Romana II
  ( 4)
Legendary Creature — Time Lord Scientist
(3/3)
Vigilance , : Create a tapped token that's a copy of target token that entered this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Rona, Disciple of Gix
   ( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Ronin Cavekeeper
  ( 6)
Creature — Human Samurai
(4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Ronin Cliffrider
   ( 5)
Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
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Ronin Houndmaster
  ( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Ronin Warclub
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ronom Hulk
  ( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ronom Serpent
  ( 6)
Snow Creature — Serpent
(5/6)
This creature can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice this creature.
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Ronom Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Roofstalker Wight
  ( 2)
Creature — Zombie
(2/1)
 : This creature gains flying until end of turn.
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Rooftop Assassin
  ( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Rooftop Bypass
   ( 3)
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
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Rooftop Nuisance
  ( 3)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Rooftop Saboteurs
( 0)
Creature — Moonfolk Ninja
(2/3)
Flying Whenever this creature deals combat damage to a player or battle, draw a card.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rookie Mistake
 ( 1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roost of Drakes
 ( 1)
Enchantment
Kicker  (You may pay an additional  as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Sagu Wildling (Roost Seek)
 ( 1)
Sorcery — Omen
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)
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Root Cage
  ( 2)
Enchantment
Mercenaries don't untap during their controllers' untap steps.
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Root Maze
 ( 1)
Enchantment
Artifacts and lands enter tapped.
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Root Out
  ( 3)
Sorcery
Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Root Sliver
  ( 4)
Creature — Sliver
(2/2)
This spell can't be countered. Sliver spells can't be countered.
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Root Snare
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Root Spider
  ( 4)
Creature — Spider
(2/2)
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootbound Crag
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add or .
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Rootbreaker Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rootcast Apprenticeship
  ( 4)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.
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Rootgrapple
  ( 5)
Kindred Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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Rootha, Mercurial Artist
   ( 3)
Legendary Creature — Orc Shaman
(1/4)
, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Rooting Kavu
   ( 4)
Creature — Kavu
(4/3)
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Rooting Moloch
  ( 5)
Creature — Lizard
(4/4)
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling ( , Discard this card: Draw a card.)
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Root-Kin Ally
   ( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.
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Rootless Yew
   ( 5)
Creature — Treefolk
(5/4)
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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Rootpath Purifier
  ( 4)
Creature — Elf Druid
(3/4)
Lands you control and land cards in your library are basic.
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Rootrunner
   ( 4)
Creature — Spirit
(3/3)
 , Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Roots
  ( 4)
Enchantment — Aura
Enchant creature without flying When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Roots of Life
   ( 3)
Enchantment
As this enchantment enters, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Roots of Wisdom
  ( 2)
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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Rootwalla
  ( 3)
Creature — Lizard
(2/2)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate this creature.
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Rootwater Commando
  ( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rootwater Diver
 ( 1)
Creature — Merfolk
(1/1)
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: This creature deals 1 damage to any target.
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Rootwater Matriarch
   ( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
 : Look at the top card of target player's library.
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Rootwater Thief
  ( 2)
Creature — Merfolk Rogue
(1/2)
: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
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Rootweaver Druid
  ( 3)
Creature — Elf Druid
(2/1)
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Rootwire Amalgam
 ( 5)
Artifact Creature — Golem
(5/5)
  , Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
//PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Rootwise Survivor
   ( 5)
Creature — Human Survivor
(3/4)
Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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Rope
 ( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. , Sacrifice this Equipment: Draw a card.
Equip 
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Rope Line Attendant
  ( 2)
Creature — — Cat Citizen
(2/2)
When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."
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Rory Williams
  ( 2)
Legendary Creature — Human Soldier
(3/3)
Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Rose Room Treasurer
  ( 4)
Creature — Ogre Warrior
(4/3)
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay . When you do, this creature deals X damage to any target.
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