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Rose Tyler
  ( 2)
Legendary Creature — Human
(2/2)
Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Rose, Cutthroat Raider
   ( 4)
Legendary Artifact Creature — Robot
(3/2)
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .
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Rosecot Knight
  ( 5)
Creature — Human Knight
(3/4)
Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
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Rosemane Centaur
   ( 5)
Creature — Centaur Soldier
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Rosethorn Halberd
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Roshan, Hidden Magister
  ( 4)
Legendary Creature — Human Assassin
(4/4)
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
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Rosie Cotton of South Lane
  ( 3)
Legendary Creature — Halfling Peasant
(1/1)
When Rosie Cotton enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
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Rosnakht, Heir of Rohgahh
 ( 1)
Legendary Creature — Kobold Warrior
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rot Farm Mortipede
  ( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.
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Rot Farm Skeleton
   ( 4)
Creature — Plant Skeleton
(4/1)
This creature can't block.   , Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
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Rot Hulk
   ( 7)
Creature — Zombie
(5/5)
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
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Rot Shambler
  ( 2)
Creature — Fungus
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Rot Wolf
  ( 3)
Creature — Phyrexian Wolf
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by this creature this turn dies, you may draw a card.
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Rotating Fireplace
 ( 3)
Artifact
This artifact enters tapped with a time counter on it. : Add an amount of equal to the number of time counters on this artifact.
, : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Rotcrown Ghoul
  ( 5)
Creature — Zombie
(3/3)
When this creature dies, target player mills five cards.
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Rot-Curse Rakshasa
  ( 2)
Creature — Demon
(5/5)
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew —   , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
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Roterothopter
 ( 1)
Artifact Creature — Thopter
(0/2)
Flying : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
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Rotfeaster Maggot
  ( 5)
Creature — Insect
(3/5)
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
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Rotisserie Elemental
 ( 1)
Creature — Elemental
(1/1)
Menace Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
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Rotten Reunion
 ( 1)
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rottenheart Ghoul
  ( 4)
Creature — Zombie
(2/4)
When this creature dies, target player discards a card.
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Rottenmouth Viper
  ( 6)
Creature — Elemental Snake
(6/6)
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Rot-Tide Gargantua
   ( 5)
Creature — Zombie Kraken
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
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Rotting Giant
  ( 2)
Creature — Zombie Giant
(3/3)
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
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Rotting Legion
  ( 5)
Creature — Zombie
(4/5)
This creature enters tapped.
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Rotting Regisaur
  ( 3)
Creature — Zombie Dinosaur
(7/6)
At the beginning of your upkeep, discard a card.
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Rotwidow Pack
   ( 4)
Creature — Spider
(2/4)
Reach   , Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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Roughshod Duo
  ( 3)
Creature — Mouse Raccoon
(3/2)
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Roughshod Mentor
  ( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Rouse
  ( 2)
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
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Rouse the Mob
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Rousing of Souls
  ( 3)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rousing Read
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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Rout
   ( 5)
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
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Rover Blades
 ( 3)
Artifact — Equipment Vehicle
(2/2)
Double strike Equipped creature has double strike. Equip  Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
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Roving Harper
  ( 3)
Creature — Elf Scout
(2/2)
When this creature enters, draw a card.
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Roving Keep
 ( 7)
Artifact Creature — Wall
(5/7)
Defender : This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
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Rowan Kenrith
   ( 6)
Legendary Planeswalker — Rowan
(4)
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
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Rowan, Fearless Sparkmage
   ( 5)
Legendary Planeswalker — Rowan
(5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Rowan, Scholar of Sparks
  ( 3)
Legendary Planeswalker — Rowan
(2)
Instant and sorcery spells you cast cost less to cast. +1: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
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Rowan, Scion of War
   ( 3)
Legendary Creature — Human Wizard
(4/2)
Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
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Rowan's Battleguard
  ( 4)
Creature — Human Knight
(3/3)
First strike As long as you control a Rowan planeswalker, this creature gets +3/+0.
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Rowan's Grim Search
  ( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Rowan's Stalwarts
  ( 5)
Creature — Human Knight
(5/2)
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Rowan's Talent
   ( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
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Rowdy Crew
   ( 4)
Creature — Human Pirate
(3/3)
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
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Rowdy Research
  ( 7)
Instant
This spell costs less to cast for each creature that attacked this turn. Draw three cards.
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Rowen
   ( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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Roxanne, Starfall Savant
   ( 5)
Legendary Creature — Cat Druid
(4/3)
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and " : Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
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Roxi, Publicist to the Stars
   ( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
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Royal Assassin
   ( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Royal Decree
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
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Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Royal Treatment
 ( 1)
Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Royal Trooper
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it gets +2/+2 until end of turn.
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Reduce // Rubble (Rubble)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
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Rubbleback Rhino
  ( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When this creature enters, target creature gets +2/+0 until end of turn.
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Rubblebelt Braggart
  ( 5)
Creature — Lizard Warrior
(5/5)
Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maaka
  ( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard this card: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Maverick
 ( 1)
Creature — Human Detective
(1/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Raiders
    ( 4)
Creature — Human Warrior
(3/3)
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblebelt Recluse
  ( 5)
Creature — Ogre Berserker
(6/5)
This creature attacks each combat if able.
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Rubblebelt Rioters
   ( 3)
Creature — Human Berserker
(0/4)
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblebelt Runner
   ( 3)
Creature — Lizard Warrior
(3/3)
This creature can't be blocked by creature tokens.
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Rubblehulk
   ( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush —   , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Rubinia Soulsinger
    ( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
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Ruby Leech
  ( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Ruby, Daring Tracker
  ( 2)
Legendary Creature — Human Scout
(1/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. : Add or .
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Rude Awakening
  ( 5)
Sorcery
Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine  (Choose both if you pay the entwine cost.)
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Ruff, Underdog Champ (playtest)
   ( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Rug of Smothering
 ( 3)
Artifact Creature — Construct
(1/3)
Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
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Rugged Highlands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Ruham Djinn
  ( 6)
Creature — Djinn
(5/5)
First strike This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
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Ruhan of the Fomori
    ( 4)
Legendary Creature — Giant Warrior
(7/7)
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
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Road // Ruin (Ruin)
   ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
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Ruin Crab
 ( 1)
Creature — Crab
(0/3)
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Ruin Ghost
  ( 2)
Creature — Spirit
(1/1)
, : Exile target land you control, then return it to the battlefield under your control.
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Ruin Grinder
  ( 6)
Artifact Creature — Construct
(7/4)
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Ruin in Their Wake
  ( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Ruin Processor
 ( 7)
Creature — Eldrazi Processor
(7/8)
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
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Ruin Raider
  ( 3)
Creature — Orc Pirate
(3/2)
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
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