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Ruin Rat
Ruin Rat 1Black (2)
Creature — Rat (1/1)

Deathtouch

When this creature dies, exile target card from an opponent's graveyard.

Jumpstart: Historic Horizons (Common)
Other Versions
Hour of Devastation (Common)
Ruination
Ruination 3Red (4)
Sorcery

Destroy all nonbasic lands.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Stronghold (Rare)
Magic: The Gathering-Commander (Rare)
Ruination Guide
Ruination Guide 2Blue (3)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Other colorless creatures you control get +1/+0.

Battle for Zendikar (Uncommon)
Ruination Rioter
Ruination Rioter RedGreen (2)
Creature — Human Berserker (2/2)

When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

Modern Horizons (Uncommon)
Ruination Wurm
Ruination Wurm 4RedGreen (6)
Creature — Wurm (7/6)

Gatecrash (Common)
Ruin-Lurker Bat
Ruin-Lurker Bat White (1)
Creature — Bat (1/1)

Flying, lifelink

At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Uncommon)
Ruinous Gremlin
Ruinous Gremlin Red (1)
Creature — Gremlin (1/1)

2Red, Sacrifice this creature: Destroy target artifact.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Ruinous Intrusion
Ruinous Intrusion 3Green (4)
Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Innistrad: Midnight Hunt Commander (Rare)
Ruinous Minotaur
Ruinous Minotaur 1RedRed (3)
Creature — Minotaur Warrior (5/2)

Whenever this creature deals damage to an opponent, sacrifice a land.

Zendikar (Common)
Ruinous Path
Ruinous Path 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Awaken 4—5BlackBlack (If you cast this spell for 5BlackBlack, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Commander 2018 (Rare)
Other Versions
Battle for Zendikar (Rare)
Ruinous Ultimatum
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery

Destroy all nonland permanents your opponents control.

Magic The Gathering—Fallout (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Special Guests (Mythic Rare)
Ruins of Oran-Rief
Ruins of Oran-Rief (0)
Land

This land enters tapped.

Tap: Add Colorless. (Colorless represents colorless mana.)

Tap: Put a +1/+1 counter on target colorless creature that entered this turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Commander Masters (Rare)
Ruins of Trokair
Ruins of Trokair (0)
Land

This land enters tapped.

Tap: Add White.

Tap, Sacrifice this land: Add WhiteWhite.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Ruins Recluse
Ruins Recluse 1Green (2)
Creature — Spider (1/1)

Reach, deathtouch

3Green: Put a +1/+1 counter on this creature.

March of the Machine (Uncommon)
Rukarumel, Biologist
Rukarumel, Biologist WhiteBlueBlackRedGreen (5)
Legendary Creature — Human Wizard (3/3)

As Rukarumel enters, choose a creature type.

Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

3, Tap: Create a 1/1 colorless Sliver creature token.

Commander Masters (Mythic Rare)
Rukh Egg
Rukh Egg 3Red (4)
Creature — Bird Egg (0/3)

When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Arabian Nights (Common)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Rule of Law
Rule of Law 2White (3)
Enchantment

Each player can't cast more than one spell each turn.

Core Set 2020 (Uncommon)
Other Versions
Mirrodin (Rare)
Tenth Edition (Uncommon)
Rules Lawyer
Rules Lawyer 3WhiteWhite (5)
Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Unstable (Rare)
Rulik Mons, Warren Chief
Rulik Mons, Warren Chief 1RedGreenGreen (4)
Legendary Creature — Goblin (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

Dominaria United (Uncommon)
Rumbleweed
Rumbleweed 10Green (11)
Creature — Plant Elemental (8/8)

This spell costs 1 less to cast for each land card in your graveyard.

Vigilance, reach, trample

When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Rumbling Aftershocks
Rumbling Aftershocks 4Red (5)
Enchantment

Whenever you cast a kicked spell, you may have this enchantment deal damage to any target equal to the number of times that spell was kicked.

Worldwake (Uncommon)
Rumbling Baloth
Rumbling Baloth 2GreenGreen (4)
Creature — Beast (4/4)

Arena Base Set (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart (Common)
Rumbling Crescendo
Rumbling Crescendo 3RedRed (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

Red, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.

Urza's Saga (Rare)
Rumbling Rockslide
Rumbling Rockslide 3Red (4)
Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

The Lost Caverns of Ixalan (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Rumbling Ruin
Rumbling Ruin 5Red (6)
Creature — Elemental (6/6)

When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

Ravnica Allegiance (Uncommon)
Rumbling Sentry
Rumbling Sentry 3WhiteWhite (5)
Creature — Giant (3/6)

When this creature enters, scry 1.

Theros Beyond Death (Common)
Rumbling Slum
Rumbling Slum 1RedGreenGreen (4)
Creature — Elemental (5/5)

At the beginning of your upkeep, this creature deals 1 damage to each player.

Guild Kit: Gruul (Rare)
Other Versions
Guildpact (Rare)
Planechase (Rare)
Rummaging Goblin
Rummaging Goblin 2Red (3)
Creature — Goblin Rogue (1/1)

Tap, Discard a card: Draw a card.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Ixalan (Common)
Commander Legends (Common)
Rummaging Wizard
Rummaging Wizard 3Blue (4)
Creature — Human Wizard (2/2)

2Blue: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Onslaught (Uncommon)
Rumor Gatherer
Rumor Gatherer 1WhiteWhite (3)
Creature — Elf Wizard (2/1)

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Hit // Run (Run)
Hit // Run (Run) 3RedGreen (5)
Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Dissension (Uncommon)
Run Afoul
Run Afoul Green (1)
Instant

Target opponent sacrifices a creature of their choice with flying.

Core Set 2021 (Common)
Run Aground
Run Aground 3Blue (4)
Instant

Put target artifact or creature on top of its owner's library.

Ixalan (Common)
Run Amok
Run Amok 1Red (2)
Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Kaldheim (Common)
Other Versions
Dominaria (Common)
Run Ashore
Run Ashore 4BlueBlue (6)
Instant

Choose one or both —

• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

• Return target nonland permanent to its owner's hand.

Jumpstart 2025 (Common)
Other Versions
Kaldheim (Common)
Run Away Together
Run Away Together 1Blue (2)
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Magic: The Gathering Foundations (Common)
Other Versions
Throne of Eldraine (Common)
Commander Legends (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Game Night: Free-For-All (Common)
Wilds of Eldraine Commander (Common)
Bloomburrow (Common)
Run for Your Life
Run for Your Life BlueRed (2)
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape—2BlueRed, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Run Out of Town
Run Out of Town 3Blue (4)
Instant

The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

Streets of New Capenna (Common)
Run Over
Run Over 1Green (2)
Instant

This spell costs 1 less to cast if it targets a Mount or Vehicle you control.

Target creature you control deals damage equal to its power to target creature an opponent controls.

Aetherdrift (Common)
Run Wild
Run Wild Green (1)
Instant

Until end of turn, target creature gains trample and "Green: Regenerate this creature."

Onslaught (Uncommon)
Runadi, Behemoth Caller
Runadi, Behemoth Caller 2Green (3)
Legendary Creature — Cat Shaman (1/3)

Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.

Creatures you control with three or more +1/+1 counters on them have haste.

Tap: Add Green.

Jumpstart 2022 (Rare)
Runaway Boulder
Runaway Boulder 6 (6)
Artifact

Flash

When this artifact enters, it deals 6 damage to target creature an opponent controls.

Cycling 2 (2, Discard this card: Draw a card.)

The Lost Caverns of Ixalan (Common)
Runaway Carriage
Runaway Carriage 4 (4)
Artifact Creature — Construct (5/6)

Trample

When this creature attacks or blocks, sacrifice it at end of combat.

Shadows over Innistrad (Uncommon)
Runaway Growth
Runaway Growth 3Green (4)
Enchantment — — Aura

Starting intensity 1

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional amount of Green equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Runaway Steam-Kin
Runaway Steam-Kin 1Red (2)
Creature — Elemental (1/1)

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add RedRedRed.

Guilds of Ravnica (Rare)
Runaway Trash-Bot
Runaway Trash-Bot 3 (3)
Artifact Creature — Construct (0/4)

Trample

This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Rundvelt Hordemaster
Rundvelt Hordemaster 1Red (2)
Creature — Goblin Warrior (1/1)

Other Goblins you control get +1/+1.

Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Dominaria United (Rare)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Rune Snag
Rune Snag 1Blue (2)
Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Ultimate Masters (Common)
Other Versions
Coldsnap (Common)
Runeboggle
Runeboggle 2Blue (3)
Instant

Counter target spell unless its controller pays 1.

Draw a card.

Guildpact (Common)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad Remastered (Uncommon)
Other Versions
Innistrad: Crimson Vow (Uncommon)
Rune-Brand Juggler
Rune-Brand Juggler BlackRed (2)
Creature — Human Shaman (2/2)

When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)

3BlackRed, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Murders at Karlov Manor (Uncommon)
Rune-Cervin Rider
Rune-Cervin Rider 3White (4)
Creature — Elf Knight (2/2)

Flying

Green or WhiteGreen or White: This creature gets +1/+1 until end of turn.

Shadowmoor (Common)
Runechanter's Pike
Runechanter's Pike 2 (2)
Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

The Brothers' War Retro Artifacts (Rare)
Other Versions
Innistrad (Rare)
Runeclaw Bear
Runeclaw Bear 1Green (2)
Creature — Bear (2/2)

Jumpstart: Historic Horizons (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2015 Core Set (Common)
Runed Arch
Runed Arch 3 (3)
Artifact

This artifact enters tapped.

Variable Colorless, Tap, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Runed Crown
Runed Crown 3 (3)
Artifact — Equipment

When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip 2

Kaldheim (Uncommon)
Runed Halo
Runed Halo WhiteWhite (2)
Enchantment

As this enchantment enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Core Set 2021 (Rare)
Other Versions
Shadowmoor (Rare)
Ultimate Masters (Rare)
Runed Servitor
Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)

When this creature dies, each player draws a card.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Masters 2015 Edition (Common)
Magic Origins (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Iconic Masters (Common)
Jumpstart (Common)
Runed Stalactite
Runed Stalactite 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip 2

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Runed Terror (playtest)
Runed Terror (playtest) 6 (6)
Artifact Creature — — Elemental Champion (6/6)

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Mystery Booster 2: Convention Edition (Rare)
Runeflare Trap
Runeflare Trap 4RedRed (6)
Instant — Trap

If an opponent drew three or more cards this turn, you may pay Red rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Zendikar (Uncommon)
Runeforge Champion
Runeforge Champion 2White (3)
Creature — Dwarf Warrior (2/3)

When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.

You may pay 1 rather than pay the mana cost for Rune spells you cast.

Kaldheim (Rare)
Runehorn Hellkite
Runehorn Hellkite 5Red (6)
Creature — Dragon (5/5)

Flying

5Red, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.

Commander 2016 (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Runescale Stormbrood
Runescale Stormbrood 3Red (4)
Creature — Dragon (2/4)

Flying

Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.

Tarkir: Dragonstorm (Uncommon)
Rune-Scarred Demon
Rune-Scarred Demon 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic 2012 (Rare)
Iconic Masters (Rare)
Commander Masters (Rare)
Rune-Sealed Wall
Rune-Sealed Wall 2Blue (3)
Artifact Creature — Wall (0/6)

Defender

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Magic: The Gathering Foundations (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant 2White (3)
Legendary Creature — Fox Monk (2/2)

When you have 30 or more life, flip Rune-Tail.

Saviors of Kamigawa (Rare)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) 2White (3)
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Saviors of Kamigawa (Rare)
Runewing
Runewing 3Blue (4)
Creature — Bird (2/2)

Flying

When this creature dies, draw a card.

Return to Ravnica (Common)
Runic Armasaur
Runic Armasaur 1GreenGreen (3)
Creature — Dinosaur (2/5)

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Runic Repetition
Runic Repetition 2Blue (3)
Sorcery

Return target exiled card with flashback you own to your hand.

Commander 2019 (Uncommon)
Other Versions
Innistrad (Uncommon)
Runic Shot
Runic Shot White (1)
Sorcery

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Destroy target tapped creature. If this spell was kicked, scry 2.

Dominaria United (Uncommon)
Runner's Bane
Runner's Bane 1Blue (2)
Enchantment — Aura

Enchant creature with power 3 or less

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragon's Maze (Common)
Runo Stromkirk
Runo Stromkirk 1BlueBlack (3)
Legendary Creature — Vampire Cleric (1/4)

Flying

When Runo enters, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.

Innistrad: Crimson Vow (Rare)
Rupture
Rupture 2Red (3)
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Nemesis (Uncommon)
Rupture Spire
Rupture Spire (0)
Land

This land enters tapped.

When this land enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Commander Legends (Common)
Other Versions
Conflux (Common)
Premium Deck Series: Slivers (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Commander 2016 (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander Anthology 2018 (Common)
Core Set 2019 (Uncommon)
Ikoria Commander (Common)
Jumpstart (Common)
Rural Recruit
Rural Recruit 3Green (4)
Creature — Human Peasant (1/1)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When this creature enters, create a 3/1 green Boar creature token.

Innistrad: Crimson Vow (Common)
Ruric Thar, the Unbowed
Ruric Thar, the Unbowed 4RedGreen (6)
Legendary Creature — Ogre Warrior (6/6)

Vigilance, reach

Ruric Thar attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Double Masters 2022 (Rare)
Other Versions
Dragon's Maze (Rare)
Masters 25 (Rare)
Guild Kit: Gruul (Rare)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Inspiration
Rush of Inspiration 1Blue or RedBlue or Red (3)
Instant

Draw two cards. Then discard a card at random unless you pay EnergyEnergy (two energy counters).

Modern Horizons 3 (Uncommon)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the greatest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rush of Vitality
Rush of Vitality 1Black (2)
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
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