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Rush the Room
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
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Rushed Rebirth
  ( 2)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
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Rushing River
  ( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
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Rushing-Tide Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When this creature dies, if 4 or more damage was dealt to it this turn, draw three cards.
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Rushwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Elemental
     ( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
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Rushwood Grove
( 0)
Land
This land enters tapped. : Put a storage counter on this land.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Rushwood Herbalist
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rushwood Legate
  ( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Rusko, Clockmaker
   ( 4)
Legendary Creature — — Human Artificer
(3/3)
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
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Rust
 ( 1)
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
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Rust Elemental
 ( 4)
Artifact Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
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Rust Goliath
 ( 10)
Artifact Creature — Construct
(10/10)
Reach, trample //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/5
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Rust Monster
  ( 3)
Creature — Beast
(2/1)
First strike Sacrifice an artifact: This creature gets +2/+0 until end of turn.
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Rust Scarab
  ( 5)
Creature — Insect
(4/5)
Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.
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Rust Tick
 ( 3)
Artifact Creature — Insect
(1/3)
You may choose not to untap this creature during your untap step. , : Tap target artifact. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
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Rusted Relic
 ( 4)
Artifact
Metalcraft — This artifact is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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Rusted Sentinel
 ( 4)
Artifact Creature — Golem
(3/4)
This creature enters tapped.
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Rusted Slasher
 ( 4)
Artifact Creature — Phyrexian Horror
(4/1)
Sacrifice an artifact: Regenerate this creature.
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Rusting Golem
 ( 4)
Artifact Creature — Golem
(*/*)
Fading 5 <I>(This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Rusting Golem's power and toughness are each equal to the number of fade counters on it.
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Rustler Rampage
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Untap all creatures target player controls. + — Target creature gains double strike until end of turn.
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Rustmouth Ogre
   ( 6)
Creature — Ogre
(5/4)
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
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Rustrazor Butcher
  ( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Rust-Shield Rampager
  ( 4)
Creature — Raccoon Warrior
(4/4)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
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Rustspore Ram
 ( 4)
Artifact Creature — Sheep
(1/3)
When this creature enters, destroy target Equipment.
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Rustvale Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Rustvine Cultivator
 ( 1)
Creature — Phyrexian Elf Druid
(1/2)
: Put an oil counter on this creature.
, Remove an oil counter from this creature: Untap target land.
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Ruthless Cullblade
  ( 2)
Creature — Vampire Warrior
(2/1)
This creature gets +2/+1 as long as an opponent has 10 or less life.
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Ruthless Deathfang
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
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Ruthless Disposal
  ( 5)
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.
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Ruthless Instincts
  ( 3)
Instant
Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
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Ruthless Invasion
  ( 4)
Sorcery
( can be paid with either or 2 life.) Nonartifact creatures can't block this turn.
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Ruthless Knave
  ( 3)
Creature — Orc Pirate
(3/2)
 , Sacrifice a creature: Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
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Ruthless Lawbringer
   ( 3)
Creature — Vampire Assassin
(3/2)
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
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Ruthless Negotiation
 ( 1)
Sorcery
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ruthless Predation
  ( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Ruthless Radrat
   ( 3)
Creature — Rat Mutant
(2/2)
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)
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Ruthless Ripper
 ( 1)
Creature — Human Assassin
(1/1)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
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Ruthless Sniper
 ( 1)
Creature — Human Archer
(1/2)
Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature.
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Ruthless Technomancer
  ( 4)
Creature — Human Wizard
(2/4)
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.  , Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
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Ruthless Winnower
   ( 5)
Creature — Elf Rogue
(4/4)
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
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Ruxa, Patient Professor
   ( 4)
Legendary Creature — Bear Druid
(4/4)
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
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Ryan Sinclair
  ( 3)
Legendary Creature — Human
(2/2)
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Rysorian Badger
  ( 3)
Creature — Badger
(2/2)
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
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Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
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S.N.O.T.
 ( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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Saber Ants
  ( 4)
Creature — Insect
(2/3)
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
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Saberclaw Golem
 ( 5)
Artifact Creature — Golem
(4/2)
: This creature gains first strike until end of turn.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
This creature attacks each combat if able.  : Creatures without defender can't block this creature this turn.
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Sabertooth Cobra
  ( 3)
Creature — Snake
(2/2)
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
  ( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
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Sabertooth Nishoba
   ( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Sabertooth Outrider
  ( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, this creature gains first strike until end of turn.
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Sabotage Strategist
   ( 4)
Creature — Vedalken Ranger
(2/2)
Flying, vigilance Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. Exhaust —   : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Sab-Sunen, Luxa Embodied
   ( 5)
Legendary Creature — God
(6/6)
Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
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Sacellum Godspeaker
  ( 3)
Creature — Elf Druid
(2/2)
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
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Sachi, Daughter of Seshiro
   ( 4)
Legendary Creature — Snake Shaman
(1/3)
Other Snake creatures you control get +0/+1. Shamans you control have " : Add  ."
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Sacred Armory
 ( 2)
Artifact
: Target creature gets +1/+0 until end of turn.
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Sacred Boon
  ( 2)
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
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Sacred Cat
 ( 1)
Creature — Cat
(1/1)
Lifelink Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sacred Excavation
  ( 4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
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Sacred Fire
  ( 2)
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sacred Foundry
( 0)
Land — Mountain Plains
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Sacred Ground
  ( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Sacred Guide
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
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Sacred Knight
  ( 4)
Creature — Human Knight
(3/2)
This creature can't be blocked by black and/or red creatures.
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Sacred Mesa
  ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.  : Create a 1/1 white Pegasus creature token with flying.
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Sacred Peaks
( 0)
Land — Mountain Plains
( : Add or .) This land enters tapped.
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Sacred Prey
 ( 1)
Creature — Horse
(1/1)
Whenever this creature becomes blocked, you gain 1 life.
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Sacred Rites
 ( 1)
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
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Sacred Wolf
  ( 3)
Creature — Wolf
(3/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Sacrifice
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add an amount of equal to the sacrificed creature's mana value.
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Sacrifice Play
  ( 3)
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
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Saddle of the Cavalier
  ( 3)
Artifact — Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip 
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Saddleback Lagac
  ( 4)
Creature — Lizard
(3/1)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Saddled Rimestag
  ( 2)
Snow Creature — Elk
(2/2)
This creature gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
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Sadistic Augermage
  ( 3)
Creature — Human Wizard
(3/1)
When this creature dies, each player puts a card from their hand on top of their library.
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Sadistic Glee
 ( 1)
Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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Sadistic Hypnotist
   ( 5)
Creature — Human Minion
(2/2)
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
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Sadistic Obsession
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Put a -1/-1 counter on target creature."
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Sadistic Sacrament
   ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
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Sadistic Shell Game
  ( 5)
Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
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Sadistic Skymarcher
  ( 3)
Creature — Vampire Soldier
(2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink
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Safana, Calimport Cutthroat
  ( 3)
Legendary Creature — Human Rogue
(3/2)
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Safe Haven
( 0)
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
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Safe Passage
  ( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
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Safehold Duo
  ( 4)
Creature — Elf Warrior Shaman
(2/4)
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
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Safehold Elite
  ( 2)
Creature — Elf Scout
(2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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