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Sensor Splicer
  ( 5)
Creature — Phyrexian Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
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Sentinel
 ( 4)
Artifact Creature — Shapeshifter
(1/1)
: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
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Sentinel of Lost Lore
   ( 3)
Creature — Elf Knight
(3/4)
When this creature enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Sentinel of the Nameless City
  ( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Sentinel Sarah Lyons
   ( 5)
Legendary Creature — Human Knight
(4/4)
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
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Sentinel Sliver
  ( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Sentinel Totem
 ( 1)
Artifact
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Exile this artifact: Exile all graveyards.
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Sentinel Tower
 ( 4)
Artifact
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
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Sentinel's Eyes
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sentinel's Mark
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Sentry Bot
  ( 5)
Artifact Creature — Robot
(2/5)
Flash This spell costs less to cast for each creature attacking you. When this creature enters, you get for each creature attacking you. At the beginning of combat on your turn, you may pay   . If you do, put a +1/+1 counter on each creature you control.
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Sentry Oak
  ( 5)
Creature — Treefolk Warrior
(3/5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Senu, Keen-Eyed Protector
  ( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
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Separatist Voidmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target creature to its owner's hand.
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Sephara, Sky's Blade
    ( 7)
Legendary Creature — Angel
(7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Septic Rats
   ( 3)
Creature — Phyrexian Rat
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
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Sepulcher Ghoul
  ( 2)
Creature — Zombie
(2/1)
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Sepulchral Primordial
   ( 7)
Creature — Avatar
(5/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Sequence Engine
  ( 3)
Artifact
, : Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
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Seraph
  ( 7)
Creature — Angel
(4/4)
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
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Seraph of New Phyrexia
( 0)
Creature — Phyrexian Angel
(3/3)
Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
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Seraph of the Masses
   ( 7)
Creature — Angel
(*/*)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
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Seraph of the Scales
   ( 4)
Creature — Angel
(4/3)
Flying : This creature gains vigilance until end of turn.
: This creature gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Seraph of the Suns
   ( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Seraph of the Sword
  ( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to this creature.
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Seraph Sanctuary
( 0)
Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
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Seraphic Greatsword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip 
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Seraphic Steed
  ( 2)
Creature — Unicorn Mount
(2/2)
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Serendib Djinn
   ( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you. When you control no lands, sacrifice this creature.
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Serendib Efreet
  ( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
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Serendib Sorcerer
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Serene Master
  ( 2)
Creature — Human Monk
(0/2)
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
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Serene Offering
  ( 2)
Instant
Destroy target enchantment. You gain life equal to its mana value.
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Serene Remembrance
 ( 1)
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
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Serene Sleuth
  ( 2)
Creature — Human Detective
(2/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
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Serene Steward
  ( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Serene Sunset
  ( 1)
Instant
Prevent all combat damage X target creatures would deal this turn.
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Serenity
  ( 2)
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
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Sergeant John Benton
   ( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serpent Assassin
   ( 5)
Creature — Snake Assassin
(2/2)
When this creature enters, you may destroy target nonblack creature.
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Serpent of the Endless Sea
  ( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
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Serpent of Yawning Depths
   ( 6)
Enchantment Creature — Serpent
(6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
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Serpent Skin
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature.
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Serpent Warrior
  ( 3)
Creature — Snake Warrior
(3/3)
When this creature enters, you lose 3 life.
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Serpent-Blade Assailant
  ( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Serpentine Ambush
  ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
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Serpentine Curve
  ( 4)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
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Serpentine Kavu
  ( 5)
Creature — Kavu
(4/4)
: This creature gains haste until end of turn.
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Serpentine Spike
   ( 7)
Sorcery
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Serpent's Gift
  ( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Serpent's Soul-Jar
  ( 3)
Artifact
Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.
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Serra Advocate
  ( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
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Serra Angel
   ( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Serra Ascendant
 ( 1)
Creature — Human Monk
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
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Serra Avatar
    ( 7)
Creature — Avatar
(*/*)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
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Serra Avenger
  ( 2)
Creature — Angel
(3/3)
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
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Serra Aviary
  ( 4)
World Enchantment
Creatures with flying get +1/+1.
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Serra Bestiary
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay  . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra Disciple
  ( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Serra Inquisitors
  ( 5)
Creature — Human Cleric
(3/3)
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
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Serra Paragon
   ( 4)
Creature — Angel
(3/4)
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
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Serra Redeemer
   ( 5)
Creature — Angel Soldier
(2/4)
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
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Serra the Benevolent
   ( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Serra's Blessing
  ( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Serra's Boon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
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Serra's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
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Serra's Emissary
    ( 7)
Creature — Angel
(7/7)
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
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Serra's Guardian
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Serra's Hymn
 ( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
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Serra's Liturgy
   ( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
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Serrated Arrows
 ( 4)
Artifact
This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. , Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
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Serum Powder
 ( 3)
Artifact
: Add .
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
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Serum Raker
   ( 4)
Creature — Phyrexian Drake
(3/2)
Flying When this creature dies, each player discards a card.
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Serum Snare
  ( 2)
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Serum Sovereign
  ( 5)
Creature — Phyrexian Sphinx
(4/4)
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. , Remove an oil counter from this creature: Draw a card, then scry 2.
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Serum Tank
 ( 3)
Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact. , , Remove a charge counter from this artifact: Draw a card.
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Serum Visionary
  ( 3)
Creature — Vedalken Wizard
(2/2)
When this creature enters, draw a card, then scry 2.
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Serum-Core Chimera
   ( 4)
Creature — Phyrexian Chimera
(2/4)
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
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