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Shrewd Storyteller
   ( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
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Shriek of Dread
  ( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriek Raptor
   ( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shriekdiver
  ( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : This creature gains haste until end of turn.
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Shriekgeist
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
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Shriekhorn
 ( 1)
Artifact
This artifact enters with three charge counters on it. , Remove a charge counter from this artifact: Target player mills two cards.
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Shrieking Affliction
 ( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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Shrieking Drake
 ( 1)
Creature — Drake
(1/1)
Flying When this creature enters, return a creature you control to its owner's hand.
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Shrieking Grotesque
  ( 3)
Creature — Gargoyle
(2/1)
Flying When this creature enters, if was spent to cast it, target player discards a card.
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Shrieking Mogg
  ( 2)
Creature — Goblin
(1/1)
Haste When this creature enters, tap all other creatures.
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Shrieking Specter
  ( 6)
Creature — Specter
(2/2)
Flying Whenever this creature attacks, defending player discards a card.
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Shriekmaw
  ( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Shriekwood Devourer
   ( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrike Force
  ( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Shrike Harpy
   ( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, target opponent sacrifices a creature of their choice.
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Shrill Howler
  ( 3)
Creature — Werewolf Horror
(3/1)
Creatures with power less than this creature's power can't block it.  : Transform this creature.
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Shrine of Boundless Growth
 ( 3)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact. , Sacrifice this artifact: Add for each charge counter on this artifact.
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Shrine of Burning Rage
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. , , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
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Shrine of Limitless Power
 ( 3)
Artifact
At the beginning of your upkeep and whenever you cast a black spell, put a charge counter on this artifact. , , Sacrifice this artifact: Target player discards a card for each charge counter on this artifact.
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Shrine of Loyal Legions
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact. , , Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
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Shrine of Piercing Vision
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. , Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Shrine Steward
 ( 5)
Artifact Creature — Construct
(3/2)
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Shrink
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Shrivel
  ( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Shriveling Rot
   ( 4)
Instant
Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine  (Choose both if you pay the entwine cost.)
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Shroofus Sproutsire
  ( 3)
Legendary Creature — Saproling
(1/1)
Trample Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
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Shrouded Lore
 ( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Shrouded Shepherd
  ( 2)
Creature — Spirit Warrior
(2/2)
When this creature enters, target creature you control gets +2/+2 until end of turn.
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Shroudstomper
     ( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Shu Cavalry
  ( 3)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Defender
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it gets +0/+2 until end of turn.
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Shu Elite Companions
  ( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Farmer
  ( 2)
Creature — Human
(1/1)
: You gain 1 life. Activate only during your turn, before attackers are declared.
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Shu General
  ( 4)
Creature — Human Soldier
(2/2)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Grain Caravan
  ( 3)
Creature — Human Soldier
(2/2)
When this creature enters, you gain 2 life.
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Shu Soldier-Farmers
  ( 5)
Creature — Human Soldier
(2/4)
When this creature enters, you gain 4 life.
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Shu Yun, the Silent Tempest
  ( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay  . If you do, target creature gains double strike until end of turn.
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Shuko
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shunt
   ( 3)
Instant
Change the target of target spell with a single target.
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Shuriken
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shyft
  ( 5)
Creature — Shapeshifter
(4/2)
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>
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Siani, Eye of the Storm
  ( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Sibilant Spirit
  ( 6)
Creature — Spirit
(5/6)
Flying Whenever this creature attacks, defending player may draw a card.
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Sibling Rivalry
  ( 4)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Sibsig Appraiser
  ( 3)
Creature — Zombie Advisor
(2/1)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Sibsig Host
  ( 5)
Creature — Zombie
(2/6)
When this creature enters, each player mills three cards.
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Sibsig Icebreakers
  ( 3)
Creature — Zombie
(2/3)
When this creature enters, each player discards a card.
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Sibsig Muckdraggers
  ( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When this creature enters, return target creature card from your graveyard to your hand.
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Sibylline Soothsayer
  ( 3)
Creature — Human Warlock
(3/2)
Temporal Foresight — When this creature enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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Sicarian Infiltrator
  ( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.
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Sick and Tired
  ( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sicken
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling ( , Discard this card: Draw a card.)
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Sickening Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickening Shoal
   ( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sickle Dancer
  ( 3)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.
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Sickle Ripper
  ( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sickleslicer
 ( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip 
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Sidar Jabari
  ( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Jabari of Zhalfir
    ( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Side Quest
 ( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Side to Side
  ( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Sideswipe
  ( 2)
Instant
You may change any targets of target Arcane spell.
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Sidewinder Naga
  ( 3)
Creature — Snake Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
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Sidewinder Sliver
 ( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Sidisi, Brood Tyrant
    ( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Regent of the Mire
  ( 2)
Legendary Creature — Zombie Snake Warlock
(1/3)
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
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Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
 ( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
  ( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siege Behemoth
   ( 7)
Creature — Beast
(7/4)
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Siege Modification
   ( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Siege of Towers
  ( 2)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
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Siege Rhino
    ( 4)
Creature — Rhino
(4/5)
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
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Siege Smash
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
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Siege Striker
  ( 3)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
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Siege Veteran
  ( 3)
Creature — Human Soldier
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample
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Siege Zombie
  ( 2)
Creature — Zombie
(2/2)
Tap three untapped creatures you control: Each opponent loses 1 life.
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Siegebreaker Giant
   ( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)  : Target creature can't block this turn.
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Siegecraft
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
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Siege-Gang Commander
   ( 5)
Creature — Goblin
(2/2)
When this creature enters, create three 1/1 red Goblin creature tokens.  , Sacrifice a Goblin: This creature deals 2 damage to any target.
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Siege-Gang Lieutenant
  ( 4)
Creature — Goblin
(2/2)
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. , Sacrifice a Goblin: This creature deals 1 damage to any target.
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Siegehorn Ceratops
  ( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Sierra, Nuka's Biggest Fan
  ( 4)
Legendary Creature — Human Citizen
(3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
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Sift
  ( 4)
Sorcery
Draw three cards, then discard a card.
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Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Sifter of Skulls
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ( represents colorless mana.)
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Sigarda, Champion of Light
    ( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda, Font of Blessings
   ( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sigarda, Heron's Grace
   ( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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