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Siren of the Fanged Coast
   ( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
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Siren of the Silent Song
   ( 3)
Creature — Zombie Siren
(2/1)
Flying Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
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Siren Reaver
  ( 4)
Creature — Siren Pirate
(3/2)
Raid — This spell costs less to cast if you attacked this turn. Flying
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Siren Song Lyre
 ( 2)
Artifact — Equipment
Equipped creature has " , : Tap target creature." Equip 
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Siren Stormtamer
 ( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
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Siren's Call
 ( 1)
Instant
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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Siren's Ruse
  ( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
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Sirocco
  ( 2)
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
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Sisay's Ingenuity
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has " : Target creature becomes the color of your choice until end of turn."
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Sister Hospitaller
   ( 6)
Creature — Human Cleric
(3/2)
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Sister of Silence
  ( 5)
Creature — Human Knight
(3/3)
Flash Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
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Sister Repentia
   ( 5)
Creature — Human Warrior
(5/1)
Martyrdom — When this creature dies, you gain 2 life and draw two cards. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Sisterhood of Karn
  ( 2)
Creature — Cleric
(0/0)
This creature enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.
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Sivitri, Dragon Master
   ( 4)
Legendary Planeswalker — Sivitri
(4)
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. −3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. −7: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
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Sivriss, Nightmare Speaker
  ( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
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Sivvi's Ruse
   ( 4)
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.
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Sivvi's Valor
  ( 3)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
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Six
  ( 3)
Legendary Creature — Treefolk
(2/4)
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Six-Sided Die
  ( 3)
Instant
Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
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Sixth Sense
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
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Six-y Beast
  ( 4)
Creature — Beast
(0/0)
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
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Sizzle
  ( 3)
Sorcery
Sizzle deals 3 damage to each opponent.
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Sizzling Barrage
  ( 2)
Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
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Sizzling Soloist
  ( 4)
Creature — Human Citizen
(3/2)
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
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Skaab Goliath
  ( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
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Skaab Ruinator
   ( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
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Skaab Wrangler
  ( 2)
Creature — Human Wizard
(2/1)
Tap three untapped creatures you control: Tap target creature.
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Skalla Wolf
   ( 5)
Creature — Wolf Spirit
(3/3)
When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skanos Dragonheart
  ( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skarrg Goliath
   ( 8)
Creature — Beast
(9/9)
Trample Bloodrush —   , Discard this card: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying   : Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Skarrgan Hellkite
   ( 5)
Creature — Dragon
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying  : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
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Skarrgan Pit-Skulk
 ( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
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Skarrgan Skybreaker
    ( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) , Sacrifice this creature: It deals damage equal to its power to any target.
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Skatewing Spy
  ( 4)
Creature — Vedalken Rogue Mutant
(2/3)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
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Skeletal Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)  : Regenerate this creature.
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Skeletal Grimace
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has " : Regenerate this creature."
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Skeletal Kathari
  ( 5)
Creature — Bird Skeleton
(3/2)
Flying , Sacrifice a creature: Regenerate this creature.
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Skeletal Scrying
  ( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Skeletal Swarming
   ( 5)
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
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Skeletal Vampire
   ( 6)
Creature — Vampire Skeleton
(3/3)
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying.   , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate this creature.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When this creature enters, it deals 1 damage to any target.
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Skeleton Crew
  ( 4)
Creature — Skeleton Pirate
(3/3)
Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)  : Return this card from your graveyard to the battlefield tapped.
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Skeleton Key
 ( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip 
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Skeleton Scavengers
  ( 3)
Creature — Skeleton
(0/0)
This creature enters with a +1/+1 counter on it. Pay for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
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Skeleton Ship
   ( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skeletonize
  ( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with " : Regenerate this token."
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Skemfar Avenger
  ( 2)
Creature — Elf Berserker
(3/1)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
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Skemfar Shadowsage
  ( 4)
Creature — Elf Cleric
(2/5)
When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Skewer Slinger
  ( 2)
Creature — Dwarf Knight
(1/3)
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
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Skewer the Critics
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
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Skill Borrower
  ( 3)
Artifact Creature — Human Wizard
(1/3)
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
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Skilled Animator
  ( 3)
Creature — Human Artificer
(1/3)
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
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Skillful Lunge
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
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Skin Invasion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return this card to the battlefield transformed under your control.
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Skinbrand Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard this card: Target attacking creature gets +2/+1 until end of turn.
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Skinrender
   ( 4)
Creature — Phyrexian Zombie
(3/3)
When this creature enters, put three -1/-1 counters on target creature.
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Skinshifter
  ( 2)
Creature — Human Shaman
(1/1)
: Choose one. Activate only once each turn.
• Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
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Skinwing
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip 
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Skirge Familiar
  ( 5)
Creature — Phyrexian Imp
(3/2)
Flying Discard a card: Add .
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Skirk Alarmist
  ( 2)
Creature — Human Wizard
(1/2)
Haste : Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
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Skirk Commando
   ( 3)
Creature — Goblin
(2/1)
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skirk Drill Sergeant
  ( 2)
Creature — Goblin
(2/1)
Whenever this creature or another Goblin dies, you may pay  . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Skirk Fire Marshal
   ( 5)
Creature — Goblin
(2/2)
Protection from red Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
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Skirk Marauder
  ( 2)
Creature — Goblin
(2/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to any target.
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Skirk Outrider
  ( 4)
Creature — Goblin
(2/2)
As long as you control a Beast, this creature gets +2/+2 and has trample.
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Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
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Skirk Shaman
   ( 3)
Creature — Goblin Shaman
(2/2)
This creature can't be blocked except by artifact creatures and/or red creatures.
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Skirk Volcanist
  ( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Skirmish Rhino
   ( 3)
Creature — Rhino
(3/4)
Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
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Skirsdag High Priest
  ( 2)
Creature — Human Cleric
(1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
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Skirsdag Supplicant
  ( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx gains haste until end of turn.
 : Regenerate Skithiryx.
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Skitter Eel
  ( 4)
Creature — Fish Crab
(3/3)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Skitter of Lizards
 ( 1)
Creature — Lizard
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skittering Cicada
 ( 3)
Creature — Insect
(2/2)
Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
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Skittering Crustacean
  ( 3)
Creature — Crab
(2/3)
 : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Skittering Horror
  ( 3)
Creature — Phyrexian Horror
(4/3)
When you cast a creature spell, sacrifice this creature.
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Skittering Invasion
 ( 7)
Kindred Sorcery — Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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