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Skittering Precursor
  ( 3)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) Menace Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Skittering Skirge
  ( 2)
Creature — Phyrexian Imp
(3/2)
Flying When you cast a creature spell, sacrifice this creature.
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Skittering Surveyor
 ( 3)
Artifact Creature — Construct
(1/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Skitterskin
  ( 4)
Creature — Eldrazi Drone
(4/3)
Devoid (This card has no color.) This creature can't block.  : Regenerate this creature. Activate only if you control another colorless creature.
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Skittish Kavu
  ( 2)
Creature — Kavu
(1/1)
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
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Skittish Valesk
  ( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skizzik
  ( 4)
Creature — Elemental
(5/3)
Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
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Skizzik Surger
   ( 6)
Creature — Elemental
(6/4)
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Skoa, Embermage
   ( 6)
Legendary Creature — Goblin Wizard
(4/4)
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
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Skola Grovedancer
  ( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.  : Mill a card. (Put the top card of your library into your graveyard.)
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Skophos Maze-Warden
  ( 4)
Creature — Minotaur Warrior
(3/4)
: This creature gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
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Skophos Reaver
  ( 3)
Creature — Minotaur Warrior
(2/3)
During your turn, this creature gets +2/+0. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Skophos Warleader
  ( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Skorpekh Destroyer
   ( 4)
Artifact Creature — Necron
(4/2)
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
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Skorpekh Lord
  ( 3)
Artifact Creature — Necron Noble
(3/2)
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Skred
 ( 1)
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
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Skrelv, Defector Mite
 ( 1)
Legendary Artifact Creature — Phyrexian Mite
(1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. , : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
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Skrelv's Hive
  ( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
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Skulduggery
 ( 1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
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Skulking Fugitive
  ( 3)
Creature — Horror Mercenary
(3/4)
When this creature becomes the target of a spell or ability, sacrifice it.
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Skulking Ghost
  ( 2)
Creature — Spirit
(2/1)
Flying When this creature becomes the target of a spell or ability, sacrifice it.
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Skulking Killer
  ( 4)
Creature — Vampire Assassin
(4/2)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
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Skulking Knight
  ( 3)
Creature — Zombie Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature becomes the target of a spell or ability, sacrifice it.
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Skull Catapult
 ( 4)
Artifact
, , Sacrifice a creature: This artifact deals 2 damage to any target.
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Skull Collector
   ( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.  : Regenerate this creature.
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Skull Fracture
 ( 1)
Sorcery
Target player discards a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Skull of Orm
 ( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Skull Raid
  ( 4)
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Skull Rend
   ( 5)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
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Skull Saucer
   ( 6)
Creature — Zombie Head
(4/1)
Flying When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.
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Skull Skaab
  ( 2)
Creature — Zombie
(2/2)
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
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Skull Storm
   ( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
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Skullbriar, the Walking Grave
  ( 2)
Legendary Creature — Zombie Elemental
(1/1)
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullcage
 ( 4)
Artifact
At the beginning of each opponent's upkeep, this artifact deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
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Skullcap Snail
  ( 2)
Creature — Fungus Snail
(1/1)
When this creature enters, target opponent exiles a card from their hand.
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Skullclamp
 ( 1)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip 
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Skullcrack
  ( 2)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
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Skullknocker Ogre
  ( 4)
Creature — Ogre
(4/3)
Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
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Skullmane Baku
   ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. , , Remove X ki counters from this creature: Target creature gets -X/-X until end of turn.
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Skullmulcher
  ( 5)
Creature — Elemental
(3/3)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
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Skullport Merchant
  ( 3)
Creature — Dwarf Citizen
(1/4)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")  , Sacrifice another creature or a Treasure: Draw a card.
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Skullscorch
  ( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
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Skullslither Worm
  ( 4)
Creature — Worm
(3/3)
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
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Skullsnap Nuisance
  ( 2)
Creature — Insect Skeleton
(1/4)
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Skullsnatcher
  ( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Skulltap
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Skullwinder
  ( 3)
Creature — Snake
(1/3)
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
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Sky Crier
  ( 2)
Creature — Bird Citizen
(1/1)
Flying, lifelink  : You and target opponent each draw a card.
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Sky Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Sky Hussar
   ( 5)
Creature — Human Knight
(4/3)
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
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Sky Scourer
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
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Sky Skiff
 ( 2)
Artifact — Vehicle
(2/3)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sky Swallower
   ( 5)
Creature — Leviathan
(8/8)
Flying When this creature enters, target opponent gains control of all other permanents you control.
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Sky Tether
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
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Sky Theater Strix
  ( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
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Sky Weaver
  ( 2)
Creature — Metathran Wizard
(2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Skybeast Tracker
  ( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Skybind
   ( 5)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Skyblade's Boon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.  : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
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Sky-Blessed Samurai
  ( 7)
Enchantment Creature — Human Samurai
(4/4)
Affinity for enchantments (This spell costs less to cast for each enchantment you control.) Flying
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Skyblinder Staff
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Skyboon Evangelist
  ( 5)
Creature — Bird Advisor
(3/3)
Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Skybox Ferry
 ( 5)
Artifact — Vehicle
(4/4)
Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Skycat Sovereign
  ( 2)
Creature — Elemental Cat
(1/1)
Flying This creature gets +1/+1 for each other creature you control with flying.   : Create a 1/1 white Cat Bird creature token with flying.
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Skyclave Apparition
   ( 3)
Creature — Kor Spirit
(2/2)
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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Skyclave Cleric
  ( 2)
Creature — Kor Cleric
(1/3)
When this creature enters, you gain 2 life.
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Skyclave Geopede
  ( 3)
Creature — Insect
(3/1)
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Skyclave Invader
( 0)
Creature — Phyrexian Merfolk Scout
(2/4)
Flying When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
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Skyclave Pick-Axe
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Skyclave Plunder
  ( 5)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Skyclave Relic
 ( 3)
Artifact
Kicker  Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. : Add one mana of any color.
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Skyclave Sentinel
 ( 3)
Artifact Creature — Gargoyle
(2/3)
Kicker (You may pay an additional as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Skyclave Shade
  ( 2)
Creature — Shade
(3/1)
Kicker   This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
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Skyclave Shadowcat
  ( 4)
Creature — Cat Horror
(3/3)
 , Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Skyclave Squid
  ( 2)
Creature — Squid
(3/2)
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
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Skyclaw Thrash
   ( 5)
Artifact Creature — Lizard Warrior
(4/4)
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
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Skycrash
  ( 2)
Instant
Destroy target artifact. Cycling ( , Discard this card: Draw a card.)
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Sky-Eel School
   ( 5)
Creature — Fish
(3/3)
Flying When this creature enters, draw a card, then discard a card.
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Skyfire Kirin
   ( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
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Skyfire Phoenix
   ( 4)
Creature — Phoenix
(3/3)
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
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Skyfisher Spider
   ( 4)
Creature — Spider
(3/3)
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this creature from your graveyard.
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Skygames
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains flying until end of turn. Activate only as a sorcery."
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Skyhunter Cub
  ( 3)
Creature — Cat Knight
(2/2)
As long as this creature is equipped, it gets +1/+1 and has flying.
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Skyhunter Patrol
   ( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
  ( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skyhunter Strike Force
  ( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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