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Slaying Fire
  ( 3)
Instant
Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
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Slaying Mantis
   ( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.
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Sleek Schooner
 ( 3)
Artifact — Vehicle
(4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sleep
   ( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Sleep of the Dead
 ( 1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sleep Paralysis
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sleep with the Fishes
   ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
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Sleep-Cursed Faerie
 ( 1)
Creature — Faerie Wizard
(3/3)
Flying, ward  This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)  : Untap this creature.
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Sleeper Agent
 ( 1)
Creature — Phyrexian Minion
(3/3)
When this creature enters, target opponent gains control of it. At the beginning of your upkeep, this creature deals 2 damage to you.
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Sleeper Dart
 ( 2)
Artifact
When this artifact enters, draw a card. , Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
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Sleeper's Guile
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Sleeper's Robe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Sleeping Potion
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
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Sleight of Hand
 ( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sleight of Mind
 ( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. <I>(For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)</I>
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Slice and Dice
   ( 6)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
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Slice from the Shadows
  ( 1)
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
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Slice in Twain
   ( 4)
Instant
Destroy target artifact or enchantment. Draw a card.
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Slicer, Hired Muscle
  ( 5)
Legendary Artifact Creature — Robot
(3/4)
More Than Meets the Eye  (You may cast this card converted for  .) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
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Slick Imitator
  ( 2)
Creature — Ooze
(1/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Slick Sequence
  ( 2)
Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
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Slickshot Show-Off
  ( 2)
Creature — Bird Wizard
(1/2)
Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Slickshot Vault-Buster
  ( 3)
Creature — Human Rogue
(1/4)
Vigilance This creature gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Slight Malfunction
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
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Slime Against Humanity
  ( 3)
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
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Slime Molding
  ( 1)
Sorcery
Create an X/X green Ooze creature token.
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Slimebind
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
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Slimefoot, the Stowaway
   ( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slimefoot's Survey
  ( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Underwater Tunnel // Slimy Aquarium (Slimy Aquarium)
  ( 4)
Enchantment — Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slimy Dualleech
  ( 4)
Creature — Leech
(2/4)
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
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Slimy Kavu
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Swamp until end of turn.
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Slimy Piper
  ( 2)
Creature — Fungus Bard
(2/1)
Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.)
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Slingbow Trap
  ( 4)
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature with flying.
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Sling-Gang Lieutenant
  ( 4)
Creature — Goblin
(1/1)
When this creature enters, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
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Slingshot Goblin
  ( 3)
Creature — Goblin
(2/2)
, : This creature deals 2 damage to target blue creature.
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Slinking Giant
   ( 4)
Creature — Giant Rogue
(4/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature blocks or becomes blocked, it gets -3/-0 until end of turn.
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Slinking Serpent
   ( 4)
Creature — Serpent
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Slinking Skirge
  ( 4)
Creature — Phyrexian Imp
(2/1)
Flying , Sacrifice this creature: Draw a card.
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Slinza, the Spiked Stampede
  ( 5)
Legendary Creature — Beast
(5/5)
Beast spells you cast cost less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay  . When you do, Slinza fights target creature you don't control.
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Slip On the Ring
  ( 2)
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
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Slip Out the Back
 ( 1)
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Slip Through Space
 ( 1)
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
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Slippery Bogbonder
  ( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slippery Bogle
 ( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slippery Karst
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Slippery Scoundrel
  ( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
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Slipstream Serpent
  ( 8)
Creature — Serpent
(6/6)
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Slith Ascendant
   ( 3)
Creature — Slith
(1/1)
Flying Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slith Bloodletter
  ( 2)
Creature — Slith
(1/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.  : Regenerate this creature.
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Slith Firewalker
  ( 2)
Creature — Slith
(1/1)
Haste Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slith Predator
  ( 2)
Creature — Slith
(1/1)
Trample Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slith Strider
   ( 3)
Creature — Slith
(1/1)
Whenever this creature becomes blocked, draw a card. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slither Blade
 ( 1)
Creature — Snake Rogue
(1/2)
This creature can't be blocked.
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Slitherhead
 ( 1)
Creature — Plant Zombie
(1/1)
Scavenge ( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
 ( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
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Slithermuse
   ( 4)
Creature — Elemental
(3/3)
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Slitherwisp
   ( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Slithery Stalker
   ( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sliver of Hope (playtest)
  ( 4)
Creature — — Sliver
(3/3)
Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)
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Sliversmith
 ( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
  ( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Slogurk, the Overslime
   ( 3)
Legendary Creature — Ooze
(3/3)
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
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Sloppity Bilepiper
  ( 4)
Creature — Demon
(3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Slow Motion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Sludge Crawler
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : This creature gets +1/+1 until end of turn.
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Sludge Monster
   ( 5)
Creature — Horror
(5/5)
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Sludge Titan
   ( 6)
Creature — Zombie Giant
(6/6)
Trample Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
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Sluggishness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Slum Reaper
  ( 4)
Creature — Horror
(4/2)
When this creature enters, each player sacrifices a creature of their choice.
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Slumbering Cerberus
  ( 2)
Creature — Dog
(4/2)
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
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Slumbering Keepguard
 ( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1.  : This creature gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
 ( 3)
Artifact
, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Slurrk, All-Ingesting
  ( 6)
Legendary Creature — Ooze
(0/0)
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Sly Instigator
  ( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Sly Requisitioner
  ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Sly Spy (Sly Spy (a))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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