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Sly Spy (Sly Spy (c))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
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Sly Spy (Sly Spy (f))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Smallpox
  ( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
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Smart Ass
  ( 3)
Creature — Donkey Wizard
(2{1/2}/1)
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
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Smash
  ( 3)
Instant
Destroy target artifact. Draw a card.
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Smash to Dust
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
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Smash to Smithereens
  ( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Smashing Success
  ( 4)
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Sméagol, Helpful Guide
   ( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Smell Fear
  ( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
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Smelt//Herd//Saw (playtest)
 ( 1)
Instant
Destroy target artifact. // Herd   Sorcery Create three 2/2 green Elk creature tokens. // Saw   Sorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
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Smelted Chargebug
  ( 2)
Artifact Creature — Insect
(1/3)
Menace When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
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Smelting Vat
 ( 4)
Artifact
, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Smelt-Ward Gatekeepers
  ( 4)
Creature — Human Warrior
(2/4)
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Ignus
  ( 2)
Creature — Elemental
(2/1)
 , Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smile at Death
   ( 5)
Enchantment
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
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Smirking Spelljacker
  ( 5)
Creature — Djinn Wizard Rogue
(3/3)
Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
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Smite
 ( 1)
Instant
Destroy target blocked creature.
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Smite the Deathless
  ( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smiting Helix
  ( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Smog Elemental
   ( 6)
Creature — Elemental
(3/3)
Flying Creatures with flying your opponents control get -1/-1.
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Smogsteed Rider
   ( 4)
Creature — Human Wizard
(2/2)
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Smoke
  ( 2)
Enchantment
Players can't untap more than one creature during their untap steps.
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Smoke Bomb
 ( 3)
Artifact
Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
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Smoke Shroud
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Smoke Spirits' Aid
  ( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Smoke Teller
  ( 2)
Creature — Human Shaman
(2/2)
 : Look at target face-down creature.
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Smokebraider
  ( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Smokespew Invoker
  ( 3)
Creature — Zombie Mutant
(3/1)
 : Target creature gets -3/-3 until end of turn.
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Smokestack
 ( 4)
Artifact
At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
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Smoky Lounge // Misty Salon (Smoky Lounge)
  ( 3)
Enchantment — Room
At the beginning of your first main phase, add  . Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Smolder Initiate
 ( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Smoldering Efreet
  ( 2)
Creature — Efreet Monk
(2/2)
When this creature dies, it deals 2 damage to you.
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Smoldering Egg
  ( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
This land enters tapped. When this land enters, target creature can't block this turn. : Add .
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Smoldering Stagecoach
  ( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smoldering Tar
   ( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
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Smoldering Werewolf
   ( 4)
Creature — Werewolf Horror
(3/2)
When this creature enters, it deals 1 damage to each of up to two target creatures.   : Transform this creature.
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Smother
  ( 2)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
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Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Smothering Tithe
  ( 4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Smuggler Captain
  ( 4)
Creature — Human Pirate
(2/2)
Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Buggy
 ( 4)
Artifact — Vehicle
(5/5)
Hideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand. Crew 2
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Smuggler's Copter
 ( 2)
Artifact — Vehicle
(3/3)
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Smuggler's Share
  ( 3)
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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Smuggler's Surprise
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. +  — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Snag
  ( 4)
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
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Snake Basket
 ( 4)
Artifact
, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
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Snake Cult Initiation
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
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Snake Pit
  ( 4)
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
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Snake Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Snakeform
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snakeskin Veil
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Snap
  ( 2)
Instant
Return target creature to its owner's hand. Untap up to two lands.
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Snap Judgment (playtest)
  ( 5)
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling 
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Snapback
  ( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
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Snapcaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapping Creeper
  ( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.
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Snapping Drake
  ( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Snapping Gnarlid
  ( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Snapping Sailback
  ( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snapsail Glider
 ( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — This creature has flying as long as you control three or more artifacts.
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Snare Tactician
  ( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Snare the Skies
 ( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Snaremaster Sprite
 ( 1)
Creature — Faerie Wizard
(1/1)
Flying When this creature enters, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Snarespinner
  ( 2)
Creature — Spider
(1/3)
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
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Snarling Gorehound
 ( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Snarling Warg
  ( 4)
Creature — Wolf
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
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Snarling Wolf
 ( 1)
Creature — Wolf
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Snazzy Aether Homunculus
( 0)
Stickers
2 — : Target creature gains all creature types until end of turn. 3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2 — 2/4 5 — 8/7
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Sneak Attack
  ( 4)
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Sneaking Guide
 ( 1)
Creature — Goblin Rogue
(1/1)
, : Target creature with power 2 or less can't be blocked this turn.
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Sneaky Homunculus
  ( 2)
Creature — Homunculus Illusion
(1/1)
This creature can't block or be blocked by creatures with power 2 or greater.
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Sneaky Snacker
  ( 2)
Creature — Faerie Rogue
(2/1)
Flying When you draw your third card in a turn, return this card from your graveyard to the battlefield tapped.
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Snickering Squirrel
 ( 1)
Creature — Squirrel Advisor
(1/1)
You may tap this creature to increase the result of a die any player rolled by 1.
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Snooping Newsie
  ( 2)
Creature — Human Rogue
(2/2)
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, this creature gets +1/+1 and has lifelink.
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Snorting Gahr
   ( 4)
Creature — Rhino Beast
(3/3)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Snow Day
   ( 6)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
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Snow Devil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
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Snow Fortress
 ( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
: This creature deals 1 damage to target creature without flying that's attacking you.
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Snow Hound
  ( 3)
Creature — Dog
(1/1)
, : Return this creature and target green or blue creature you control to their owner's hand.
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Snowblind
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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Snowborn Simulacra
   ( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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