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Snowmelt Stag
  ( 4)
Creature — Elemental Elk
(2/5)
Vigilance During your turn, this creature has base power and toughness 5/2.   : This creature can't be blocked this turn.
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Snubhorn Sentry
 ( 1)
Creature — Dinosaur
(0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
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Snuff Out
  ( 4)
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
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So Shiny
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.
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So Tiny
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Soar
  ( 2)
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
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Soaring Hope
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature has flying. : Put this Aura on top of its owner's library.
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Soaring Lightbringer
  ( 5)
Enchantment Creature — Bird Glimmer
(4/5)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
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Soaring Sandwing
   ( 6)
Creature — Dinosaur
(3/5)
Flying When this creature enters, you gain 3 life. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Soaring Seacliff
( 0)
Land
This land enters tapped. When this land enters, target creature gains flying until end of turn. : Add .
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Soaring Show-Off
  ( 3)
Creature — Bird Warrior
(2/2)
Flying When this creature enters, each player draws a card.
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Soaring Thought-Thief
  ( 2)
Creature — Human Rogue
(1/3)
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
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Social Climber
  ( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Socketed Sprocketer
 ( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.
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Soilshaper
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
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Sojourner's Companion
 ( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling ( , Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Sokenzan Bruiser
  ( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Sokenzan Renegade
  ( 3)
Creature — Ogre Samurai Mercenary
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
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Sokenzan Smelter
  ( 2)
Creature — Goblin Artificer
(2/2)
At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
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Sokenzan Spellblade
  ( 5)
Creature — Ogre Samurai Shaman
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  : This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
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Sokrates, Athenian Teacher
   ( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
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Sol Grail
 ( 3)
Artifact
As this artifact enters, choose a color. : Add one mana of the chosen color.
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Solar Blaze
   ( 4)
Sorcery
Each creature deals damage to itself equal to its power.
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Solar Tide
   ( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
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Solarion
 ( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on this creature.
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Soldevi Adnate
  ( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
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Soldevi Digger
 ( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
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Soldevi Golem
 ( 4)
Artifact Creature — Golem
(5/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
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Soldevi Heretic
  ( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldevi Sage
  ( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
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Soldevi Sentry
 ( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
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Soldevi Simulacrum
 ( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature gets +1/+0 until end of turn.
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Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever this creature becomes tapped, target opponent gains 2 life. : Regenerate this creature.
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Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Soldier of the Grey Host
  ( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
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Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Soldier Replica
 ( 3)
Artifact Creature — Soldier
(1/3)
 , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Soldiers of the Watch
  ( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Solemn Offering
  ( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Solemn Recruit
   ( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
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Solemn Simulacrum
 ( 4)
Artifact Creature — Golem
(2/2)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
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Solemnity
  ( 3)
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
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Solfatara
  ( 3)
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
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Solid Footing
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Solidarity
  ( 4)
Instant
Creatures you control get +0/+5 until end of turn.
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Solidarity of Heroes
  ( 2)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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Solitary Camel
  ( 3)
Creature — Camel
(3/2)
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
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Solitary Confinement
  ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
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Solitary Hunter
  ( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Solitary Sanctuary
  ( 3)
Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Soliton
 ( 5)
Artifact Creature — Construct
(3/4)
: Untap this creature.
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Solitude
   ( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Sol'kanar the Swamp King
    ( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
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Sol'kanar the Tainted
    ( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
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Soltari Champion
  ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Crusader
  ( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)  : This creature gets +1/+0 until end of turn.
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Soltari Emissary
  ( 2)
Creature — Soltari Soldier
(2/1)
: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Guerrillas
   ( 4)
Creature — Soltari Soldier
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
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Soltari Lancer
  ( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
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Soltari Monk
  ( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Priest
  ( 2)
Creature — Soltari Cleric
(2/1)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Trooper
  ( 2)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
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Soltari Visionary
   ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
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Solve the Equation
  ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Somber Hoverguard
  ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Beastmaster
  ( 7)
Creature — Human Ranger
(1/1)
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Somberwald Dryad
  ( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
  ( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When this creature enters, you may have it fight target creature you don't control.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Somnomancer
  ( 2)
Creature — Kithkin Wizard
(2/1)
When this creature enters, you may tap target creature.
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Somnophore
   ( 4)
Creature — Illusion
(2/2)
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
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Sonar Strike
  ( 2)
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
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