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Bloodcrazed Hoplite
  ( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Neonate
  ( 2)
Creature — Vampire
(2/1)
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
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Bloodcrazed Socialite
  ( 4)
Creature — Vampire
(3/3)
Menace When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Bloodcrusher of Khorne
  ( 4)
Creature — Demon Knight
(3/3)
Trample Devastating Charge — Other creatures you control have trample.
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Bloodcurdler
  ( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Blood-Cursed Knight
   ( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodfeather Phoenix
  ( 2)
Creature — Phoenix
(2/2)
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfell Caves
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice this creature: It deals 6 damage to each creature and each player.
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Bloodfire Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: It deals 1 damage to each creature without flying.
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Bloodfire Enforcers
  ( 4)
Creature — Human Monk
(5/2)
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Bloodfire Expert
  ( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodfire Infusion
  ( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice this creature: It deals 2 damage to each creature.
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Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on this creature.
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip 
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Bloodfray Giant
   ( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodghast
  ( 2)
Creature — Vampire Spirit
(2/1)
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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Bloodgift Demon
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
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Bloodhall Ooze
 ( 1)
Creature — Ooze
(1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature.
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Bloodhall Priest
   ( 4)
Creature — Vampire Cleric
(4/4)
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhaze Wolverine
  ( 2)
Creature — Wolverine
(2/1)
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
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Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When this creature enters, target player loses 2 life and you gain 2 life.
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Bloodhusk Ritualist
  ( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
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Bloodied Ghost
   ( 3)
Creature — Spirit
(3/3)
Flying This creature enters with a -1/-1 counter on it.
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Bloodletter
  ( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
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Bloodletter of Aclazotz
    ( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Culling
   ( 3)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Pretender
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodlust Inciter
 ( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Bloodmad Vampire
  ( 3)
Creature — Vampire Berserker
(4/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
  ( 3)
Creature — Vampire
(3/1)
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrage Alpha
  ( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When this creature enters, discard a card.
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Bloodrage Vampire
  ( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodrite Invoker
  ( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
This creature attacks each combat if able.
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Bloodroot Apothecary
  ( 3)
Creature — Squirrel Druid
(3/3)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
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Bloodscale Prowler
  ( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodscent
  ( 4)
Instant
All creatures able to block target creature this turn do so.
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Bloodshed Fever
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Bloodshot Cyclops
  ( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
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Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: This creature deals 4 damage to target creature. Activate only if this creature's power is 4 or greater.
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Bloodsky Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsoaked Altar
   ( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
This creature can't block. Raid —  : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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Bloodsoaked Insight
   ( 7)
Sorcery
This spell costs less to cast for each 1 life your opponents have lost this turn. Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
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Bloodspore Thrinax
   ( 4)
Creature — Lizard
(2/2)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bloodstoke Howler
  ( 6)
Creature — Beast
(3/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodstone Goblin
  ( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.  , Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
  ( 4)
Creature — Vampire Soldier
(3/3)
 , Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Steward
   ( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
 ( 1)
Artifact
, , Sacrifice this artifact: Target creature gets -5/-5 until end of turn.
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Bloodthirster
  ( 6)
Creature — Demon
(6/6)
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
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Bloodthirsty Adversary
  ( 2)
Creature — Vampire
(2/2)
Haste When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
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Bloodthirsty Aerialist
   ( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on this creature.
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Bloodthirsty Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
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Bloodthirsty Conqueror
   ( 5)
Creature — Vampire Knight
(5/5)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Bloodthirsty Ogre
  ( 3)
Creature — Ogre Warrior Shaman
(3/1)
: Put a devotion counter on this creature.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
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Bloodthorn Flail
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Bloodthorn Taunter
  ( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bloodthrone Vampire
  ( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Bloodtithe Collector
  ( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
  ( 2)
Creature — Vampire
(3/2)
When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") , Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Blood-Toll Harpy
  ( 3)
Creature — Harpy
(2/1)
Flying When this creature enters, each player loses 1 life.
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Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodvial Purveyor
   ( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Bloodwater Entity
   ( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloody Betrayal
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Bloom Hulk
  ( 4)
Creature — Plant Elemental
(4/4)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Bloom Tender
  ( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Blooming Blast
  ( 2)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with " , Sacrifice this token: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
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Blooming Marsh
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Bloomvine Regent
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever this creature or another Dragon you control enters, you gain 3 life.
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Bloomwielder Dryads
( 0)
Creature — Dryad
(3/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, put a +1/+1 counter on target creature you control.
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Blorbian Buddy
 ( 1)
Creature — Alien Guest
(1/1)
Trample , : You get (a ticket counter).
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Blossom Prancer
   ( 5)
Creature — Spirit
(4/4)
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Blossoming Bogbeast
  ( 5)
Creature — Beast
(3/3)
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
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Blossoming Calm
 ( 1)
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Blossoming Defense
 ( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Sands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Blossoming Tortoise
   ( 4)
Creature — Turtle
(3/3)
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.
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Blossoming Wreath
 ( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Blot Out
  ( 3)
Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
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