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Blot Out the Sky
   ( 2)
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
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Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Blowfly Infestation
  ( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Bludgeon Brawl
  ( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
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Blue Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
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Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Ribbon
 ( 1)
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip 
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Blue Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
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Blue Sun's Twilight
   ( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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Blue Sun's Zenith
    ( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Blue Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.
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Blue, Loyal Raptor
   ( 4)
Legendary Creature — Dinosaur
(5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
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Blunt the Assault
  ( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
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Blur
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Blur of Blades
  ( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
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Blurred Mongoose
  ( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
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Blurry Beeble
 ( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
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Blurry Visionary (playtest)
  ( 4)
Creature — — Human Wizard
(3/2)
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
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Blustersquall
 ( 1)
Instant
Tap target creature you don't control. Overload  (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Boa Constrictor
  ( 5)
Creature — Snake
(3/3)
: This creature gets +3/+3 until end of turn.
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarded Window
 ( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Boareskyr Tollkeeper
  ( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Body Count
  ( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature card in a graveyard.
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Body Dropper
  ( 2)
Creature — Devil Warrior
(2/2)
Whenever you sacrifice another creature, put a +1/+1 counter on this creature.  , Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Body Launderer
   ( 4)
Creature — Ogre Rogue
(3/3)
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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Body of Knowledge
   ( 5)
Creature — Avatar
(*/*)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
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Body Snatcher
   ( 4)
Creature — Phyrexian Minion
(2/2)
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
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Bog Badger
  ( 3)
Creature — Badger
(3/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Bog Down
  ( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Elemental
   ( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.
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Bog Glider
  ( 3)
Creature — Human Mercenary
(1/1)
Flying , Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Bog Gnarr
  ( 5)
Creature — Beast
(2/2)
Whenever a player casts a black spell, this creature gets +2/+2 until end of turn.
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Bog Hoodlums
  ( 6)
Creature — Goblin Warrior
(4/1)
This creature can't block. When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Naughty
   ( 5)
Creature — Faerie
(3/3)
Flying  , Sacrifice a Food: Target creature gets -3/-3 until end of turn.
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Rats
 ( 1)
Creature — Rat
(1/1)
This creature can't be blocked by Walls.
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Bog Serpent
  ( 6)
Creature — Serpent
(5/5)
This creature can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice this creature.
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Bog Smugglers
   ( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Witch
  ( 3)
Creature — Human Spellshaper
(1/1)
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Wreckage
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bogardan Firefiend
  ( 3)
Creature — Elemental Spirit
(2/1)
When this creature dies, it deals 2 damage to target creature.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
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Bogardan Lancer
  ( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Bogardan Phoenix
    ( 5)
Creature — Phoenix
(3/3)
Flying When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Bogardan Rager
  ( 6)
Creature — Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +4/+0 until end of turn.
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Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)  , Sacrifice this creature: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
 ( 1)
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Bog
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Forager
 ( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice this creature: Target player shuffles their library.
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Boggart Harbinger
  ( 3)
Creature — Goblin Shaman
(2/1)
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)  , Sacrifice this creature: Destroy target Treefolk or Forest.
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
  ( 3)
Kindred Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, this creature gets +1/+1 and has flying.
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Boggart Trawler
  ( 3)
Creature — Goblin
(3/1)
When this creature enters, exile target player's graveyard.
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Bog-Strider Ash
  ( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Boilerbilges Ripper
  ( 5)
Creature — Human Assassin
(4/4)
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
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Boiling Blood
  ( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Boing!
  ( 2)
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
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Bojuka Bog
( 0)
Land
This land enters tapped. When this land enters, exile target player's graveyard. : Add .
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Bola Slinger
  ( 4)
Creature — Cat Soldier
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls.
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Bola Warrior
  ( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Bolas's Citadel
    ( 6)
Legendary Artifact
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life.
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : This creature gets +2/+0 until end of turn.
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Bold Plagiarist
  ( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
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Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
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Bolshack Dragon (playtest)
  ( 6)
Creature — — Armored Dragon
(6/6)
Double <s>breaker</s> strike While attacking, this creature gets +1<s>000</s> power for each <s>fire</s> red card in your graveyard.
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Bolt Bend
  ( 4)
Instant
This spell costs less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
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Bolt Hound
  ( 3)
Creature — Elemental Dog
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Boltfire (playtest)
 ( 1)
Sorcery
Boltfire deals 2 damage to any target. Flashforward  (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
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