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Uktabi Efreet
   ( 4)
Creature — Efreet
(5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Uktabi Faerie
  ( 2)
Creature — Faerie
(1/1)
Flying  , Sacrifice this creature: Destroy target artifact.
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Uktabi Kong
    ( 8)
Creature — Ape
(8/8)
Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
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Uktabi Orangutan
  ( 3)
Creature — Ape
(2/2)
When this creature enters, destroy target artifact.
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Uktabi Wildcats
  ( 5)
Creature — Cat
(*/*)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate this creature.
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Ukud Cobra
  ( 4)
Creature — Snake
(2/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Ulamog, the Ceaseless Hunger
 ( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
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Ulamog, the Defiler
 ( 10)
Legendary Creature — Eldrazi
(7/7)
When you cast this spell, target opponent exiles the top half of their library, rounded up. Ward—Sacrifice two permanents. Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile. Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
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Ulamog, the Infinite Gyre
 ( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulamog's Crusher
 ( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
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Ulamog's Despoiler
 ( 6)
Creature — Eldrazi Processor
(5/5)
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
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Ulamog's Dreadsire
 ( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
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Ulamog's Nullifier
   ( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
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Ulamog's Reclaimer
  ( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
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Ulasht, the Hate Seed
   ( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
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Ulcerate
 ( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
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Ulder Ravengard, Marshal
   ( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
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Ulrich of the Krallenhorde
   ( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
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Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
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Ulrich's Kindred
  ( 3)
Creature — Wolf
(3/2)
Trample  : Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Ulvenwald Bear
  ( 3)
Creature — Bear
(2/2)
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
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Ulvenwald Behemoth
( 0)
Creature — Beast Horror
(8/8)
Trample, haste Other creatures you control get +1/+1 and have trample and haste.
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Ulvenwald Hydra
   ( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Ulvenwald Mysteries
  ( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Ulvenwald Mystics
   ( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Ulvenwald Observer
   ( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Ulvenwald Oddity
   ( 4)
Creature — Beast
(4/4)
Trample, haste   : Transform this creature.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Umara Entangler
  ( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Umara Mystic
   ( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
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Umara Raptor
  ( 3)
Creature — Bird Ally
(1/1)
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Umara Wizard
  ( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
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Umbilicus
 ( 4)
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
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Umbra Mystic
  ( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Umbra Stalker
    ( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Umbral Juke
  ( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.
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Umbris, Fear Manifest
   ( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
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Umezawa's Charm
  ( 2)
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
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Umezawa's Jitte
 ( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip 
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Umori, the Collector
   ( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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Unable to Scream
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unassuming Sage
  ( 2)
Creature — Human Peasant Wizard
(2/2)
When this creature enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unauthorized Exit
  ( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unblinking Bleb
  ( 4)
Creature — Illusion
(1/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Unblinking Observer
  ( 2)
Creature — Homunculus
(2/1)
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Unbounded Potential
  ( 2)
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine  (Choose both if you pay the entwine cost.)
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Unbreakable Bond
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unbreathing Horde
  ( 3)
Creature — Zombie
(0/0)
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbridled Growth
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Add one mana of any color." Sacrifice this Aura: Draw a card.
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Unburden
   ( 3)
Sorcery
Target player discards two cards. Cycling ( , Discard this card: Draw a card.)
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unburied Earthcarver
  ( 2)
Creature — Human Warrior
(2/2)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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Uncage the Menagerie
   ( 2)
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
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Uncaged Fury
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
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Uncanny Speed
  ( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
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Unchained Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
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Uncharted Haven
( 0)
Land
This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Uncharted Voyage
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unchecked Growth
  ( 3)
Instant — Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
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Uncivil Unrest
  ( 5)
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
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Unclaimed Territory
( 0)
Land
As this land enters, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to this creature by creatures.
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Uncomfortable Chill
  ( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Uncontrollable Anger
   ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Unconventional Tactics
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Uncovered Clues
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Unctus, Grand Metatect
   ( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Unctus's Retrofitter
  ( 3)
Creature — Phyrexian Artificer
(2/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Augur
  ( 2)
Creature — Zombie Wizard
(2/2)
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
  ( 2)
Creature — Zombie
(1/2)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Undead Executioner
  ( 4)
Creature — Zombie
(2/2)
When this creature dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
  ( 4)
Creature — Zombie
(3/2)
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
  ( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Sprinter
  ( 2)
Creature — Zombie
(2/2)
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
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Undead Warchief
   ( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Under the Skin
  ( 3)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
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Undercellar Myconid
  ( 3)
Creature — Fungus
(1/2)
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undercellar Sweep
  ( 5)
Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Undercity
( 0)
Dungeon — Undercity
You can't enter this dungeon unless you "venture into Undercity." Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Trap, Arena) Lost Well — Scry 2. (Arena, Stash) Trap — Target player loses 5 life. (Archives) Arena — Goad target creature. (Archives, Catacombs) Stash — Create a Treasure token. (Catacombs) Archives — Draw a card. (Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
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Undercity Eliminator
   ( 5)
Creature — Gorgon Assassin
(3/3)
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
  ( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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