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Undercity Necrolisk
  ( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Plague
   ( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Undercity Plunder
  ( 2)
Sorcery
Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Undercity Scavenger
  ( 4)
Creature — Ogre Warrior
(3/3)
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
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Undercity Scrounger
  ( 3)
Artifact Creature — Human Rogue
(1/4)
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Undercity Sewers
( 0)
Land — Island Swamp
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undercity Shade
  ( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : This creature gets +1/+1 until end of turn.
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Undercity Troll
  ( 2)
Creature — Troll
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Undercity Upheaval
   ( 3)
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
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Undercity Uprising
   ( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Undercity's Embrace
  ( 3)
Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
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Undercover Butler
  ( 3)
Creature — Human Rogue
(2/3)
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
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Undercover Operative
   ( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Underdark Beholder (playtest)
   ( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Underdark Explorer
  ( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.
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Underdome
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to pay Un-costs.
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Underfoot Underdogs
  ( 3)
Creature — Goblin Warrior
(1/2)
When this creature enters, create a 1/1 red Goblin creature token. , : Target creature you control with power 2 or less can't be blocked this turn.
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Underground Mortuary
( 0)
Land — Swamp Forest
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undergrowth
 ( 1)
Instant
As an additional cost to cast this spell, you may pay  . Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
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Undergrowth Champion
   ( 3)
Creature — Elemental
(2/2)
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Undergrowth Leopard
  ( 2)
Creature — Cat
(2/2)
Vigilance , Sacrifice this creature: Destroy target artifact or enchantment.
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Undergrowth Recon
   ( 3)
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
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Undergrowth Scavenger
  ( 4)
Creature — Fungus Horror
(0/0)
This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Undergrowth Stadium
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Underhanded Designs
  ( 2)
Enchantment
Whenever an artifact you control enters, you may pay . If you do, each opponent loses 1 life and you gain 1 life.  , Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
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Undermine
   ( 3)
Instant
Counter target spell. Its controller loses 3 life.
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Undermountain Adventurer
  ( 4)
Creature — Giant Warrior
(3/4)
Vigilance When this creature enters, you take the initiative. : Add  . If you've completed a dungeon, add six instead.
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Underrealm Lich
   ( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
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Undersea Invader
   ( 6)
Creature — Giant Rogue
(5/6)
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
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Undersimplify
  ( 2)
Instant
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
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Undertaker
  ( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Return target creature card from your graveyard to your hand.
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Undertow
  ( 3)
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Underwater Tunnel // Slimy Aquarium (Underwater Tunnel)
 ( 1)
Enchantment — Room
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Underworld Breach
  ( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
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Underworld Cerberus
   ( 5)
Creature — Dog
(6/6)
This creature can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Charger
  ( 3)
Creature — Nightmare Horse
(3/3)
This creature can't block. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
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Underworld Coinsmith
  ( 2)
Enchantment Creature — Human Cleric
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life.  , Pay 1 life: Each opponent loses 1 life.
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Underworld Dreams
   ( 3)
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
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Underworld Fires
  ( 2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Underworld Hermit
   ( 6)
Creature — Human Peasant
(3/3)
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Underworld Rage-Hound
  ( 2)
Creature — Elemental Dog
(3/1)
This creature attacks each combat if able. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
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Underworld Sentinel
   ( 5)
Creature — Skeleton Soldier
(4/5)
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
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Undo
   ( 3)
Sorcery
Return two target creatures to their owners' hands.
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Undying Beast
  ( 4)
Creature — Beast
(3/2)
When this creature dies, put it on top of its owner's library.
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Undying Evil
 ( 1)
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Flames
   ( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Undying Malice
 ( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Undying Rage
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Unearth
 ( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling ( , Discard this card: Draw a card.)
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Unearthly Blizzard
  ( 3)
Sorcery — Arcane
Up to three target creatures can't block this turn.
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Unending Whisper
 ( 1)
Sorcery
Draw a card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Unerring Sling
 ( 3)
Artifact
, , Tap an untapped creature you control: This artifact deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
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Unesh, Criosphinx Sovereign
   ( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unexpected Allies
  ( 2)
Sorcery
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
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Unexpected Conversion
  ( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Unexpected Fangs
  ( 2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
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Unexpected Results
   ( 4)
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Unexpected Windfall
   ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Unexpectedly Absent
   ( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
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Unexplained Absence
  ( 4)
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Unexplained Disappearance
  ( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Unexplained Vision
  ( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unfathomable Truths
  ( 5)
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Unfinished Business
   ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
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Unflinching Courage
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Unforge
  ( 3)
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
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Unforgiving One
  ( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unfortunate Accident
 ( 1)
Instant
Spree (Choose one or more additional costs.) +  — Destroy target creature. + — Create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Unglued Pea-Brained Dinosaur
( 0)
Stickers
2 — : Add . Spend this mana only to cast creature spells. 4 — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. 2 — 2/4 5 — 8/6
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Unhallowed Pact
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Unhinge
  ( 3)
Sorcery
Target player discards a card. Draw a card.
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Unhinged Beast Hunt
( 0)
Stickers
2 — : You gain 1 life. 4 — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. 2 — 4/1 3 — 2/6
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Unholy Annex // Ritual Chamber (Unholy Annex)
  ( 3)
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Unholy Citadel
( 0)
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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Unholy Heat
 ( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Unholy Hunger
   ( 5)
Instant
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
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Unholy Indenture
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
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Unholy Officiant
 ( 1)
Creature — Vampire Cleric
(1/2)
Vigilance  : Put a +1/+1 counter on this creature.
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Unholy Strength
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unicycle (playtest)
 ( 2)
Artifact — — Equipment Vehicle
(3/1)
First strike, haste Equipped creature has first strike and haste. Equip  Crew 1
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Unidentified Hovership
   ( 3)
Artifact — Vehicle
(2/2)
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1
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Unified Front
  ( 4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
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Unified Strike
 ( 1)
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
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Unified Will
  ( 2)
Instant
Counter target spell if you control more creatures than that spell's controller.
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Unifying Theory
  ( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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