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Uninvited Geist
  ( 3)
Creature — Spirit
(2/2)
Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, transform it.
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Unique Charmed Pants
( 0)
Stickers
2 — : Add one mana of any color. 3 — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. 2 — 5/1 4 — 4/8
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Unite the Coalition
      ( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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United Battlefront
  ( 4)
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Unity of Purpose
  ( 4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
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Universal Automaton
 ( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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Universal Solvent
 ( 1)
Artifact
, , Sacrifice this artifact: Destroy target permanent.
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Universal Surveillance
    ( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Unlawful Entry
  ( 2)
Instant
Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.
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Unleash Fury
  ( 2)
Instant
Double the power of target creature until end of turn.
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Unleash Shell
   ( 5)
Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
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Unleash the Inferno
    ( 4)
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
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Unlicensed Disintegration
   ( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unlicensed Hearse
 ( 2)
Artifact — Vehicle
(*/*)
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
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Unlikely Aid
  ( 2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Unlikely Alliance
  ( 2)
Enchantment
 : Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
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Unliving Psychopath
   ( 4)
Creature — Zombie Assassin
(0/4)
: This creature gets +1/-1 until end of turn.
, : Destroy target creature with power less than this creature's power.
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Unlucky Drop
  ( 4)
Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
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Unlucky Witness
 ( 1)
Creature — Human Citizen
(1/1)
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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Unmake the Graves
  ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
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Unmarked Grave
  ( 2)
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
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Unmask
  ( 4)
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Unmoored Ego
   ( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Endurance
 ( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Unnatural Hunger
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
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Unnatural Moonrise
  ( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Restoration
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unnatural Speed
 ( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Unnerve
  ( 4)
Sorcery
Each opponent discards two cards.
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Unnerving Grasp
  ( 3)
Sorcery
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unpredictable Cyclone
   ( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling ( , Discard this card: Draw a card.)
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Unquenchable Fury
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.
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Unquenchable Thirst
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Unquestioned Authority
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
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Unrooted Ancestor
  ( 3)
Creature — Spirit Cleric
(3/2)
Flash , Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Unruly Catapult
  ( 3)
Artifact Creature — Construct
(0/4)
Defender : This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
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Unruly Krasis
   ( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Unruly Mob
  ( 2)
Creature — Human
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Unscrupulous Agent
  ( 2)
Creature — Elf Detective
(1/1)
When this creature enters, target opponent exiles a card from their hand.
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Unscythe, Killer of Kings
    ( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip 
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Unseal the Necropolis
  ( 3)
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Unseen Walker
  ( 2)
Creature — Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)   : Target creature gains forestwalk until end of turn.
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Unsettled Mariner
  ( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Unsettling Twins
  ( 4)
Creature — Human
(2/2)
When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unshakable Tail
  ( 3)
Creature — Zombie Detective
(3/2)
When this creature enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") , Sacrifice a Clue: Return this card from your graveyard to your hand.
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Unsparing Boltcaster
  ( 3)
Creature — Ogre Wizard
(3/3)
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
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Unstable Frontier
( 0)
Land
: Add .
: Target land you control becomes the basic land type of your choice until end of turn.
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Unstable Mutation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unstable Robot Dragon
( 0)
Stickers
2 — : Switch this creature's power and toughness until end of turn. 4 — Whenever this creature attacks, it gets +5/+5 until end of turn. 2 — 3/2 3 — 2/7
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Unstable Shapeshifter
  ( 4)
Creature — Shapeshifter
(0/1)
Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.
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Unstoppable Ash
  ( 4)
Creature — Treefolk Warrior
(5/5)
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Unstoppable Ogre
  ( 3)
Artifact Creature — Ogre Warrior
(4/1)
When this creature enters, target creature can't block this turn.
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Unstoppable Plan
  ( 3)
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
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Unstoppable Slasher
  ( 3)
Creature — Zombie Assassin
(2/3)
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
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Unsubstantiate
  ( 2)
Instant
Return target spell or creature to its owner's hand.
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Unsummon
 ( 1)
Instant
Return target creature to its owner's hand.
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Unswerving Sloth
   ( 5)
Creature — Sloth Mount
(5/5)
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake enters tapped. , Pay 2 life: Add  . Spend this mana only to cast legendary spells.
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Untamed Hunger
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Untamed Kavu
  ( 2)
Creature — Kavu
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vigilance, trample If this creature was kicked, it enters with three +1/+1 counters on it.
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Untamed Might
  ( 1)
Instant
Target creature gets +X/+X until end of turn.
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Untamed Pup
( 0)
Creature — Werewolf
(4/4)
Trample Other Wolves and Werewolves you control have trample.  : Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Untamed Wilds
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Untethered Express
 ( 4)
Artifact — Vehicle
(4/4)
Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Untimely Malfunction
  ( 2)
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
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Unwanted Remake
 ( 1)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
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Unwilling Ingredient
 ( 1)
Creature — Frog
(1/1)
Menace (This creature can't be blocked except by two or more creatures.)  , Exile this card from your graveyard: You draw a card and you lose 1 life.
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Unwilling Recruit
    ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Unwilling Vessel
  ( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
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Unwind
  ( 3)
Instant
Counter target noncreature spell. Untap up to three lands.
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Unwinding Clock
 ( 4)
Artifact
Untap all artifacts you control during each other player's untap step.
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Unworthy Dead
  ( 2)
Creature — Phyrexian Skeleton
(1/1)
: Regenerate this creature.
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Unyaro Bees
   ( 3)
Creature — Insect
(0/1)
Flying : This creature gets +1/+1 until end of turn.
 , Sacrifice this creature: It deals 2 damage to any target.
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Unyaro Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying Sacrifice this creature: Counter target red instant or sorcery spell.
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Unyielding Krumar
  ( 4)
Creature — Orc Warrior
(3/3)
 : This creature gains first strike until end of turn.
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Up the Beanstalk
  ( 2)
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
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Updraft
  ( 2)
Instant
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
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