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Utvara Scalper
  ( 2)
Creature — Goblin Scout
(1/2)
Flying This creature attacks each combat if able.
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Uurg, Spawn of Turg
   ( 3)
Legendary Creature — Frog Beast
(*/5)
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)  , Sacrifice a land: You gain 2 life.
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Uvilda, Dean of Perfection
  ( 3)
Legendary Creature — Djinn Wizard
(2/2)
: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."
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Uyo, Silent Prophet
   ( 6)
Legendary Creature — Moonfolk Wizard
(4/4)
Flying , Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
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V.A.T.S.
   ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
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Vacuumelt
  ( 3)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
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Vadmir, New Blood
  ( 2)
Legendary Creature — Vampire Rogue
(2/2)
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
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Vadrik, Astral Archmage
   ( 3)
Legendary Creature — Human Wizard
(1/2)
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
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Vadrok, Apex of Thunder
   ( 3)
Legendary Creature — Elemental Dinosaur Cat
(3/3)
Mutate    (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
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Vaevictis Asmadi, the Dire
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Vagrant Plowbeasts
   ( 7)
Creature — Beast
(6/6)
: Regenerate target creature with power 5 or greater.
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Valakut Awakening
  ( 3)
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
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Valakut Exploration
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
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Valakut Fireboar
  ( 5)
Creature — Elemental Boar
(1/7)
Whenever this creature attacks, switch its power and toughness until end of turn.
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Valakut Invoker
  ( 3)
Creature — Human Shaman
(2/3)
: This creature deals 3 damage to any target.
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Valakut Predator
  ( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Valakut, the Molten Pinnacle
( 0)
Land
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. : Add .
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Valduk, Keeper of the Flame
  ( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valentin, Dean of the Vein
 ( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Valeron Wardens
  ( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Valgavoth, Harrower of Souls
   ( 4)
Legendary Creature — Elder Demon
(4/4)
Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
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Valgavoth, Terror Eater
    ( 9)
Legendary Creature — Elder Demon
(9/9)
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Valgavoth's Faithful
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Valgavoth's Lair
( 0)
Enchantment Land
Hexproof This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Valgavoth's Onslaught
   ( 1)
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Valiant Changeling
   ( 7)
Creature — Shapeshifter
(3/3)
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike
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Valiant Endeavor
   ( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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Valiant Farewell
  ( 2)
Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
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Valiant Knight
  ( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1.   : Knights you control gain double strike until end of turn.
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Valiant Rescuer
  ( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling ( , Discard this card: Draw a card.)
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Valiant Veteran
  ( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1.   , Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Valki, God of Lies
  ( 2)
Legendary Creature — God
(2/1)
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
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Valkmira, Protector's Shield
  ( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Valkyrie Harbinger
   ( 6)
Creature — Angel Cleric
(4/5)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
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Valkyrie's Call
   ( 5)
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
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Valkyrie's Sword
  ( 2)
Artifact — Equipment
When this Equipment enters, you may pay  . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip 
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Valley Dasher
  ( 2)
Creature — Human Berserker
(2/2)
Haste This creature attacks each combat if able.
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Valley Flamecaller
  ( 3)
Creature — Lizard Warlock
(3/3)
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
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Valley Floodcaller
  ( 3)
Creature — Otter Wizard
(2/2)
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
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Valley Mightcaller
 ( 1)
Creature — Frog Warrior
(1/1)
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
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Valley Questcaller
  ( 2)
Creature — Rabbit Warrior
(2/3)
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
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Valley Rally
  ( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this token: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
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Valley Rotcaller
  ( 2)
Creature — Squirrel Warlock
(1/3)
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
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XXValor (Valor)
  ( 4)
Creature — Incarnation
(2/2)
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
  ( 4)
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
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Valor Made Real
 ( 1)
Instant
Target creature can block any number of creatures this turn.
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Valor of the Worthy
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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Valor Singer
  ( 3)
Creature — Tiefling Bard
(2/3)
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Valorous Stance
  ( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Valorous Steed
  ( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
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Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token."
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Value Town (adventurer)(playtest)
( 0)
Land — — Town
Value Town enters the battlefield tapped. : Add or .
-- Take a Trip to . . .    Sorcery — Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
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Vampire Aristocrat
  ( 3)
Creature — Vampire Rogue Noble
(2/2)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Vampire Bats
 ( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vampire Champion
  ( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
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Vampire Charmseeker
   ( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When this creature enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vampire Cutthroat
 ( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Envoy
  ( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever this creature becomes tapped, you gain 1 life.
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Vampire Gourmand
  ( 2)
Creature — Vampire
(2/2)
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
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Vampire Hexmage
  ( 2)
Creature — Vampire Shaman
(2/1)
First strike Sacrifice this creature: Remove all counters from target permanent.
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Vampire Hounds
  ( 3)
Creature — Vampire Dog
(2/2)
Discard a creature card: This creature gets +2/+2 until end of turn.
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Vampire Lacerator
 ( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Neonate
 ( 1)
Creature — Vampire
(0/3)
, : Each opponent loses 1 life and you gain 1 life.
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Vampire Nighthawk
   ( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Nocturnus
    ( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
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Vampire of the Dire Moon
 ( 1)
Creature — Vampire
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Opportunist
  ( 2)
Creature — Vampire
(2/1)
 : Each opponent loses 2 life and you gain 2 life.
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Vampire Outcasts
   ( 4)
Creature — Vampire
(2/2)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Scrivener
  ( 5)
Creature — Vampire Warlock
(2/2)
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
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Vampire Slayer
  ( 2)
Creature — Human Soldier
(2/2)
Whenever this creature deals damage to a Vampire, destroy that creature.
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Vampire Socialite
  ( 2)
Creature — Vampire Noble
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
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Vampire Soulcaller
  ( 5)
Creature — Vampire Warlock
(3/2)
Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand.
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Vampire Sovereign
   ( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
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Vampire Spawn
  ( 3)
Creature — Vampire
(2/3)
When this creature enters, each opponent loses 2 life and you gain 2 life.
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Vampire Warlord
  ( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Vampire's Kiss
  ( 2)
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Vampires' Vengeance
  ( 3)
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Vampire's Zeal
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
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Vampiric Dragon
   ( 8)
Creature — Vampire Dragon
(5/5)
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.  : This creature deals 1 damage to target creature.
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Vampiric Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Vampiric Feast
   ( 7)
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
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Vampiric Fury
  ( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Vampiric Link
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life.
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Vampiric Rites
 ( 1)
Enchantment
 , Sacrifice a creature: You gain 1 life and draw a card.
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Vampiric Sliver
  ( 4)
Creature — Sliver
(3/3)
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
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Vampiric Spirit
   ( 4)
Creature — Spirit
(4/3)
Flying When this creature enters, you lose 4 life.
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Vampiric Touch
  ( 3)
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
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