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Verdant Touch
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Verdeloth the Ancient
   ( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Verduran Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Verdurous Gearhulk
   ( 5)
Artifact Creature — Construct
(4/4)
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
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Verge Rangers
  ( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Verity Circle
  ( 3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.  : Tap target creature without flying.
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Verix Bladewing
   ( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Vermiculos
  ( 5)
Creature — Horror
(1/1)
Whenever an artifact enters, this creature gets +4/+4 until end of turn.
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Vermin Gorger
  ( 2)
Creature — Vampire
(2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
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Vernal Bloom
  ( 4)
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
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Vernal Equinox
  ( 4)
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
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Vernal Sovereign
   ( 6)
Creature — Elemental Elk
(4/4)
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
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Veronica, Dissident Scribe
  ( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Verrak, Warped Sengir
   ( 3)
Legendary Creature — Vampire
(2/2)
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Vertigo
 ( 1)
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Vertigo Spawn
  ( 2)
Creature — Illusion
(0/3)
Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Very Cryptic Command (Very Cryptic Command (a))
    ( 4)
Instant
Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.
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Very Cryptic Command (Very Cryptic Command (b))
    ( 4)
Instant
Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.
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Very Cryptic Command (Very Cryptic Command (c))
    ( 4)
Instant
Choose two — • Draw a card from an opponent's library. • Copy target instant or sorcery spell. You may choose new targets for the copy. • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. • Create a 1/1 colorless Gnome artifact creature token.
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Very Cryptic Command (Very Cryptic Command (d))
    ( 4)
Instant
Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.
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Very Cryptic Command (Very Cryptic Command (e))
    ( 4)
Instant
Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
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Very Cryptic Command (Very Cryptic Command (f))
    ( 4)
Instant
Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.
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Vesper Ghoul
  ( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
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Vesperlark
  ( 3)
Creature — Elemental
(2/1)
Flying When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Vessel of Endless Rest
 ( 3)
Artifact
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Vessel of Ephemera
  ( 2)
Enchantment
 , Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of Malignity
  ( 2)
Enchantment
 , Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
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Vessel of Nascency
 ( 1)
Enchantment
 , Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Paramnesia
  ( 2)
Enchantment
, Sacrifice this enchantment: Target player mills three cards. Draw a card.
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Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever this creature deals damage, put a +1/+1 counter on it. Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Vestige of Emrakul
  ( 4)
Creature — Eldrazi Drone
(3/4)
Devoid (This card has no color.) Trample
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Vesuva
( 0)
Land
You may have this land enter tapped as a copy of any land on the battlefield.
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Vesuvan Doppelganger
   ( 5)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Drifter
  ( 3)
Creature — Shapeshifter
(2/4)
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.
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Vesuvan Duplimancy
  ( 4)
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
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Vesuvan Shapeshifter
   ( 5)
Creature — Shapeshifter
(0/0)
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph  
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Veteran Adventurer
  ( 6)
Creature — Human
(5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance
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Veteran Armorer
  ( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
  ( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Beastrider
   ( 3)
Creature — Human Knight
(3/4)
At the beginning of your end step, untap each creature you control.   : Creatures you control get +1/+1 until end of turn.
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Veteran Bodyguard
   ( 5)
Creature — Human
(2/5)
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
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Veteran Brawlers
  ( 2)
Creature — Human Soldier
(4/4)
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
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Veteran Cathar
  ( 2)
Creature — Human Soldier
(2/2)
 : Target Human gains double strike until end of turn.
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Veteran Cavalier
  ( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Veteran Charger
  ( 3)
Creature — — Centaur Soldier
(2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
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Veteran Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Veteran Explorer
 ( 1)
Creature — Human Soldier Scout
(1/1)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Ghoulcaller
  ( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
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Veteran Guardmouse
  ( 4)
Creature — Mouse Soldier
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Veteran Ice Climber
  ( 2)
Creature — Human Scout
(1/3)
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Veteran Motorist
  ( 2)
Creature — Dwarf Pilot
(3/1)
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran of the Depths
  ( 4)
Creature — Merfolk Soldier
(2/2)
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
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Veteran Soldier
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Veteran Survivor
 ( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
  ( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Veteran's Armaments
 ( 2)
Kindred Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip 
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Veteran's Powerblade
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Reflexes
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
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Veteran's Sidearm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Voice
 ( 1)
Enchantment — Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
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Vex
  ( 3)
Instant
Counter target spell. That spell's controller may draw a card.
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Vexilus Praetor
  ( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vexing Arcanix
 ( 4)
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.
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Vexing Bauble
 ( 1)
Artifact
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. , , Sacrifice this artifact: Draw a card.
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Vexing Beetle
  ( 5)
Creature — Insect
(3/3)
This spell can't be countered. This creature gets +3/+3 as long as no opponent controls a creature.
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Vexing Devil
 ( 1)
Creature — Devil
(4/3)
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
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Vexing Puzzlebox
 ( 3)
Artifact
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. : Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Vexing Radgull
  ( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vexing Scuttler
 ( 8)
Creature — Eldrazi Crab
(4/5)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Vexing Shusher
  ( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vexing Sphinx
   ( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
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Veyran, Voice of Duality
   ( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vhal, Candlekeep Researcher
  ( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
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Vhati il-Dal
   ( 4)
Legendary Creature — Human Warrior
(3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
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Vial of Dragonfire
 ( 2)
Artifact
, , Sacrifice this artifact: It deals 2 damage to target creature.
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Vial of Poison
 ( 1)
Artifact
, Sacrifice this artifact: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Vial Smasher the Fierce
   ( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vial Smasher, Gleeful Grenadier
  ( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Bey
   ( 4)
Creature — Lizard
(4/3)
If this creature attacks, all creatures you control attack if able.
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Viashino Bladescout
   ( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gains first strike until end of turn.
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Viashino Branchrider
 ( 1)
Creature — Lizard Warrior
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it.  : This creature gets +2/+0 until end of turn.
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Viashino Cutthroat
   ( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return this creature to its owner's hand.
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Viashino Fangtail
   ( 4)
Creature — Lizard Warrior
(3/3)
: This creature deals 1 damage to any target.
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Viashino Firstblade
   ( 3)
Creature — Lizard Soldier
(2/2)
Haste When this creature enters, it gets +2/+2 until end of turn.
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Viashino Grappler
  ( 3)
Creature — Lizard
(3/1)
: This creature gains trample until end of turn.
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Viashino Lashclaw
  ( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
  ( 3)
Creature — Lizard
(4/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Pyromancer
  ( 2)
Creature — Lizard Wizard
(2/1)
When this creature enters, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
  ( 3)
Creature — Lizard Rogue
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Viashino Runner
  ( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Sandscout
  ( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
   ( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling ( , Discard this card: Draw a card.)
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