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Vivisurgeon's Insight
   ( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vizier of Deferment
  ( 3)
Creature — Human Cleric
(2/2)
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Vizier of Many Faces
   ( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm   
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Vizier of Remedies
  ( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
  ( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizier of the True
  ( 4)
Creature — Human Cleric
(3/2)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Vizkopa Confessor
   ( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vladimir and Godfrey
  ( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation —  : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Vnwxt, Verbose Host
  ( 2)
Legendary Creature — Homunculus
(0/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead.
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Voda Sea Scavenger
  ( 3)
Creature — Merfolk Rogue
(3/2)
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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Vodalian Arcanist
  ( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Hexcatcher
  ( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Vodalian Knights
   ( 3)
Creature — Merfolk Knight
(2/2)
First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. : This creature gains flying until end of turn.
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Vodalian Merchant
  ( 2)
Creature — Merfolk
(1/2)
When this creature enters, draw a card, then discard a card.
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Vodalian Mindsinger
   ( 3)
Creature — Merfolk Wizard
(2/2)
Kicker  and/or   This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
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Vodalian Mystic
  ( 2)
Creature — Merfolk Wizard
(1/1)
: Target instant or sorcery spell becomes the color of your choice.
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Vodalian Serpent
  ( 4)
Creature — Serpent
(2/2)
Kicker (You may pay an additional as you cast this spell.) This creature can't attack unless defending player controls an Island. If this creature was kicked, it enters with four +1/+1 counters on it.
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Vodalian War Machine
   ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Vodalian Wave-Knight
   ( 4)
Creature — Merfolk Knight
(3/3)
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
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Vogar, Necropolis Tyrant
   ( 5)
Legendary Creature — Zombie Giant
(4/4)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar. When Vogar dies, draw a card for each +1/+1 counter on it.
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Vohar, Vodalian Desecrator
  ( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Voice of All
   ( 4)
Creature — Angel
(2/2)
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
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Voice of Duty
  ( 4)
Creature — Angel
(2/2)
Flying, protection from green
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Voice of Grace
  ( 4)
Creature — Angel
(2/2)
Flying, protection from black
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Voice of Law
  ( 4)
Creature — Angel
(2/2)
Flying, protection from red
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Voice of Many
   ( 4)
Creature — Elf Druid
(3/3)
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
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Voice of Resurgence
  ( 2)
Creature — Elemental
(2/2)
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
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Voice of the Blessed
  ( 2)
Creature — Spirit Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
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Voice of the Provinces
   ( 6)
Creature — Angel
(3/3)
Flying When this creature enters, create a 1/1 white Human creature token.
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Voice of the Vermin
  ( 4)
Creature — Human Citizen
(2/2)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voice of the Woods
   ( 5)
Creature — Elf
(2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Voice of Truth
  ( 4)
Creature — Angel
(2/2)
Flying, protection from white
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Voice of Victory
  ( 2)
Creature — Human Bard
(1/3)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
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Voices from the Void
  ( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Void
   ( 5)
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
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Void Attendant
  ( 3)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.)  , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Void Beckoner
   ( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a deathtouch counter on target creature you control.
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Void Grafter
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When this creature enters, another target creature you control gains hexproof until end of turn.
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Void Maw
   ( 6)
Creature — Horror
(4/5)
Trample If another creature would die, exile it instead. Put a card exiled with this creature into its owner's graveyard: This creature gets +2/+2 until end of turn.
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Void Mirror
 ( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Void Rend
   ( 3)
Instant
This spell can't be countered. Destroy target nonland permanent.
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Void Shatter
   ( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Snare
 ( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Void Squall
  ( 5)
Sorcery
Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Void Winnower
 ( 9)
Creature — Eldrazi
(11/9)
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
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Voidmage Husher
  ( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
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Voidpouncer
  ( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Voidslime
   ( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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Voidstone Gargoyle
   ( 5)
Creature — Gargoyle
(3/3)
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Voidwalk
  ( 4)
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Voidwielder
  ( 5)
Creature — Human Wizard
(1/4)
When this creature enters, you may return target creature to its owner's hand.
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Voidwing Hybrid
  ( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
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Voja, Jaws of the Conclave
    ( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward  Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volatile Chimera
  ( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.  : Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
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Volatile Claws
  ( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
( : Add or .) This land enters tapped.
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Volatile Rig
 ( 4)
Artifact Creature — Construct
(4/4)
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Volatile Wanderglyph
  ( 2)
Artifact Creature — Golem
(2/2)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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Volcanic Awakening
   ( 6)
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Fallout
   ( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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Volcanic Fissure
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Volcanic Offering
  ( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Rambler
  ( 6)
Creature — Elemental
(6/4)
 : This creature deals 1 damage to target player or planeswalker.
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Volcanic Rush
  ( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Salvo
   ( 12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
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Volcanic Spite
  ( 2)
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Volcanic Spray
  ( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Volcanic Strength
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Volcanic Submersion
  ( 5)
Sorcery
Destroy target artifact or land. Cycling ( , Discard this card: Draw a card.)
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Volcanic Torrent
  ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Volcanic Vision
   ( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Volcanic Wind
   ( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Volcano Imp
  ( 4)
Creature — Imp
(2/2)
Flying  : This creature gains first strike until end of turn.
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Voldaren Ambusher
  ( 3)
Creature — Vampire Archer
(2/2)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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