|
Realm-Cloaked Giant (Cast Off)
   ( 5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Cast Out
  ( 4)
Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling ( , Discard this card: Draw a card.)
|
|
|
Cast Through Time
    ( 7)
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
|
|
|
Castaway's Despair
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Castigate
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
|
|
|
Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
|
|
|
Castle
  ( 4)
Enchantment
Untapped creatures you control get +0/+2.
|
|
|
Castle Raptors
  ( 5)
Creature — Bird Soldier
(3/3)
Flying As long as this creature is untapped, it gets +0/+2.
|
|
|
Casualties of War
     ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
|
|
|
Cat
( 0)
Token Creature — — Cat
(1/1)
|
|
|
Cat Collector
  ( 3)
Creature — Human Citizen
(3/2)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
|
|
|
Cat Warriors
   ( 3)
Creature — Cat Warrior
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Cataclysm
   ( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
|
|
|
Cataclysmic Gearhulk
   ( 5)
Artifact Creature — Construct
(4/5)
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
|
|
|
Cataclysmic Prospecting
   ( 2)
Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
|
|
|
Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
|
|
|
Catacomb Sifter
   ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Catalog
  ( 3)
Instant
Draw two cards, then discard a card.
|
|
|
Catalyst Stone
 ( 2)
Artifact
Flashback costs you pay cost less. Flashback costs your opponents pay cost more.
|
|
|
Catapult Fodder
  ( 3)
Creature — Zombie
(1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
|
|
|
Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
|
|
|
Catapult Squad
  ( 2)
Creature — Human Soldier
(2/1)
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
|
|
|
Catastrophe
   ( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
|
|
|
Catch // Release (Catch)
   ( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Catch of the Day (playtest)
  ( 6)
Creature — — Serpent
(?/?)
As Catch of the Day enters the battlefield, choose one for each of the following. <b>Keyword</b> → Vigilance; ward ; or islandwalk. <b>Whenever this creature attacks</b> → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. <b>Size</b> → 6/2; 4/4; or 2/6.
|
|
|
Cateran Brute
  ( 3)
Creature — Horror Mercenary
(2/2)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
|
|
|
Cateran Enforcer
   ( 5)
Creature — Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
|
|
|
Cateran Overlord
    ( 7)
Creature — Horror Mercenary
(7/5)
Sacrifice a creature: Regenerate this creature. , : Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
|
|
|
Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
|
|
|
Cateran Slaver
   ( 6)
Creature — Horror Mercenary
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) , : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
|
|
|
Cateran Summons
 ( 1)
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
|
|
|
Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Cathar Commando
  ( 2)
Creature — Human Soldier
(3/1)
Flash , Sacrifice this creature: Destroy target artifact or enchantment.
|
|
|
Cathar's Call
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
|
|
|
Cathar's Companion
  ( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
|
|
|
Cathar's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Cathartic Adept
 ( 1)
Creature — Human Wizard
(1/1)
: Target player mills a card.
|
|
|
Cathartic Parting
  ( 2)
Sorcery
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
|
|
|
Cathartic Pyre
  ( 2)
Instant
Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
|
|
|
Cathartic Reunion
  ( 2)
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
|
|
|
Cathedral Acolyte
  ( 2)
Creature — Human Cleric
(1/2)
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered this turn.
|
|
|
Cathedral Membrane
  ( 2)
Artifact Creature — Phyrexian Wall
(0/3)
( can be paid with either or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
|
|
|
Cathedral of Serra
( 0)
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Cathedral of War
( 0)
Land
This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .
|
|
|
Cathodion
 ( 3)
Artifact Creature — Construct
(3/3)
|
|
|
Catlike Curiosity
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
|
|
|
Catti-brie of Mithral Hall
  ( 2)
Legendary Creature — Human Archer
(2/2)
First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
|
|
|
Caught in the Brights
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
|
|
|
Caught in the Crossfire
  ( 2)
Instant
Spree (Choose one or more additional costs.) + — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
|
|
|
Caught Red-Handed
  ( 5)
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
|
|
|
Cauldron Dance
   ( 6)
Instant
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
|
|
|
Cauldron Familiar
 ( 1)
Creature — Cat
(1/1)
When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.
|
|
|
Cauldron Haze
  ( 2)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Cauldron's Gift
  ( 5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
|
|
|
Caustic Bronco
  ( 2)
Creature — Snake Horse Mount
(2/2)
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
|
|
|
Caustic Caterpillar
 ( 1)
Creature — Insect
(1/1)
 , Sacrifice this creature: Destroy target artifact or enchantment.
|
|
|
Caustic Crawler
   ( 5)
Creature — Insect
(4/3)
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
|
|
|
Caustic Exhale
 ( 1)
Instant
As an additional cost to cast this spell, behold a Dragon or pay . (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
|
|
|
Caustic Hound
  ( 6)
Creature — Phyrexian Dog
(4/4)
When this creature dies, each player loses 4 life.
|
|
|
Caustic Tar
   ( 6)
Enchantment — Aura
Enchant land Enchanted land has " : Target player loses 3 life."
|
|
|
Caustic Wasps
  ( 3)
Creature — Insect
(1/1)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
|
|
|
Cautery Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have " , Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
|
|
|
Cautious Survivor
  ( 4)
Creature — Elf Survivor
(4/4)
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
|
|
|
Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
|
|
|
Cavalier of Dawn
    ( 5)
Creature — Elemental Knight
(4/6)
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
|
|
|
Cavalier of Flame
    ( 5)
Creature — Elemental Knight
(6/5)
 : Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
|
|
|
Cavalier of Gales
    ( 5)
Creature — Elemental Knight
(5/5)
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Cavalier of Night
    ( 5)
Creature — Elemental Knight
(4/5)
Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Cavalier of Thorns
    ( 5)
Creature — Elemental Knight
(5/6)
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
|
|
|
Cavalry Drillmaster
  ( 2)
Creature — Human Knight
(2/1)
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Cavalry Master
   ( 4)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
|
|
|
Cavalry Pegasus
  ( 2)
Creature — Pegasus
(1/1)
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
|
|
|
Cave of the Frost Dragon
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
|
|
|
Cave Sense
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
|
|
|
Cave Tiger
  ( 3)
Creature — Cat
(2/2)
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
|
|
|
Cave-In
   ( 5)
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
|
|
|
Cavern Crawler
  ( 3)
Creature — Insect
(0/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : This creature gets +1/-1 until end of turn.
|
|
|
Cavern Harpy
  ( 2)
Creature — Harpy Beast
(2/1)
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
|
|
|
Cavern Lampad
  ( 4)
Enchantment Creature — Nymph
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
|
|
|
Cavern of Souls
( 0)
Land
As this land enters, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
|
Cavern Stomper
   ( 6)
Creature — Dinosaur
(7/7)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)  : This creature can't be blocked by creatures with power 2 or less this turn.
|
|
|
Cavern Thoctar
  ( 6)
Creature — Beast
(5/5)
 : This creature gets +1/+0 until end of turn.
|
|
|