|
Feasting Hobbit
  ( 2)
Creature — Halfling Citizen
(2/2)
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
|
|
|
Feasting Troll King
     ( 6)
Creature — Troll Noble
(7/6)
Vigilance, trample When this creature enters, if you cast it from your hand, create three Food tokens. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
|
|
|
Feat of Resistance
  ( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
|
|
|
Feather of Flight
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.
|
|
|
Feather, Radiant Arbiter
   ( 3)
Legendary Creature — Angel
(4/3)
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
|
|
|
Feather, the Redeemed
   ( 3)
Legendary Creature — Angel
(3/4)
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
|
|
|
Fecund Greenshell
   ( 5)
Creature — Elemental Turtle
(4/6)
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
|
|
|
Fecundity
  ( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
|
|
|
Feebleness
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-1.
|
|
|
Mouth // Feed (Feed)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
|
|
|
Feed the Cauldron
  ( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
|
|
|
Feed the Clan
  ( 2)
Instant
You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
|
|
|
Feed the Cycle
  ( 2)
Instant
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
|
|
|
Feed the Infection
  ( 4)
Sorcery
You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
|
|
|
Feed the Pack
  ( 6)
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
|
|
|
Feed the Swarm
  ( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
|
|
|
Feedback
  ( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
|
|
|
Feedback Bolt
  ( 5)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
|
|
|
Feeding Frenzy
  ( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
|
|
|
Feeling of Dread
  ( 2)
Instant
Tap up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Feign Death
 ( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
|
|
|
Feint
 ( 1)
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
|
|
|
Feisty Stegosaurus
  ( 5)
Host Creature — Dinosaur
(2/1)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
|
|
|
Feiyi Snake
  ( 2)
Creature — Snake
(2/1)
Reach (This creature can block creatures with flying.)
|
|
|
Feldon, Ronom Excavator
  ( 2)
Legendary Creature — Human Artificer
(2/2)
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
|
|
|
Feldon's Cane
 ( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
|
|
|
Felhide Brawler
  ( 2)
Creature — Minotaur
(2/2)
This creature can't block unless you control another Minotaur.
|
|
|
Felhide Petrifier
  ( 3)
Creature — Minotaur Warrior
(2/3)
Deathtouch Other Minotaur creatures you control have deathtouch.
|
|
|
Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
|
|
|
Felidar Cub
  ( 2)
Creature — Cat Beast
(2/2)
Sacrifice this creature: Destroy target enchantment.
|
|
|
Felidar Guardian
  ( 4)
Creature — Cat Beast
(1/4)
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
|
|
|
Felidar Retreat
  ( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
|
|
|
Felidar Savior
  ( 4)
Creature — Cat Beast
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
|
|
|
Felidar Sovereign
   ( 6)
Creature — Cat Beast
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
|
|
|
Felidar Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink.  : Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Feline Sovereign
  ( 3)
Creature — Cat
(2/3)
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
|
|
|
Felisa, Fang of Silverquill
   ( 4)
Legendary Creature — Vampire Wizard
(3/2)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
|
|
|
Felix Five-Boots
    ( 5)
Legendary Creature — Ooze Rogue
(5/4)
Menace, ward  If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Fell Beast of Mordor
   ( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
|
|
|
Fell Beast's Shriek
  ( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery   (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Fell Flagship
 ( 3)
Artifact — Vehicle
(3/3)
Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Fell Horseman
  ( 4)
Creature — Zombie Knight
(3/3)
When this creature dies, put it on the bottom of its owner's library.
|
|
|
Fell Mire
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Fell Shepherd
   ( 7)
Creature — Avatar
(8/6)
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. , Sacrifice another creature: Target creature gets -2/-2 until end of turn.
|
|
|
Fell Specter
  ( 4)
Creature — Specter
(1/3)
Flying When this creature enters, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
|
|
|
Fell Stinger
  ( 3)
Creature — Zombie Scorpion
(3/2)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.
|
|
|
Fell the Mighty
  ( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
|
|
|
Fell the Pheasant
  ( 2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
|
|
|
Felling Blow
  ( 3)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
|
|
|
Fellwar Stone
 ( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Felonious Rage
 ( 1)
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
|
|
|
Felothar the Steadfast
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. , , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
|
|
|
Felothar, Dawn of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
|
|
|
Femeref Archers
  ( 3)
Creature — Human Archer
(2/2)
: This creature deals 4 damage to target attacking creature with flying.
|
|
|
Femeref Enchantress
  ( 2)
Creature — Human Druid
(1/2)
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
|
|
|
Femeref Healer
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Femeref Knight
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : This creature gains vigilance until end of turn.
|
|
|
Fen Hauler
  ( 7)
Creature — Insect
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) This creature can't be blocked by artifact creatures.
|
|
|
Fen Stalker
  ( 4)
Creature — Nightstalker
(3/2)
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Fencer Clique
   ( 4)
Creature — Faerie Soldier
(3/2)
Flying : Put this creature on top of its owner's library.
|
|
|
Fencer's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
|
|
|
Fencing Ace
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
|
|
|
Fend Off
  ( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling ( , Discard this card: Draw a card.)
|
|
|
Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
|
|
|
Feral Abomination
  ( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Feral Animist
   ( 3)
Creature — Goblin Shaman
(2/1)
: This creature gets +X/+0 until end of turn, where X is its power.
|
|
|
Feral Contest
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
|
|
|
Feral Deathgorger
  ( 6)
Creature — Dragon
(3/5)
Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard.
|
|
|
Feral Deceiver
  ( 4)
Creature — Spirit
(3/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
|
|
|
Feral Encounter
  ( 2)
Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
|
|
|
Feral Ghoul
  ( 3)
Creature — Zombie Mutant
(2/2)
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
|
|
|
Feral Hydra
  ( 1)
Creature — Hydra Beast
(0/0)
This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature. Any player may activate this ability.
|
|
|
Feral Incarnation
  ( 9)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
|
|
|
Feral Instinct
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Feral Invocation
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
|
|
|
Feral Lightning
    ( 6)
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
|
|
|
Feral Prowler
  ( 2)
Creature — Cat
(1/3)
When this creature dies, draw a card.
|
|
|
Feral Ridgewolf
  ( 3)
Creature — Wolf
(1/2)
Trample  : This creature gets +2/+0 until end of turn.
|
|
|
Feral Roar
  ( 2)
Sorcery
Target creature gets +4/+4 until end of turn.
|
|
|
Feral Thallid
    ( 6)
Creature — Fungus
(6/3)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature.
|
|
|
Feral Throwback
   ( 6)
Creature — Beast
(3/3)
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Ferocification
  ( 3)
Enchantment
At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
|
|
|
Ferocious Charge
  ( 3)
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Ferocious Pup
  ( 3)
Creature — Wolf
(0/1)
When this creature enters, create a 2/2 green Wolf creature token.
|
|
|
Ferocious Tigorilla
  ( 4)
Creature — Cat Ape
(4/3)
This creature enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Ferocity
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
|
|
|
Ferocity of the Wilds
  ( 3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
|
|
|
Feroz's Ban
 ( 6)
Artifact
Creature spells cost more to cast.
|
|
|
Ferris Wheel (Ferris Wheel (a))
( 0)
Artifact — Attraction
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. Lights — 4, 5, 6
|
|
|