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Fleshgrafter
  ( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: This creature gets +2/+2 until end of turn.
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Fleshless Gladiator
  ( 2)
Creature — Phyrexian Skeleton
(2/2)
Corrupted —  : Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
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Fleshmad Steed
  ( 2)
Creature — Horse
(2/2)
Whenever another creature dies, tap this creature.
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Fleshpulper Giant
   ( 7)
Creature — Giant
(4/4)
When this creature enters, you may destroy target creature with toughness 2 or less.
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Fleshtaker
  ( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Sacrifice another creature: This creature gets +2/+2 until end of turn.
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Flick a Coin
  ( 3)
Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Draw a card.
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Flicker
  ( 2)
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
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Flicker of Fate
  ( 2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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Flickerform
  ( 2)
Enchantment — Aura
Enchant creature   : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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Flickering Spirit
  ( 4)
Creature — Spirit
(2/2)
Flying  : Exile this creature, then return it to the battlefield under its owner's control.
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Flickering Ward
 ( 1)
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. : Return this Aura to its owner's hand.
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Flight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flight of Equenauts
  ( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Flight of Fancy
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
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Flight Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flint Golem
 ( 4)
Artifact Creature — Golem
(2/3)
Whenever this creature becomes blocked, defending player mills three cards.
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Flinthoof Boar
  ( 2)
Creature — Boar
(2/2)
This creature gets +1/+1 as long as you control a Mountain. : This creature gains haste until end of turn. (It can attack and this turn.)
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Flip the Switch
  ( 3)
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Flitterstep Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
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Flitting Guerrilla
  ( 3)
Creature — Faerie Rogue
(2/2)
Flying When this creature dies, each player mills two cards. Then you may exile this card. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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Floating Shield
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, draw a card for each Zubera that died this turn.
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Flock of Rabid Sheep
   ( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Flockchaser Phantom
   ( 6)
Creature — Spirit
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance Whenever this creature attacks, the next spell you cast this turn has convoke.
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Flood
 ( 1)
Enchantment
 : Tap target creature without flying.
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Flood of Recollection
  ( 2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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Flood of Tears
   ( 6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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Flood Plain
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flood the Engine
  ( 3)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Floodbringer
  ( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Floodchaser
  ( 6)
Creature — Elemental
(0/0)
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. , Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
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Flooded Shoreline
  ( 2)
Enchantment
 , Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Woodlands
   ( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
  ( 4)
Creature — Wall
(0/5)
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
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Floodpits Drowner
  ( 2)
Creature — Merfolk
(2/1)
Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it.  , : Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
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Floodtide Serpent
  ( 5)
Creature — Serpent
(4/4)
This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
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Floodwaters
   ( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Floral Evoker
  ( 3)
Creature — Snake Druid
(2/3)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. , Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
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Floral Spuzzem
  ( 4)
Creature — Elemental
(2/2)
Whenever this creature attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
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Florian, Voldaren Scion
   ( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Floriferous Vinewall
  ( 2)
Creature — Plant Wall
(0/2)
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flotsam // Jetsam (Flotsam)
  ( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Flourishing Bloom-Kin
  ( 2)
Creature — Plant Elemental
(0/0)
This creature gets +1/+1 for each Forest you control. Disguise   When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flourishing Defenses
  ( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flourishing Fox
 ( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling ( , Discard this card: Draw a card.)
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Flourishing Hunter
   ( 6)
Creature — Wolf Spirit
(6/6)
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
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Flourishing Strike
  ( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine  (Choose both if you pay the entwine cost.)
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Flow of Ideas
  ( 6)
Sorcery
Draw a card for each Island you control.
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Flow of Knowledge
  ( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Flow of Maggots
  ( 3)
Creature — Insect
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature can't be blocked by non-Wall creatures.
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Flower // Flourish (Flower)
 ( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Flowerfoot Swordmaster
 ( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Flowering Field
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Flowering Lumberknot
  ( 4)
Creature — Treefolk
(5/5)
This creature can't attack or block unless it's paired with a creature with soulbond.
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Flowering of the White Tree
  ( 2)
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward . Nonlegendary creatures you control get +1/+1.
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Flowstone Armor
 ( 3)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +1/-1 for as long as this artifact remains tapped.
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever this creature attacks, it gets +3/-3 until end of turn.
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Flowstone Crusher
   ( 5)
Creature — Beast
(4/4)
: This creature gets +1/-1 until end of turn.
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Flowstone Embrace
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +2/-2 until end of turn.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flowstone Giant
   ( 4)
Creature — Giant
(3/3)
: This creature gets +2/-2 until end of turn.
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Flowstone Hellion
  ( 5)
Creature — Hellion Beast
(3/3)
Haste : This creature gets +1/-1 until end of turn.
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Flowstone Kavu
  ( 3)
Creature — Kavu
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) : This creature gets +1/-1 until end of turn.
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Flowstone Mauler
   ( 6)
Creature — Beast
(4/5)
Trample : This creature gets +1/-1 until end of turn.
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Flowstone Salamander
   ( 5)
Creature — Salamander
(3/4)
: This creature deals 1 damage to target creature blocking it.
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Flowstone Sculpture
 ( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>
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Flowstone Shambler
  ( 3)
Creature — Beast
(2/2)
: This creature gets +1/-1 until end of turn.
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Flowstone Strike
  ( 2)
Instant
Target creature gets +1/-1 and gains haste until end of turn.
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Flowstone Thopter
 ( 7)
Artifact Creature — Thopter
(4/4)
: This creature gets +1/-1 and gains flying until end of turn.
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Flowstone Wall
  ( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +1/-1 until end of turn.
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Flowstone Wyvern
   ( 5)
Creature — Drake
(3/3)
Flying : This creature gets +2/-2 until end of turn.
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Flubs, the Fool
   ( 3)
Legendary Creature — Frog Scout
(0/5)
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
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Fluctuator
 ( 2)
Artifact
Cycling abilities you activate cost less to activate.
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Fludge, Gunk Guardian (playtest)
   ( 5)
Legendary Creature — — Slug Ooze
(5/5)
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
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Flummoxed Cyclops
  ( 4)
Creature — Cyclops
(4/4)
Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
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Flumph
  ( 2)
Creature — Jellyfish
(0/4)
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
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Flunk
  ( 2)
Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
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Flurry of Horns
  ( 5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
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Flurry of Wings
   ( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Flusterstorm
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flutterfox
  ( 2)
Creature — Fox
(2/2)
As long as you control an artifact or enchantment, this creature has flying.
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Flux
  ( 3)
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
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Flux Channeler
  ( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fluxcharger
   ( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
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