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Foul Spirit
  ( 3)
Creature — Spirit
(3/2)
Flying When this creature enters, sacrifice a land.
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Foul Watcher
  ( 2)
Creature — Nightmare Bird
(1/2)
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
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Foul-Tongue Invocation
  ( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Foul-Tongue Shriek
 ( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Found Footage
 ( 1)
Artifact — Clue
You may look at face-down creatures your opponents control any time. , Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Foundation Breaker
  ( 4)
Creature — Elemental
(2/2)
When this creature enters, you may destroy target artifact or enchantment. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Founding the Third Path
  ( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Foundry Beetle
  ( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When this creature enters, it deals damage to any target equal to the number of creatures you control. : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Foundry Helix
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
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Foundry Hornet
  ( 4)
Creature — Insect
(2/3)
Flying When this creature enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Foundry Inspector
 ( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Foundry Screecher
  ( 3)
Creature — Bat
(2/1)
Flying This creature gets +1/+0 as long as you control an artifact.
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Foundry Street Denizen
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
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Fountain of Cho
( 0)
Land
This land enters tapped. : Put a storage counter on this land.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Fountain of Ichor
 ( 3)
Artifact
: Add one mana of any color.
: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.
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Fountain of Renewal
 ( 1)
Artifact
At the beginning of your upkeep, you gain 1 life. , Sacrifice this artifact: Draw a card.
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Fountain Watch
   ( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Fountainport Bell
 ( 1)
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice this artifact: Draw a card.
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Four Knocks
  ( 3)
Enchantment
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.
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Fourth Bridge Prowler
 ( 1)
Creature — Human Rogue
(1/1)
When this creature enters, you may have target creature get -1/-1 until end of turn.
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Fowl Play
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
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Foxfire
  ( 3)
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
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Fractal Harness
   ( 3)
Artifact — Equipment
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip 
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Fractal Summoning
   ( 2)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fraction Jackson
  ( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
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Fracture
  ( 2)
Instant
Destroy target artifact, enchantment, or planeswalker.
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Fractured Identity
   ( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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Fractured Loyalty
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Mirror Room // Fractured Realm (Fractured Realm)
   ( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fractured Sanity
   ( 3)
Sorcery
Each opponent mills fourteen cards. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
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Fracturing Gust
    ( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Fragment of Konda
( 0)
Enchantment Creature — Human Noble
(1/3)
Defender When this creature dies, draw a card.
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Fragment Reality
 ( 1)
Instant
Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
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Fragmentize
 ( 1)
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
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Framed!
  ( 2)
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
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Francisco, Fowl Marauder
  ( 2)
Legendary Creature — Bird Pirate
(0/1)
Flying Francisco can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)
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Frankenstein's Monster
   ( 2)
Creature — Zombie
(0/1)
As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.
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Frankie Peanuts
   ( 4)
Legendary Creature — Elephant Rogue
(2/3)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
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Frantic Firebolt
  ( 3)
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Frantic Inventory
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frantic Purification
  ( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Frantic Salvage
  ( 4)
Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
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Frantic Scapegoat
 ( 1)
Creature — Goat
(1/1)
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
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Frantic Search
  ( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frantic Strength
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 and has trample.
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Fraying Line
 ( 4)
Artifact
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Fraying Omnipotence
   ( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
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Fraying Sanity
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Frazzle
  ( 4)
Instant
Counter target nonblue spell.
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Frazzled Editor
  ( 2)
Creature — Human Bureaucrat
(2/2)
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
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Free from Flesh
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
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Freed from the Real
  ( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
: Untap enchanted creature.
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Free-for-All
  ( 4)
Enchantment
When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
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Freejam Regent
   ( 6)
Creature — Cat Dragon
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying  : This creature gets +2/+0 until end of turn.
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Freelance Muscle
  ( 5)
Creature — Rhino Warrior
(4/4)
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
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Free-Range Chicken
  ( 4)
Creature — Bird
(3/3)
 : Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
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Freestrider Lookout
  ( 3)
Creature — Human Rogue
(3/3)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Freewind Equenaut
  ( 3)
Creature — Human Archer
(2/2)
Flying As long as this creature is enchanted, it has " : This creature deals 2 damage to target attacking or blocking creature."
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Freeze in Place
  ( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frenemy of the Guildpact (playtest)
  ( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frenetic Efreet
   ( 3)
Creature — Efreet
(2/1)
Flying : Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Frenetic Ogre
  ( 5)
Creature — Ogre
(2/3)
, Discard a card at random: This creature gets +3/+0 until end of turn.
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Frenetic Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have " : If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Frenzied Arynx
   ( 4)
Creature — Cat Beast
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample   : This creature gets +3/+0 until end of turn.
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Frenzied Devils
  ( 5)
Creature — Devil
(3/3)
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Frenzied Fugue
  ( 4)
Enchantment — Aura
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Frenzied Geistblaster
  ( 2)
Creature — — Human Wizard
(2/2)
Prowess When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Frenzied Gorespawn
   ( 5)
Creature — Horror
(4/4)
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Frenzied Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Frenzied Raider
  ( 2)
Creature — Demon Berserker
(2/2)
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
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Frenzied Saddlebrute
  ( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
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Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Frenzy Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
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Fresh Meat
  ( 4)
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
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Fresh Start
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
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Fresh-Faced Recruit
  ( 2)
Creature — Human Soldier
(2/1)
During your turn, this creature has first strike.
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Fretwork Colony
  ( 2)
Creature — Insect
(1/1)
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
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Freyalise Supplicant
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
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Freyalise, Llanowar's Fury
   ( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with " : Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
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Freyalise, Skyshroud Partisan
   ( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Freyalise's Radiance
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
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Freyalise's Winds
   ( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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