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Friarball (playtest)
  ( 4)
Sorcery
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
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Friendly Fire
  ( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
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Friendly Ghost
  ( 4)
Creature — Spirit
(2/4)
Flying When this creature enters, target creature gets +2/+4 until end of turn.
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Friendly Rivalry
  ( 2)
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
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Friendly Teddy
 ( 2)
Artifact Creature — Bear Toy
(2/2)
When this creature dies, each player draws a card.
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Frightcrawler
  ( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
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Frightful Delusion
  ( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frightshroud Courier
  ( 3)
Creature — Zombie
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Cave-Wurm
  ( 4)
Creature — Salamander Wurm
(2/5)
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
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Frilled Deathspitter
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When this creature enters, you may counter target spell.
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Frilled Oculus
  ( 2)
Creature — Homunculus
(1/3)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sandwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sparkshooter
  ( 4)
Creature — Lizard Archer
(3/3)
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
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Frillscare Mentor
  ( 3)
Creature — Human Warrior
(3/2)
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)  , : Put a +1/+1 counter on each creature you control with menace.
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Frodo Baggins
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
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Frodo, Adventurous Hobbit
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frodo, Determined Hero
  ( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Frog Tongue
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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Froghemoth
   ( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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Frogify
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
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Frogkin Kidnapper (playtest)
  ( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frogmite
 ( 4)
Artifact Creature — Frog
(2/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Frogmyr Enforcer
 ( 7)
Artifact Creature — Frog Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Frogtosser Banneret
  ( 2)
Creature — Goblin Rogue
(1/1)
Haste Goblin spells and Rogue spells you cast cost less to cast.
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Frolicking Familiar
  ( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
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From Beyond
  ( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."  , Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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From the Ashes
  ( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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From the Catacombs
   ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—  , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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From the Rubble
   ( 6)
Enchantment
As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From Under the Floorboards
   ( 5)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frondland Felidar
   ( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have " , : Tap target creature."
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Frontier Explorer (playtest)
 ( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
  ( 3)
Creature — Elephant
(3/2)
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
  ( 2)
Creature — Human Scout
(2/1)
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Siege
  ( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add  . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
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Frontier Warmonger
  ( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
  ( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  : This creature gets +1/+0 until end of turn.
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Frontline Heroism
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
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Frontline Medic
  ( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
  ( 3)
Creature — Human Warrior
(3/3)
This creature attacks each combat if able.
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Frontline Rush
  ( 2)
Instant
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Frontline Sage
  ( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
 ( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frost Bite
 ( 1)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
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Frost Breath
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frost Fair Lure Fish
   ( 7)
Creature — Fish
(7/7)
When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell   
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Frost Giant
    ( 6)
Creature — Giant
(4/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Frost Lynx
  ( 3)
Creature — Elemental Cat
(2/2)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Marsh
( 0)
Snow Land
This land enters tapped. : Add or .
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Frost Raptor
  ( 3)
Snow Creature — Bird
(2/2)
Flying  : This creature gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frost Titan
   ( 6)
Creature — Giant
(6/6)
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Frost Trickster
  ( 3)
Creature — Bird Wizard
(2/2)
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Walker
  ( 2)
Creature — Elemental
(4/1)
When this creature becomes the target of a spell or ability, sacrifice it.
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Frostboil Snarl
( 0)
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Frostburn Weird
  ( 2)
Creature — Weird
(1/4)
: This creature gets +1/-1 until end of turn.
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Frostcliff Siege
   ( 3)
Enchantment
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
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Frostfist Strider
   ( 5)
Creature — Elemental Giant
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frostling
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: It deals 1 damage to target creature.
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Frostpyre Arcanist
  ( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Frostveil Ambush
   ( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling ( , Discard this card: Draw a card.)
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Frostwalla
  ( 3)
Snow Creature — Lizard
(2/2)
: This creature gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Frostweb Spider
  ( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, put a +1/+1 counter on this creature at end of combat.
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Frostwielder
   ( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by this creature this turn would die, exile it instead. : This creature deals 1 damage to any target.
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Frostwind Invoker
  ( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Frozen Shade
  ( 3)
Creature — Shade
(0/1)
: This creature gets +1/+1 until end of turn.
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Frozen Solid
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
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Fruit of the First Tree
  ( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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Fruit of Tizerus
 ( 1)
Sorcery
Target player loses 2 life. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Fruition
 ( 1)
Sorcery
You gain 1 life for each Forest on the battlefield.
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Fry
  ( 2)
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
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Fuel for the Cause
   ( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fuel the Flames
  ( 3)
Instant
Fuel the Flames deals 2 damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Fugitive Druid
  ( 4)
Creature — Human Druid
(3/2)
Whenever this creature becomes the target of an Aura spell, you draw a card.
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Fugitive of the Judoon
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Fugue
   ( 5)
Sorcery
Target player discards three cards.
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Fulgent Distraction
  ( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Full Flowering
   ( 1)
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
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Full Moon's Rise
  ( 2)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
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Full Steam Ahead
   ( 5)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
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Full Throttle
   ( 6)
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
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Fully Grown
  ( 3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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Fulminator Mage
   ( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice this creature: Destroy target nonbasic land.
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Fumarole
   ( 5)
Sorcery
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
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Fumble
  ( 2)
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
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Fume Spitter
 ( 1)
Creature — Phyrexian Horror
(1/1)
Sacrifice this creature: Put a -1/-1 counter on target creature.
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Fumigate
   ( 5)
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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