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Island
( 0)
Basic Land — Island
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Kaijin of the Vanishing Touch
  ( 2)
Creature — Spirit
(0/3)
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Keldon Firebombers
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, each player sacrifices all lands they control except for three.
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Leonin Bladetrap
 ( 3)
Artifact
Flash (You may cast this spell any time you could cast an instant.) , Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
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Llanowar Sentinel
  ( 3)
Creature — Elf
(2/3)
When this creature enters, you may pay  . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Lórien Revealed
   ( 5)
Sorcery
Draw three cards. Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Lotus Blossom
 ( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on this artifact. , Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
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Lowland Basilisk
  ( 3)
Creature — Basilisk
(1/3)
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
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Magus of the Tabernacle
  ( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Martyr of Sands
 ( 1)
Creature — Human Cleric
(1/1)
, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
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Maw of the Obzedat
   ( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Mazemind Tome
 ( 2)
Artifact
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
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Melting
  ( 4)
Enchantment
All lands are no longer snow.
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Mesa Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Mire Shade
  ( 2)
Creature — Shade
(1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Mnemonic Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Draw a card."
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Mwonvuli Acid-Moss
   ( 4)
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
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Oath of Eorl
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Park Heights Pegasus
  ( 2)
Creature — Pegasus
(2/1)
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
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Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Plague Spores
   ( 6)
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
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Poultice Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , : Regenerate target Sliver." (The next time that Sliver would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When this creature enters, sacrifice it unless you sacrifice three Forests.
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Primordial Ooze
 ( 1)
Creature — Ooze
(1/1)
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
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Pure Intentions
 ( 1)
Instant — Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to your hand at the beginning of the next end step.
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Quirion Elves
  ( 2)
Creature — Elf Druid
(1/1)
As this creature enters, choose a color. : Add .
: Add one mana of the chosen color.
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Rashida Scalebane
   ( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
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Razorverge Thicket
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Reality Anchor
  ( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Regress
  ( 3)
Instant
Return target permanent to its owner's hand.
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Restless Prairie
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
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Return of the Nightstalkers
   ( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Reverse the Polarity
   ( 3)
Instant
Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
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Rootwater Matriarch
   ( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Runed Crown
 ( 3)
Artifact — Equipment
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip 
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Sage Aven
  ( 4)
Creature — Bird Wizard
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, look at the top four cards of your library, then put them back in any order.
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Sage of Epityr
 ( 1)
Creature — Human Wizard
(1/1)
When this creature enters, look at the top four cards of your library, then put them back in any order.
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Scalding Tongs
 ( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
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Search for Tomorrow
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Shock
 ( 1)
Instant
Shock deals 2 damage to any target.
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Simoon
  ( 2)
Instant
Simoon deals 1 damage to each creature target opponent controls.
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Skyshroud Sentinel
  ( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
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Sleep with the Fishes
   ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
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Sleeper Agent
 ( 1)
Creature — Phyrexian Minion
(3/3)
When this creature enters, target opponent gains control of it. At the beginning of your upkeep, this creature deals 2 damage to you.
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Slimy Kavu
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Swamp until end of turn.
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Soltari Crusader
  ( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)  : This creature gets +1/+0 until end of turn.
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Song of Totentanz
  ( 1)
Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
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Soul Warden
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Springbloom Druid
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Sprite Noble
   ( 3)
Creature — Faerie Noble
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
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Spur Grappler
  ( 3)
Creature — Beast
(2/1)
This creature gets +2/+1 as long as you control no untapped lands.
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Stampeding Wildebeests
   ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Standing Army
   ( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, this creature has vigilance.
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Steeling Stance
   ( 3)
Instant
Creatures you control get +1/+1 until end of turn. Forecast — , Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
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Step Through
   ( 5)
Sorcery
Return two target creatures to their owners' hands. Wizardcycling ( , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Stern Proctor
  ( 2)
Creature — Human Wizard
(1/2)
When this creature enters, return target artifact or enchantment to its owner's hand.
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Stoic Ephemera
  ( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When this creature blocks, sacrifice it at end of combat.
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Struggle for Sanity
   ( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Sun Clasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Surge of Thoughtweft
  ( 2)
Kindred Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Sway of the Stars
   ( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Sword of Hearth and Home
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip 
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Tangled Islet
( 0)
Land — Forest Island
( : Add or .) This land enters tapped.
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Tarrian's Journal
  ( 2)
Legendary Artifact
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
, , Discard your hand: Transform Tarrian's Journal.
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Tempting Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
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The Bears of Littjara
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
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The Tomb of Aclazotz
( 0)
Legendary Land — Cave
(Transforms from Tarrian's Journal.) : Add .
: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
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Theft of Dreams
  ( 3)
Sorcery
Draw a card for each tapped creature target opponent controls.
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Tidal Control
   ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or : Counter target red or green spell. Any player may activate this ability.
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Tome of the Guildpact
 ( 5)
Artifact
Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.
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Treasonous Ogre
  ( 4)
Creature — Ogre Shaman
(2/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .
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Uba Mask
 ( 4)
Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with this artifact this turn.
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Urza's Incubator
 ( 3)
Artifact
As this artifact enters, choose a creature type. Creature spells of the chosen type cost less to cast.
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Vexing Arcanix
 ( 4)
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.
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Vindictive Vampire
  ( 4)
Creature — Vampire
(2/3)
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
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Vizier of Remedies
  ( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Wall of Shields
 ( 3)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Withering Gaze
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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