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Niv-Mizzet, Parun
      ( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Niv-Mizzet, the Firemind
     ( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. : Draw a card.
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Noxious Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
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Oak Street Innkeeper
  ( 3)
Creature — Elf
(1/2)
During turns other than yours, tapped creatures you control have hexproof.
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Oathsworn Knight
   ( 3)
Creature — Human Knight
(0/0)
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
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Obzedat, Ghost Council
     ( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Opposition
   ( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
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Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Pack Mastiff
  ( 2)
Creature — Dog
(2/2)
 : Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Palladia-Mors, the Ruiner
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying, vigilance, trample Palladia-Mors has hexproof if it hasn't dealt damage yet.
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Parnesse, the Subtle Brush
    ( 5)
Legendary Creature — Vampire Wizard
(4/4)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
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Phoenix of Ash
   ( 3)
Creature — Phoenix
(2/2)
Flying, haste  : This creature gets +2/+0 until end of turn.
Escape—  , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
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Phyrexian Arena
   ( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Swarmlord
   ( 6)
Creature — Phyrexian Insect Horror
(4/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
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Plains
( 0)
Basic Land — Plains
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Play with Fire
 ( 1)
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Portal to Phyrexia
 ( 9)
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
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Preordain
 ( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Prodigious Growth
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +7/+7 and has trample.
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Psychic Miasma
  ( 2)
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
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Ravager Wurm
    ( 6)
Creature — Wurm
(4/5)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) When this creature enters, choose up to one — • This creature fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.
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Reanimate
 ( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Red Sun's Zenith
  ( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Relic Golem
 ( 3)
Artifact Creature — Golem
(6/6)
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. , : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Restless Vents
( 0)
Land
This land enters tapped. : Add or .
  : Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
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Retribution of the Ancients
 ( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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Riveteers Ascendancy
   ( 3)
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Riveteers Initiate
  ( 2)
Creature — Lizard Citizen
(2/2)
 : This creature gains deathtouch until end of turn.
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Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Rod of Absorption
  ( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
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Rooftop Nuisance
  ( 3)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Roving Keep
 ( 7)
Artifact Creature — Wall
(5/7)
Defender : This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
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Run Amok
  ( 2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
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Run Ashore
   ( 6)
Instant
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
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Runic Repetition
  ( 3)
Sorcery
Return target exiled card with flashback you own to your hand.
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Ruthless Invasion
  ( 4)
Sorcery
( can be paid with either or 2 life.) Nonartifact creatures can't block this turn.
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Sacred Fire
  ( 2)
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sage's Row Denizen
  ( 3)
Creature — Vedalken Wizard
(2/3)
Whenever another blue creature you control enters, target player mills two cards.
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Savage Surge
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
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Savai Thundermane
  ( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
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Scrapyard Mongrel
  ( 4)
Creature — Dog
(3/3)
As long as you control an artifact, this creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Selvala's Stampede
   ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Shiny Impetus
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Shipwreck Sifters
  ( 2)
Creature — Spirit
(1/2)
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
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Sightless Ghoul
  ( 4)
Creature — Zombie Soldier
(2/2)
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Simulacrum Synthesizer
  ( 3)
Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
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Sinner's Judgment
( 0)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
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Skarrgan Hellkite
   ( 5)
Creature — Dragon
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying  : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
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Skeletal Swarming
   ( 5)
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
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Skophos Warleader
  ( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Skullknocker Ogre
  ( 4)
Creature — Ogre
(4/3)
Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
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Slash the Ranks
   ( 5)
Sorcery
Destroy all creatures and planeswalkers except for commanders.
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Sludge Monster
   ( 5)
Creature — Horror
(5/5)
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Sokenzan Smelter
  ( 2)
Creature — Goblin Artificer
(2/2)
At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
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Solitude
   ( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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Sparkshaper Visionary
  ( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Spawn of Thraxes
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
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Specter's Shriek
 ( 1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Spellheart Chimera
   ( 3)
Creature — Chimera
(*/3)
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
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Spellpyre Phoenix
   ( 5)
Creature — Phoenix
(4/2)
Flying When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
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Sporemound
   ( 5)
Creature — Fungus
(3/3)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
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Squee, the Immortal
   ( 3)
Legendary Creature — Goblin
(2/1)
You may cast this card from your graveyard or from exile.
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Squelching Leeches
   ( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Steeple Creeper
  ( 3)
Creature — Frog Snake
(4/2)
 : This creature gains flying until end of turn.
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Stern Constable
 ( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Stoic Farmer
  ( 4)
Creature — Dwarf Peasant
(3/3)
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Strength of Solidarity
 ( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Subterranean Schooner
  ( 2)
Artifact — Vehicle
(3/4)
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
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Subtlety
   ( 4)
Creature — Elemental Incarnation
(3/3)
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
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Summons of Saruman
   ( 2)
Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—  , Exile X cards from your graveyard.
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Survive the Night
  ( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Swallow Whole
 ( 1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
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Swamp
( 0)
Basic Land — Swamp
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Swarm Surge
  ( 3)
Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
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Swiftfoot Boots
 ( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Synchronized Spellcraft
  ( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Taigam's Scheming
  ( 2)
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Talons of Falkenrath
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has " : This creature gets +2/+0 until end of turn."
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Talrand, Sky Summoner
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
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Talus Paladin
  ( 4)
Creature — Human Knight Ally
(2/3)
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
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Temple of Enlightenment
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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The First Sliver
     ( 5)
Legendary Creature — Sliver
(7/7)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
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The Mimeoplasm
    ( 5)
Legendary Creature — Ooze
(0/0)
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
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Thing in the Ice
  ( 2)
Creature — Horror
(0/4)
Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
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Thopter Assembly
 ( 6)
Artifact Creature — Thopter
(5/5)
Flying At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
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