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Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Arcum's Sleigh
 ( 1)
Artifact
, : Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
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Arena of the Ancients
 ( 3)
Artifact
Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.
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Barl's Cage
 ( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
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Blood Moon
  ( 3)
Enchantment
Nonbasic lands are Mountains.
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Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
This creature attacks each combat if able.
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Bronze Tablet
 ( 6)
Artifact
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. , : Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
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Capsize
   ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
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Chittering Rats
   ( 3)
Creature — Rat
(2/2)
When this creature enters, target opponent puts a card from their hand on top of their library.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on this land.
: Add for each storage counter on this land.
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Elven Fortress
 ( 1)
Enchantment
 : Target blocking creature gets +0/+1 until end of turn.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Energy Vortex
   ( 5)
Enchantment
As this enchantment enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from this enchantment. At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay for each vortex counter on this enchantment. : Put X vortex counters on this enchantment. Activate only during your upkeep.
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Flash Flood
 ( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Ghost Ship
   ( 4)
Creature — Spirit
(2/4)
Flying   : Regenerate this creature.
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Ghost Town
( 0)
Land
: Add .
: Return this land to its owner's hand. Activate only if it's not your turn.
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Giant Shark
  ( 6)
Creature — Shark
(4/4)
This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, This creature gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice this creature.
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Goblin Flotilla
  ( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
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Goblins of the Flarg
 ( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
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Grimclaw Bats
  ( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: This creature gets +1/+1 until end of turn.
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Icatian Town
  ( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Iron Maiden
 ( 3)
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
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Jalum Tome
 ( 3)
Artifact
, : Draw a card, then discard a card.
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Lat-Nam's Legacy
  ( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Lava Burst
  ( 1)
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
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Lava Zombie
   ( 3)
Creature — Zombie
(4/3)
When this creature enters, return a black or red creature you control to its owner's hand. : This creature gets +1/+0 until end of turn.
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Merchant Ship
 ( 1)
Creature — Human
(0/2)
This creature can't attack unless defending player controls an Island. Whenever this creature attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice this creature.
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Obelisk of Undoing
 ( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Pirate Ship
  ( 5)
Creature — Human Pirate
(4/3)
This creature can't attack unless defending player controls an Island. : This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
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Plains
( 0)
Basic Land — Plains
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Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Reef Pirates
   ( 3)
Creature — Zombie Pirate
(2/2)
Whenever this creature deals damage to an opponent, that player mills a card.
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Relentless Assault
   ( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Royal Assassin
   ( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Samite Healer
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Seafarer's Quay
( 0)
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Skull of Orm
 ( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Thallid Germinator
  ( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
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Thunderclap
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Tidal Influence
  ( 3)
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
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Unyaro Bees
   ( 3)
Creature — Insect
(0/1)
Flying : This creature gets +1/+1 until end of turn.
 , Sacrifice this creature: It deals 2 damage to any target.
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Urza's Blueprints
 ( 6)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Draw a card.
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Venom
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
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War Barge
 ( 4)
Artifact
: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Well of Life
 ( 4)
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
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Wintermoon Mesa
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Tap two target lands.
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