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Ambling Stormshell
   ( 5)
Creature — Turtle
(5/9)
Ward  Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.
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Avenger of the Fallen
  ( 3)
Creature — Human Warrior
(2/4)
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Ballista Watcher
   ( 4)
Creature — Human Soldier Werewolf
(4/3)
 , : This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ballista Wielder
( 0)
Creature — Werewolf
(5/5)
 : This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Branching Evolution
  ( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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C.A.M.P.
 ( 3)
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify ( : Attach to target land you control. Fortify only as a sorcery.)
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Charging Hooligan
  ( 4)
Creature — Human Peasant
(3/3)
Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.
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Cori-Steel Cutter
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip  
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Deceive the Messenger
 ( 1)
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Faramir, Prince of Ithilien
   ( 4)
Legendary Creature — Human Noble
(3/3)
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
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Glóin, Dwarf Emissary
  ( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloom Stalker
  ( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, this creature has double strike.
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Goblin Maskmaker
 ( 1)
Creature — Goblin Citizen
(1/2)
Whenever this creature attacks, face-down spells you cast this turn cost less to cast.
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Grim Hireling
  ( 4)
Creature — Tiefling Rogue
(3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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Haazda Vigilante
  ( 5)
Creature — Giant Soldier
(4/4)
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
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Hullbreaker Horror
   ( 7)
Creature — Kraken Horror
(7/8)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
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Inevitable Defeat
    ( 4)
Instant
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
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Jason Bright, Glowing Prophet
  ( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Kotis, the Fangkeeper
    ( 4)
Legendary Creature — Zombie Warrior
(2/1)
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Merry, Esquire of Rohan
  ( 2)
Legendary Creature — Halfling Knight
(2/2)
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
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Predators' Hour
  ( 2)
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Quickbeam, Upstart Ent
   ( 6)
Legendary Creature — Treefolk
(5/6)
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Radagast, Wizard of Wilds
   ( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward  Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Rampant Growth
  ( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rot-Curse Rakshasa
  ( 2)
Creature — Demon
(5/5)
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew —   , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
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Scholarship Sponsor
  ( 4)
Creature — Human Advisor
(3/3)
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
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Screeching Scorchbeast
   ( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Severance Priest
   ( 3)
Creature — Djinn Cleric
(3/3)
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
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Sidisi, Regent of the Mire
  ( 2)
Legendary Creature — Zombie Snake Warlock
(1/3)
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
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Sinister Concierge
  ( 2)
Creature — Human Wizard
(2/1)
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Snarling Warg
  ( 4)
Creature — Wolf
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
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Stadium Headliner
 ( 1)
Creature — Goblin Warrior
(1/1)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)  , Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
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Tempting Contract
 ( 4)
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
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Tersa Lightshatter
  ( 3)
Legendary Creature — Orc Wizard
(3/3)
Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
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The Gaffer
  ( 3)
Legendary Creature — Halfling Peasant
(2/3)
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
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The Sibsig Ceremony
   ( 3)
Legendary Enchantment
Creature spells you cast cost less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
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Vampire Slayer
  ( 2)
Creature — Human Soldier
(2/2)
Whenever this creature deals damage to a Vampire, destroy that creature.
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Vigor
    ( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Wayfarer's Bauble
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Winternight Stories
  ( 3)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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