|
Brotherhood Ambushers
  ( 5)
Creature — Human Assassin
(6/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
|
|
|
Brotherhood Headquarters
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
|
|
|
Brotherhood Outcast
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Brotherhood Patriarch
  ( 4)
Creature — Human Assassin
(4/1)
When this creature dies, each opponent loses 2 life and you gain 2 life.
|
|
|
Brotherhood Regalia
 ( 2)
Artifact — Equipment
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
|
|
|
Brothers Yamazaki (Brothers Yamazaki 1)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
|
|
|
Brothers Yamazaki (Brothers Yamazaki 2)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
|
|
|
Brought Back
  ( 2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
|
|
|
Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
|
|
|
Brudiclad, Telchor Engineer
   ( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
|
|
|
Bruenor Battlehammer
   ( 4)
Legendary Creature — Dwarf Warrior
(5/3)
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn.
|
|
|
Bruna, Light of Alabaster
    ( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
|
|
|
Bruna, the Fading Light
   ( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
|
|
|
Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
|
|
|
Bruse Tarl, Roving Rancher
   ( 4)
Legendary Creature — Human Warrior
(4/3)
Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
|
|
|
Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
|
|
|
Brushstroke Paintermage
  ( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
|
|
|
Brushwagg
   ( 3)
Creature — Brushwagg
(3/2)
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
|
|
|
Brutal Cathar
  ( 3)
Creature — Human Soldier Werewolf
(2/2)
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Brutal Deceiver
  ( 3)
Creature — Spirit
(2/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
|
|
|
Brutal Expulsion
   ( 4)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
|
|
|
Brutal Hordechief
  ( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.   : Creatures your opponents control block this turn if able, and you choose how those creatures block.
|
|
|
Brutal Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When this creature enters, you may have target opponent discard a card.
|
|
|
Brutal Suppression
 ( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
|
|
|
Brutalizer Exarch
  ( 6)
Creature — Phyrexian Cleric
(3/3)
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
|
|
|
Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
|
|
|
Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
|
|
|
Bubble Snare
 ( 1)
Enchantment — Aura
Kicker  (You may pay an additional  as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Aquatic Alchemist (Bubble Up)
  ( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Buccaneer's Bravado
  ( 2)
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
|
|
|
Bucket List (playtest)
   ( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
|
|
|
Bucknard's Everfull Purse
 ( 2)
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
|
|
|
Budoka Gardener
  ( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
|
|
|
Budoka Pupil
   ( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
|
|
|
Builder's Bane
   ( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
|
|
|
Builder's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. : Level 2
//Level_2// Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.  : Level 3
//Level_3// When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
|
|
|
Built Bear (playtest)
  ( 2)
Creature — — Bear
(2/2)
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .) <b>1 point each</b> → Flash; deathtouch; reach; vigilance; or ward  <b>2 points</b> → : Add one mana of any color. <b>3 points each</b> → +1/+1; or +0/+2 <b>4 points</b> → When this creature enters the battlefield, draw a card.
|
|
|
Built to Last
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Built to Smash
 ( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
|
|
|
Bull Aurochs
  ( 2)
Creature — Aurochs
(2/1)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
|
|
|
Bull Elephant
  ( 4)
Creature — Elephant
(4/4)
When this creature enters, sacrifice it unless you return two Forests you control to their owner's hand.
|
|
|
Bulwark
   ( 5)
Enchantment
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
|
|
|
Bulwark Giant
  ( 6)
Creature — Giant Soldier
(3/6)
When this creature enters, you gain 5 life.
|
|
|
Bulwark Ox
  ( 2)
Creature — Ox Mount
(2/2)
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
|
|
|
Bumbling Pangolin
  ( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters, you may destroy target artifact.
|
|
|
Buoyancy
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has flying.
|
|
|
Burakos, Party Leader
  ( 4)
Legendary Creature — Orc
(2/4)
Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
|
|
|
Burdened Aerialist
  ( 3)
Creature — Human Pirate
(3/1)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a token, this creature gains flying until end of turn.
|
|
|
Bureau Headmaster
  ( 2)
Creature — Human Assassin
(2/2)
Equipment spells you cast cost less to cast. Equip abilities you activate cost less to activate.
|
|
|
Bureaucracy
   ( 5)
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
|
|
|
Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When this creature enters, each opponent discards a card.
|
|
|
Buried Alive
  ( 3)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
|
|
|
Buried in the Garden
   ( 4)
Enchantment — Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Buried Ogre (playtest)
    ( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
|
|
|
Buried Treasure
 ( 2)
Artifact — Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Burlfist Oak
   ( 4)
Creature — Treefolk
(2/3)
Whenever you draw a card, this creature gets +2/+2 until end of turn.
|
|
|
Burly Breaker
   ( 5)
Creature — Human Werewolf
(6/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
|
|
|
Burn Away
  ( 5)
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
|
|
|
Burn the Accursed
  ( 5)
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
|
|
|
Burn Trail
  ( 4)
Sorcery
Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
|
|
|
Burning Anger
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to any target."
|
|
|
Burning Cinder Fury of Crimson Chaos Fire
  ( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
|
|
|
Burning Cloak
 ( 1)
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
|
|
|
Burning Earth
  ( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
|
|
|
Burning Hands
  ( 2)
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
|
|
|
Burning Sands
   ( 5)
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
|
|
|
Burning Shield Askari
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>  : This creature gains first strike until end of turn.
|
|
|
Burning Sun Cavalry
  ( 2)
Creature — Human Knight
(2/2)
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
|
|
|
Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
|
|
|
Burning Vengeance
  ( 3)
Enchantment
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
|
|
|
Burning-Eye Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
|
|
|
Burning-Fist Minotaur
  ( 2)
Creature — Minotaur Wizard
(2/1)
First strike  , Discard a card: This creature gets +2/+0 until end of turn.
|
|
|
Burning-Tree Bloodscale
   ( 4)
Creature — Lizard Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)  : Target creature can't block this creature this turn.
 : Target creature blocks this creature this turn if able.
|
|
|
Burning-Tree Shaman
   ( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
|
|
|
Burning-Tree Vandal
  ( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
|
|
|
Burning-Yard Trainer
  ( 5)
Creature — Human Knight
(3/3)
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
|
|
|
Burnished Hart
 ( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Burnout Bashtronaut
 ( 1)
Creature — Goblin Warrior
(1/1)
Menace Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
|
|
|
Burr Grafter
  ( 4)
Creature — Spirit
(2/2)
Sacrifice this creature: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
|
|
|
Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
|
|
|
Burrowguard Mentor
  ( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
|
|
|
Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)
|
|
|