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Vivien of the Arkbow
   ( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien, Arkbow Ranger
    ( 4)
Legendary Planeswalker — Vivien
(4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
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Vivien's Arkbow
  ( 2)
Legendary Artifact
, , Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Vnwxt, Verbose Host
  ( 2)
Legendary Creature — Homunculus
(0/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead.
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Volrath's Laboratory
 ( 5)
Artifact
As this artifact enters, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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Vulshok War Boar
   ( 4)
Creature — Boar Beast
(5/5)
When this creature enters, sacrifice it unless you sacrifice an artifact.
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Wall of Bone
  ( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Ward of Bones
 ( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Waterfront Bouncer
  ( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Wayspeaker Bodyguard
  ( 4)
Creature — Orc Monk
(3/4)
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
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Weathered Bodyguards
  ( 6)
Creature — Human Soldier
(2/5)
As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Werefox Bodyguard
   ( 3)
Creature — Elf Fox Knight
(2/2)
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.  , Sacrifice this creature: You gain 2 life.
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Whalebone Glider
 ( 2)
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
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Wickerbough Elder
  ( 4)
Creature — Treefolk Shaman
(4/4)
This creature enters with a -1/-1 counter on it. , Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
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Wildborn Preserver
  ( 2)
Creature — Elf Archer
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
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Wildfield Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Windborn Muse
  ( 4)
Creature — Spirit
(2/3)
Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Windborne Charge
   ( 4)
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
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Winged Boots
  ( 2)
Artifact — Equipment
Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip 
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Withengar Unbound
( 0)
Legendary Creature — Demon
(13/13)
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
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Withering Boon
  ( 2)
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
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Wizard's Spellbook
   ( 7)
Artifact
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1–9 | Copy that card. You may cast the copy. 10–19 | Copy that card. You may cast the copy by paying rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
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Wojek Bodyguard
  ( 3)
Creature — Human Soldier
(3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
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Wolfkin Bond
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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World-Bottling Kit
 ( 5)
Artifact
, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
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Wort, Boggart Auntie
   ( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Wu Longbowman
  ( 3)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Zephyr Boots
 ( 1)
Artifact — Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Zombie Boa
  ( 5)
Creature — Zombie Snake
(3/3)
 : Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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Zombie Fanboy
  ( 3)
Creature — Zombie Gamer
(1/1)
As this creature enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.
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