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A Girl and Her Dogs (playtest)
  ( 5)
Creature — — Human
(3/3)
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
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Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Ancestral Hot Dog Minotaur
( 0)
Stickers
2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) 3 — Flying 2 — 1/4 5 — 8/6
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Blink Dog
  ( 3)
Creature — Dog
(1/1)
Double strike Teleport —  : This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Dog Umbra
  ( 2)
Enchantment — Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Dog Walker
  ( 2)
Creature — Human Citizen
(3/1)
Vigilance Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
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Dogged Detective
  ( 2)
Creature — Human Rogue
(2/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
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Dogged Hunter
  ( 3)
Creature — Human Nomad
(1/1)
: Destroy target creature token.
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Dogged Pursuit
  ( 4)
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
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Dogmeat, Ever Loyal
   ( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Dogpile
  ( 4)
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
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Dogsnail Engine
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.
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Faithful Watchdog
  ( 2)
Creature — Dog
(0/0)
Vigilance This creature enters with three +1/+1 counters on it.
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Greater Mossdog
  ( 4)
Creature — Plant Dog
(3/3)
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Hollow Dogs
  ( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Karlov Watchdog
  ( 4)
Creature — Dog
(3/2)
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
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Mad Dog
  ( 2)
Creature — Dog
(2/2)
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
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Moon-Eating Dog
  ( 4)
Creature — Dog
(3/3)
As long as you control a Yanling planeswalker, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
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Mortis Dogs
  ( 4)
Creature — Phyrexian Dog
(2/2)
Whenever this creature attacks, it gets +2/+0 until end of turn. When this creature dies, target player loses life equal to its power.
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Mossdog
 ( 1)
Creature — Plant Dog
(1/1)
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
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Mushroom Watchdogs
  ( 2)
Creature — Dog
(2/2)
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains vigilance until end of turn. Activate only as a sorcery.
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Plague Dogs
  ( 5)
Creature — Phyrexian Zombie Dog
(3/3)
When this creature dies, all creatures get -1/-1 until end of turn. , Sacrifice this creature: Draw a card.
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Prairie Dog
  ( 2)
Creature — Squirrel
(2/2)
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.  : Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
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Resolute Watchdog
 ( 1)
Creature — Dog
(1/3)
Defender , Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ruff, Underdog Champ (playtest)
   ( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Sophia, Dogged Detective
    ( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
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Tenacious Underdog
  ( 2)
Creature — Human Warrior
(3/2)
Blitz—  , Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
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Three Dog, Galaxy News DJ
   ( 3)
Legendary Creature — Human Bard
(1/5)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
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Underfoot Underdogs
  ( 3)
Creature — Goblin Warrior
(1/2)
When this creature enters, create a 1/1 red Goblin creature token. , : Target creature you control with power 2 or less can't be blocked this turn.
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Wary Watchdog
  ( 2)
Creature — Dog
(3/1)
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Watchdog
 ( 3)
Artifact Creature — Dog
(1/2)
This creature blocks each combat if able. As long as this creature is untapped, all creatures attacking you get -1/-0.
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Wild Dogs
 ( 1)
Creature — Dog
(2/1)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling ( , Discard this card: Draw a card.)
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Zodiac Dog
  ( 3)
Creature — Dog
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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