+fox (14)
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Trample
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling (, Discard this card: Draw a card.)
As long as you control an artifact or enchantment, this creature has flying.
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
: This creature gets +3/+0 until end of turn.
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Whenever this creature deals combat damage to a player, draw a card.
, Sacrifice this creature: Exile target enchantment.
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
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