|
"Lifetime" Pass Holder
 ( 1)
Creature — Zombie Guest
(2/1)
This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
|
|
|
Bag of Holding
 ( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card.
, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
|
|
|
Baleful Beholder
   ( 6)
Creature — Beholder
(6/5)
When this creature enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Behold the Beyond
   ( 7)
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
|
|
|
Behold the Multiverse
  ( 4)
Instant
Scry 2, then draw two cards. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Behold the Unspeakable
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Bladehold War-Whip
   ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip   
|
|
|
Curse of Death's Hold
   ( 5)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.
|
|
|
Desert's Hold
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
|
|
|
Dwarfhold Champion
  ( 2)
Creature — Dwarf Warrior
(3/1)
As long as this creature is equipped, it gets +0/+2.
|
|
|
Dwarven Hold
( 0)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
|
|
|
Enthralling Hold
   ( 5)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
|
|
|
Ever-Watching Threshold
  ( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
|
|
|
Flamehold Grappler
   ( 3)
Creature — Human Monk
(3/3)
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
|
|
|
Hero of Bladehold
   ( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
|
|
|
Hold at Bay
  ( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
|
|
|
Hold for Questioning
  ( 4)
Enchantment — Aura
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
|
|
|
Hold for Ransom
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has " : Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
|
|
|
Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
|
|
|
Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
|
|
|
Infested Roothold
  ( 5)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
|
|
|
Lorehold Apprentice
  ( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
|
|
|
Lorehold Command
   ( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
|
|
|
Lorehold Excavation
  ( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
|
|
|
Lorehold Pledgemage
   ( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
|
|
|
Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Ria Ivor, Bane of Bladehold
   ( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
|
|
|
Safehold Duo
  ( 4)
Creature — Elf Warrior Shaman
(2/4)
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
|
|
|
Safehold Elite
  ( 2)
Creature — Elf Scout
(2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Stranglehold
  ( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
|
|
|
Stronghold Arena
  ( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
|
|
|
Stronghold Assassin
   ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
|
|
|
Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
|
|
|
Stronghold Gambit
  ( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
|
|
|
Stronghold Overseer
    ( 6)
Creature — Demon
(5/5)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.)  : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
|
|
|
Stronghold Rats
  ( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
|
|
|
Stronghold Zeppelin
   ( 4)
Creature — Human
(3/3)
Flying This creature can block only creatures with flying.
|
|
|
Underdark Beholder (playtest)
   ( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
|
|
|
Velomachus Lorehold
   ( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|